本文整理汇总了C++中CMoveShape::IsGod方法的典型用法代码示例。如果您正苦于以下问题:C++ CMoveShape::IsGod方法的具体用法?C++ CMoveShape::IsGod怎么用?C++ CMoveShape::IsGod使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CMoveShape
的用法示例。
在下文中一共展示了CMoveShape::IsGod方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SearchEnemy
bool PetAI::SearchEnemy()
{
CPet *owner = (CPet*) m_Owner;
CMoveShape *host = owner->GetHost();
if(NULL == host)
{
LogError(AI_MODULE, "m_Owner->GetHost() error.");
return false;
}
CMoveShape *target = GetTarget();
// 当前有追踪目标
if(target != NULL)
{
long dis = owner->Distance(target);
long tracDis = owner->GetTrackRange();
if(!target->IsDied() &&
tracDis > dis &&
!target->IsGod())
{
return true;
}
}
// 寻找所在场景
CServerRegion *region = dynamic_cast<CServerRegion*>(host->GetFather());
if(NULL == region)
{
return false;
}
vector<CShape*> vOut;
region->FindAroundObject(owner, TYPE_PLAYER, vOut);
region->FindAroundObject(owner, TYPE_MONSTER, vOut);
region->FindAroundObject(owner, TYPE_PET, vOut);
bool ret = false;
map<long, CMoveShape*> AroundObjs;
long distance = 0;
for(size_t i=0; i < vOut.size(); ++i)
{
target = (CMoveShape*)vOut[i];
if(target != NULL &&
target->IsDied() &&
!target->IsGod() &&
target->IsAttackAble(owner))
{
distance = m_Owner->Distance(target->GetTileX(), target->GetTileY());
AroundObjs[distance] = target;
ret = true;
}
}
if(ret) // 满足条件设置对象
{
map<long, CMoveShape*>::iterator itr = AroundObjs.begin();
target = itr->second;
SetTarget(target->GetExID(), target->GetType());
//if(PET_TYPE_TRAP == owner->GetPetType())
//{
// owner->SetActTime(0, 0); // 避免寻敌后无法攻击
// owner->OnTrapSpring();
//}
}
return true;
}