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C++ C_BaseCombatWeapon::GetTracerType方法代码示例

本文整理汇总了C++中C_BaseCombatWeapon::GetTracerType方法的典型用法代码示例。如果您正苦于以下问题:C++ C_BaseCombatWeapon::GetTracerType方法的具体用法?C++ C_BaseCombatWeapon::GetTracerType怎么用?C++ C_BaseCombatWeapon::GetTracerType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在C_BaseCombatWeapon的用法示例。


在下文中一共展示了C_BaseCombatWeapon::GetTracerType方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Manipulator

void C_TEHL2MPFireBullets::CreateEffects( void )
{
    CAmmoDef*	pAmmoDef	= GetAmmoDef();

    if ( pAmmoDef == NULL )
         return;

    C_BaseEntity *pEnt = ClientEntityList().GetEnt( m_iPlayer );

    if ( pEnt )
    {
        C_BasePlayer *pPlayer = dynamic_cast<C_BasePlayer *>(pEnt);

        if ( pPlayer && pPlayer->GetActiveWeapon() )
        {
            C_BaseCombatWeapon *pWpn = dynamic_cast<C_BaseCombatWeapon *>( pPlayer->GetActiveWeapon() );

            if ( pWpn )
            {
                int iSeed = m_iSeed;
                    
                CShotManipulator Manipulator( m_vecDir );

                for (int iShot = 0; iShot < m_iShots; iShot++)
                {
                    RandomSeed( iSeed );	// init random system with this seed

                    // Don't run the biasing code for the player at the moment.
                    Vector vecDir = Manipulator.ApplySpread( Vector( m_flSpread, m_flSpread, m_flSpread ) );
                    Vector vecEnd = m_vecOrigin + vecDir * MAX_TRACE_LENGTH;
                    trace_t tr;
                    CTraceFilterSkipPlayerAndViewModelOnly traceFilter;

                    if( m_iShots > 1 && iShot % 2 )
                    {
                        // Half of the shotgun pellets are hulls that make it easier to hit targets with the shotgun.
                        UTIL_TraceHull( m_vecOrigin, vecEnd, Vector( -3, -3, -3 ), Vector( 3, 3, 3 ), MASK_SHOT, &traceFilter, &tr );
                    }
                    else
                    {
                        UTIL_TraceLine( m_vecOrigin, vecEnd, MASK_SHOT, &traceFilter, &tr);
                    }

                    if ( m_bDoTracers )
                    {
                        const char *pTracerName = pWpn->GetTracerType();

                        CEffectData data;
                        data.m_vStart = tr.startpos;
                        data.m_vOrigin = tr.endpos;
                        data.m_hEntity = pWpn->GetRefEHandle();
                        data.m_flScale = 0.0f;
                        data.m_fFlags |= TRACER_FLAG_USEATTACHMENT;
                        // Stomp the start, since it's not going to be used anyway
                        data.m_nAttachmentIndex = 1;

                        if ( pTracerName )
                        {
                            DispatchEffect( pTracerName, data );
                        }
                        else
                        {
                            DispatchEffect( "Tracer", data );
                        }
                    }
                    
                    if ( m_bDoImpacts )
                    {
                        pWpn->DoImpactEffect( tr, pAmmoDef->DamageType( m_iAmmoID ) );
                    }

                    iSeed++;
                }
            }
        }
    }

}
开发者ID:AluminumKen,项目名称:hl2sb-src,代码行数:78,代码来源:c_te_hl2mp_shotgun_shot.cpp


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