本文整理汇总了C++中C_BaseCombatWeapon::UsesSecondaryAmmo方法的典型用法代码示例。如果您正苦于以下问题:C++ C_BaseCombatWeapon::UsesSecondaryAmmo方法的具体用法?C++ C_BaseCombatWeapon::UsesSecondaryAmmo怎么用?C++ C_BaseCombatWeapon::UsesSecondaryAmmo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类C_BaseCombatWeapon
的用法示例。
在下文中一共展示了C_BaseCombatWeapon::UsesSecondaryAmmo方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UpdateAmmoState
void UpdateAmmoState()
{
C_BaseCombatWeapon *wpn = GetActiveWeapon();
C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
if (player && wpn && wpn->UsesSecondaryAmmo())
{
SetAmmo(player->GetAmmoCount(wpn->GetSecondaryAmmoType()));
}
if ( m_hCurrentActiveWeapon != wpn )
{
if ( wpn->UsesSecondaryAmmo() )
{
// we've changed to a weapon that uses secondary ammo
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("WeaponUsesSecondaryAmmo");
}
else
{
// we've changed away from a weapon that uses secondary ammo
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("WeaponDoesNotUseSecondaryAmmo");
}
m_hCurrentActiveWeapon = wpn;
// Get the icon we should be displaying
m_iconSecondaryAmmo = gWR.GetAmmoIconFromWeapon( m_hCurrentActiveWeapon->GetSecondaryAmmoType() );
}
}
示例2: UpdateAmmoState
void UpdateAmmoState()
{
C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
C_BaseCombatWeapon *wpn = player ? player->GetActiveWeapon() : NULL;
if (player && wpn && wpn->UsesSecondaryAmmo())
{
SetAmmo(player->GetAmmoCount(wpn->GetSecondaryAmmoType()));
}
if ( m_hCurrentActiveWeapon != wpn )
{
if ( wpn->UsesSecondaryAmmo() )
{
// we've changed to a weapon that uses secondary ammo
GetClientMode()->GetViewportAnimationController()->StartAnimationSequence("WeaponUsesSecondaryAmmo");
}
else
{
// we've changed away from a weapon that uses secondary ammo
GetClientMode()->GetViewportAnimationController()->StartAnimationSequence("WeaponDoesNotUseSecondaryAmmo");
}
m_hCurrentActiveWeapon = wpn;
}
}