本文整理汇总了C++中CClientPlayer::IsBeingDeleted方法的典型用法代码示例。如果您正苦于以下问题:C++ CClientPlayer::IsBeingDeleted方法的具体用法?C++ CClientPlayer::IsBeingDeleted怎么用?C++ CClientPlayer::IsBeingDeleted使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CClientPlayer
的用法示例。
在下文中一共展示了CClientPlayer::IsBeingDeleted方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetPlayersInTeam
int CLuaTeamDefs::GetPlayersInTeam ( lua_State* luaVM )
{
CClientTeam* pTeam = NULL;
CScriptArgReader argStream ( luaVM );
argStream.ReadUserData ( pTeam );
if ( !argStream.HasErrors () )
{
lua_newtable ( luaVM );
unsigned int uiIndex = 0;
list < CClientPlayer* > ::const_iterator iter = pTeam->IterBegin ();
for ( ; iter != pTeam->IterEnd (); iter++ )
{
CClientPlayer* pPlayer = *iter;
if ( !pPlayer->IsBeingDeleted () )
{
lua_pushnumber ( luaVM, ++uiIndex );
lua_pushelement ( luaVM, pPlayer );
lua_settable ( luaVM, -3 );
}
}
return 1;
}
else
m_pScriptDebugging->LogCustom ( luaVM, argStream.GetFullErrorMessage () );
lua_pushboolean ( luaVM, false );
return 1;
}