本文整理汇总了C++中CNpc::DecRef方法的典型用法代码示例。如果您正苦于以下问题:C++ CNpc::DecRef方法的具体用法?C++ CNpc::DecRef怎么用?C++ CNpc::DecRef使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CNpc
的用法示例。
在下文中一共展示了CNpc::DecRef方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: RecvNpcInfo
void CAISocket::RecvNpcInfo(Packet & pkt)
{
std::string strName;
uint8 Mode, byDirection;
uint16 sNid;
pkt.SByte();
pkt >> Mode >> sNid;
CNpc *pNpc = g_pMain->m_arNpcArray.GetData(sNid);
if (pNpc == NULL)
return;
pkt >> pNpc->m_sSid >> pNpc->m_sPid >> pNpc->m_sSize >> pNpc->m_iWeapon_1 >> pNpc->m_iWeapon_2
>> pNpc->m_bZone >> strName >> pNpc->m_bNation >> pNpc->m_bLevel
>> pNpc->m_curx >> pNpc->m_curz >> pNpc->m_cury >> byDirection >> pNpc->m_NpcState
>> pNpc->m_tNpcType >> pNpc->m_iSellingGroup >> pNpc->m_iMaxHP >> pNpc->m_iHP >> pNpc->m_byGateOpen
>> pNpc->m_sTotalHitrate >> pNpc->m_sTotalEvasionrate >> pNpc->m_sTotalAc >> pNpc->m_byObjectType
>> pNpc->m_byTrapNumber;
if (strName.empty() || strName.length() > MAX_NPC_SIZE)
{
pNpc->DecRef();
return;
}
pNpc->m_byDirection = byDirection;
strcpy(pNpc->m_strName, strName.c_str());
if (pNpc->GetMap() == NULL)
return;
pNpc->InsertRegion(pNpc->GetNewRegionX(), pNpc->GetNewRegionZ());
pNpc->SetRegion(pNpc->GetNewRegionX(), pNpc->GetNewRegionZ());
if (pNpc->m_byObjectType == SPECIAL_OBJECT)
{
_OBJECT_EVENT *pEvent = pNpc->GetMap()->GetObjectEvent( pNpc->m_sSid );
if (pEvent != NULL)
pEvent->byLife = 1;
}
if (Mode == 0)
{
TRACE("RecvNpcInfo - dead monster nid=%d, name=%s\n", pNpc->GetID(), pNpc->m_strName);
return;
}
pNpc->SendInOut(INOUT_IN, pNpc->GetX(), pNpc->GetZ(), pNpc->GetY());
}
示例2: InitEventMonster
void CAISocket::InitEventMonster(int index)
{
int count = index;
if( count < 0 || count > NPC_BAND ) {
TRACE("### InitEventMonster index Fail = %d ###\n", index);
return;
}
int max_eventmop = count+EVENT_MONSTER;
for( int i=count; i<max_eventmop; i++ ) {
CNpc* pNpc = new CNpc();
pNpc->m_sNid = i+NPC_BAND;
//TRACE("InitEventMonster : uid = %d\n", pNpc->m_sNid);
if (!g_pMain->m_arNpcArray.PutData(pNpc->GetID(), pNpc))
{
TRACE("Npc PutData Fail - %d\n", pNpc->GetID());
pNpc->DecRef();
}
}
count = g_pMain->m_arNpcArray.GetSize();
TRACE("TotalMonster = %d\n", count);
}
示例3: RecvNpcInfo
void CAISocket::RecvNpcInfo(Packet & pkt)
{
std::string strName;
uint8 Mode, byDirection;
uint16 sNid;
bool bCreated = false;
pkt.SByte();
pkt >> Mode >> sNid;
CNpc *pNpc = g_pMain->GetNpcPtr(sNid);
if (pNpc == nullptr)
{
pNpc = new CNpc();
pNpc->m_sNid = sNid;
bCreated = true;
}
pkt >> pNpc->m_sSid >> pNpc->m_sPid >> pNpc->m_sSize >> pNpc->m_iWeapon_1 >> pNpc->m_iWeapon_2
>> pNpc->m_bZone >> strName >> pNpc->m_bNation >> pNpc->m_bLevel
>> pNpc->m_curx >> pNpc->m_curz >> pNpc->m_cury >> byDirection
>> pNpc->m_tNpcType >> pNpc->m_iSellingGroup >> pNpc->m_iMaxHP >> pNpc->m_iHP >> pNpc->m_byGateOpen
>> pNpc->m_fTotalHitrate >> pNpc->m_fTotalEvasionrate
>> pNpc->m_sTotalAc >> pNpc->m_sTotalHit
>> pNpc->m_byObjectType
>> pNpc->m_byTrapNumber >> pNpc->m_bMonster
>> pNpc->m_sFireR >> pNpc->m_sColdR >> pNpc->m_sLightningR
>> pNpc->m_sMagicR >> pNpc->m_sDiseaseR >> pNpc->m_sPoisonR;
if (strName.empty() || strName.length() > MAX_NPC_SIZE)
{
pNpc->DecRef();
return;
}
pNpc->m_NpcState = Mode;
pNpc->m_byDirection = byDirection;
pNpc->m_strName = strName;
pNpc->m_pMap = g_pMain->GetZoneByID(pNpc->GetZoneID());
if (pNpc->GetMap() == nullptr)
{
pNpc->DecRef();
return;
}
pNpc->RegisterRegion();
if (pNpc->m_byObjectType == SPECIAL_OBJECT)
{
_OBJECT_EVENT *pEvent = pNpc->GetMap()->GetObjectEvent( pNpc->m_sSid );
if (pEvent != nullptr)
pEvent->byLife = 1;
}
if (bCreated)
g_pMain->m_arNpcArray.PutData(pNpc->GetID(), pNpc);
if (pNpc->m_NpcState == NPC_DEAD)
{
TRACE("RecvNpcInfo - dead monster nid=%d, name=%s\n", pNpc->GetID(), pNpc->GetName().c_str());
return;
}
pNpc->SendInOut(INOUT_IN, pNpc->GetX(), pNpc->GetZ(), pNpc->GetY());
}
示例4: RecvNpcInfoAll
void CAISocket::RecvNpcInfoAll(Packet & pkt)
{
uint8 bCount = pkt.read<uint8>(); // max of 20
pkt.SByte();
for (int i = 0; i < bCount; i++)
{
uint8 bDirection;
std::string strName;
CNpc* pNpc = new CNpc();
pNpc->Initialize();
pkt >> pNpc->m_NpcState >> pNpc->m_sNid >> pNpc->m_sSid >> pNpc->m_sPid >> pNpc->m_sSize >> pNpc->m_iWeapon_1 >> pNpc->m_iWeapon_2
>> pNpc->m_bZone >> strName >> pNpc->m_bNation >> pNpc->m_bLevel
>> pNpc->m_curx >> pNpc->m_curz >> pNpc->m_cury >> bDirection
>> pNpc->m_tNpcType >> pNpc->m_iSellingGroup >> pNpc->m_iMaxHP >> pNpc->m_iHP >> pNpc->m_byGateOpen
>> pNpc->m_fTotalHitrate >> pNpc->m_fTotalEvasionrate
>> pNpc->m_sTotalAc >> pNpc->m_sTotalHit
>> pNpc->m_byObjectType
>> pNpc->m_byTrapNumber >> pNpc->m_bMonster
>> pNpc->m_sFireR >> pNpc->m_sColdR >> pNpc->m_sLightningR
>> pNpc->m_sMagicR >> pNpc->m_sDiseaseR >> pNpc->m_sPoisonR;
if (strName.empty())
strName = "<the spawn with no name>";
if (strName.length() > MAX_NPC_SIZE)
{
pNpc->DecRef();
continue;
}
pNpc->m_pMap = g_pMain->GetZoneByID(pNpc->GetZoneID());
if (pNpc->GetMap() == nullptr)
{
pNpc->DecRef();
continue;
}
//TRACE("Recv --> NpcUserInfo : uid = %d, x=%f, z=%f.. \n", nid, fPosX, fPosZ);
pNpc->m_strName = strName;
pNpc->m_byDirection = bDirection;
pNpc->SetRegion(pNpc->GetNewRegionX(), pNpc->GetNewRegionZ());
if (pNpc->m_byObjectType == SPECIAL_OBJECT)
{
_OBJECT_EVENT* pEvent = pNpc->GetMap()->GetObjectEvent(pNpc->m_sSid);
if (pEvent != nullptr)
pEvent->byLife = 1;
}
// TRACE("Recv --> NpcUserInfoAll : uid=%d, sid=%d, name=%s, x=%f, z=%f. gate=%d, objecttype=%d \n", nid, sPid, szName, fPosX, fPosZ, byGateOpen, byObjectType);
if (!g_pMain->m_arNpcArray.PutData(pNpc->GetID(), pNpc))
{
TRACE("Npc PutData Fail - %d\n", pNpc->GetID());
pNpc->DecRef();
continue;
}
if (pNpc->m_NpcState == NPC_DEAD)
{
TRACE("Recv --> NpcUserInfoAll : nid=%d, sid=%d, name=%s\n", pNpc->GetID(), pNpc->m_sSid, strName.c_str());
continue;
}
pNpc->SendInOut(INOUT_IN, pNpc->GetX(), pNpc->GetZ(), pNpc->GetY());
}
}