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C++ CMonster::IsBonfire方法代码示例

本文整理汇总了C++中CMonster::IsBonfire方法的典型用法代码示例。如果您正苦于以下问题:C++ CMonster::IsBonfire方法的具体用法?C++ CMonster::IsBonfire怎么用?C++ CMonster::IsBonfire使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CMonster的用法示例。


在下文中一共展示了CMonster::IsBonfire方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: AddMonster

// add a new monster to this map
CMonster* CMap::AddMonster( UINT montype, fPoint position, UINT owner, CMDrops* MonsterDrop, CMDrops* MapDrop, UINT spawnid , bool GetDropData )
{
    // check if is a valid monster
    CNPCData* thisnpc = GServer->GetNPCDataByID( montype );
    if(thisnpc==NULL)
    {
        Log( MSG_WARNING, "Invalid montype %i", montype );
        return NULL;
    }
    CMonster* monster = new (nothrow) CMonster( position, montype, this->id, owner, spawnid  );
    if(monster==NULL)
    {
        Log( MSG_WARNING, "Error allocing memory" );
        return NULL;
    }
    monster->thisnpc = thisnpc;
    monster->SetStats( );
    monster->Stats->HP = monster->Stats->MaxHP;
    if(GetDropData && owner==0)
    {
        monster->MonsterDrop->mobdrop = GServer->GetDropData( monster->thisnpc->dropid );
        monster->MonsterDrop->mapdrop = GServer->GetDropData( id );
    }
    else
    {
        monster->MonsterDrop->mobdrop = MonsterDrop;
        monster->MonsterDrop->mapdrop = MapDrop;
    }
    MonsterList.push_back( monster );
    if(spawnid!=0)
    {
        CSpawnArea* thisspawn = GServer->GetSpawnArea( spawnid, this->id );
        if(thisspawn!=NULL)
            thisspawn->amon++;
    }
    monster->SpawnTime = clock( );
    monster->OnSpawn( false );

    //LMA BEGIN
    //20070621-211100/test
    //The bug still exists, I activate it...
    //solves 99.99% this problem.
    //We search if a player is nearby and we force the refresh
    /*
      CPlayer* player = monster->GetNearPlayer( );
      if(player!=NULL)
      {
          player->ForceRefreshMonster(false,monster->clientid);
      }
    */
    //LMA END

    monster->hitcount=0;
    monster->maxhitcount=0;
    monster->stay_still=false;

    if(monster->thisnpc->id==659)
    {
        monster->maxhitcount=3;   //LMA: MoonChild
        monster->stay_still=true;
    }

    if(monster->thisnpc->id==201)
    {
        monster->maxhitcount=1;   //LMA: Worm dragon
    }

    //Sunrise, Sunset and Dusk Crystal in Junon Cartel
    if (monster->thisnpc->id>=431&&monster->thisnpc->id<=433)
        monster->stay_still=true;

    //LMA: bonfire (and salamender...) don't move and don't attack ;)
    if (monster->IsBonfire())
    {
        monster->stay_still=true;
        monster->Battle->target=owner;
    }

    monster->bonushp=0;
    monster->bonusmp=0;
    monster->maxvalue=0;
    monster->minvalue=0;
    monster->skillid=0;
    monster->range=0;
    monster->buffid=0;


    return monster;
}
开发者ID:osROSE,项目名称:osrose,代码行数:90,代码来源:worldmap.cpp

示例2: AddMonster


//.........这里部分代码省略.........
        CMobGroup* thisgroup = GServer->GetMobGroup( spawnid, this->id );
        if(thisgroup!=NULL)
        {
            //LMA: only if not a tactical.
            if(!monster->is_tactical)
            {
                thisgroup->active++;
            }

        }

        //LMA: daynight
        monster->daynight=thisgroup->daynight;
    }
    */
    monster->SpawnTime = clock( );
    monster->lastDegenTime=clock();
    monster->OnSpawn( false );
    monster->lastAiUpdate = clock();
    monster->nextAi_attacked=clock();
    monster->hitcount = 0xFF;

    monster->hitcount=0;
    monster->maxhitcount=0;
    monster->stay_still=false;

    if(monster->thisnpc->id==659)
    {
       monster->maxhitcount=3;   //LMA: MoonChild
       monster->stay_still=true;
    }

    if(monster->thisnpc->id==201)
    {
       monster->maxhitcount=1;   //LMA: Worm dragon
    }

    if(monster->thisnpc->id==1572)
    {
       monster->maxhitcount=1;   //rl2171: Cursed Ant Vagabond
    }

    if(monster->thisnpc->id==662 || monster->thisnpc->id==667 || monster->thisnpc->id==673 || monster->thisnpc->id==678)
    {
       monster->maxhitcount=3;   //rl2171: Dragon Egg for Clan Wars  - 662, 667, 673, 678
       monster->stay_still=true;
    }

     if(monster->thisnpc->id==558)
    {
       monster->maxhitcount=1;   //rl2171: 1st Turak
    }

     if(monster->thisnpc->id==559)
    {
       monster->maxhitcount=1;   //rl2171: 2nd Turak
    }

    /*if(monster->thisnpc->id==560)
    {
       monster->maxhitcount=1;   //rl2171: 3rd Turak
    }
    */
    //Sunrise, Sunset and Dusk Crystal in Junon Cartel
    if (monster->thisnpc->id>=431&&monster->thisnpc->id<=433)
       monster->stay_still=true;

    //Rune Stone, Green, Blue, Red, White Crystal in Luna
    //    if (monster->thisnpc->id>=325&&monster->thisnpc->id<=329)
    //       monster->stay_still=true;

        //Seal Stone
    //    if (monster->thisnpc->id>=451&&monster->thisnpc->id<=457)
    //       monster->stay_still=true;

        //Clan Wars gate - wall
    //    if (monster->thisnpc->id>=1022&&monster->thisnpc->id<=1023)
    //       monster->stay_still=true;

    //LMA: bonfire (and salamender...) don't move and don't attack ;)
    if (monster->IsBonfire())
    {
       monster->stay_still=true;
       monster->Battle->target=owner;
    }

    monster->bonushp=0;
    monster->bonusmp=0;
    monster->maxvalue=0;
    monster->minvalue=0;
    monster->skillid=0;
    monster->range=0;
    monster->buffid=0;
    monster->char_montype=montype;

    //Log(MSG_INFO,"XCID, Addmonster %i in map %i",montype,monster->Position->Map);


    return monster;
}
开发者ID:karlseven,项目名称:ROED,代码行数:101,代码来源:worldmap.cpp

示例3: AddMonster


//.........这里部分代码省略.........
    {
        CMobGroup* thisgroup = GServer->GetMobGroup( spawnid, this->id );
        if(thisgroup!=NULL)
        {
            //LMA: only if not a tactical.
            if(!monster->is_tactical)
            {
                thisgroup->active++;
            }

        }

        //LMA: daynight
        monster->daynight=thisgroup->daynight;
    }

    monster->SpawnTime = clock( );
    monster->lastDegenTime=clock();
    monster->OnSpawn( false );
    monster->lastAiUpdate = clock();
    monster->hitcount = 0xFF;

    monster->hitcount=0;
    monster->maxhitcount=0;
    monster->stay_still=false;

    if(monster->thisnpc->id==659)
    {
       monster->maxhitcount=3;   //LMA: MoonChild
       monster->stay_still=true;
    }

    if(monster->thisnpc->id==201)
    {
       monster->maxhitcount=1;   //LMA: Worm dragon
    }

    if(monster->thisnpc->id==1572)
    {
       monster->maxhitcount=1;   //rl2171: Cursed Ant Vagabond
    }

    if(monster->thisnpc->id==662)
    {
       monster->maxhitcount=3;   //rl2171: Dragon Egg for Clan Wars  - 662, 667, 673, 678
       monster->stay_still=true;
    }

     if(monster->thisnpc->id==558)
    {
       monster->maxhitcount=1;   //rl2171: 1st Turak
    }

     if(monster->thisnpc->id==559)
    {
       monster->maxhitcount=1;   //rl2171: 2nd Turak
    }

    /*if(monster->thisnpc->id==560)
    {
       monster->maxhitcount=1;   //rl2171: 3rd Turak
    }
    */
    //Sunrise, Sunset and Dusk Crystal in Junon Cartel
    if (monster->thisnpc->id>=431&&monster->thisnpc->id<=433)
       monster->stay_still=true;

    //Rune Stone, Green, Blue, Red, White Crystal in Luna
    //    if (monster->thisnpc->id>=325&&monster->thisnpc->id<=329)
    //       monster->stay_still=true;

        //Seal Stone
    //    if (monster->thisnpc->id>=451&&monster->thisnpc->id<=457)
    //       monster->stay_still=true;

        //Clan Wars gate - wall
    //    if (monster->thisnpc->id>=1022&&monster->thisnpc->id<=1023)
    //       monster->stay_still=true;

    //LMA: bonfire (and salamender...) don't move and don't attack ;)
    if (monster->IsBonfire())
    {
       monster->stay_still=true;
       monster->Battle->target=owner;
    }

    monster->bonushp=0;
    monster->bonusmp=0;
    monster->maxvalue=0;
    monster->minvalue=0;
    monster->skillid=0;
    monster->range=0;
    monster->buffid=0;
    monster->char_montype=montype;

    //Log(MSG_INFO,"XCID, Addmonster %i in map %i",montype,monster->Position->Map);


    return monster;
}
开发者ID:TheDgtl,项目名称:osrose,代码行数:101,代码来源:worldmap.cpp


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