当前位置: 首页>>代码示例>>C++>>正文


C++ CClientPlayer::GetMoveSpeed方法代码示例

本文整理汇总了C++中CClientPlayer::GetMoveSpeed方法的典型用法代码示例。如果您正苦于以下问题:C++ CClientPlayer::GetMoveSpeed方法的具体用法?C++ CClientPlayer::GetMoveSpeed怎么用?C++ CClientPlayer::GetMoveSpeed使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CClientPlayer的用法示例。


在下文中一共展示了CClientPlayer::GetMoveSpeed方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ProcessPlayerList

///////////////////////////////////////////////////////////////
//
// CClientModelCacheManagerImpl::ProcessPlayerList
//
///////////////////////////////////////////////////////////////
void CClientModelCacheManagerImpl::ProcessPlayerList(std::map<ushort, float>& outNeedCacheList, const std::vector<CClientPlayer*>& playerList,
                                                     float fMaxStreamDistanceSq)
{
    const ulong ulTimeNow = CClientTime::GetTime();
    for (std::vector<CClientPlayer*>::const_iterator iter = playerList.begin(); iter != playerList.end(); ++iter)
    {
        CClientPlayer* pPlayer = *iter;
        ushort         usModelId = (ushort)pPlayer->GetModel();

        if (usModelId < 7 || usModelId > 312)
            continue;

        // Check if currently within distance
        {
            // Check distance
            CVector vecPosition;
            pPlayer->GetPosition(vecPosition);
            float fDistSq = (m_vecCameraPos - vecPosition).LengthSquared();
            if (fDistSq < fMaxStreamDistanceSq)
            {
                // Add model to needed list
                InsertIntoNeedCacheList(outNeedCacheList, usModelId, fDistSq);
                AddProcessStat("p", true, PURESYNC_TYPE_NONE, usModelId, vecPosition, vecPosition);
                continue;
            }
        }

        // Check if will be within distance soon
        ePuresyncType syncType = pPlayer->GetLastPuresyncType();
        if (syncType == PURESYNC_TYPE_PURESYNC || syncType == PURESYNC_TYPE_LIGHTSYNC)
        {
            ulong ulSyncAge = ulTimeNow - pPlayer->GetLastPuresyncTime();
            if (ulSyncAge < 8000)
            {
                // Get velocity from somewhere
                CVector         vecVelocity;
                CClientVehicle* pVehicle = pPlayer->GetOccupiedVehicle();
                if (syncType == PURESYNC_TYPE_LIGHTSYNC)
                {
                    vecVelocity = pPlayer->GetLightsyncCalcedVelocity();
                }
                else
                {
                    if (pVehicle)
                        pVehicle->GetMoveSpeed(vecVelocity);
                    else
                        pPlayer->GetMoveSpeed(vecVelocity);
                    vecVelocity *= m_fGameFps;
                }

                // Extrapolate position
                float   fSecondsToAdd = std::min(6000UL, ulSyncAge + 2000) * 0.001f;
                CVector vecPosition;
                pPlayer->GetPosition(vecPosition);
                CVector vecNewPosition = vecPosition + vecVelocity * fSecondsToAdd;

                // Check distance
                float fDistSq = (m_vecCameraPos - vecNewPosition).LengthSquared();
                if (fDistSq < fMaxStreamDistanceSq)
                {
                    // Add model to needed list
                    InsertIntoNeedCacheList(outNeedCacheList, usModelId, fDistSq);
                    AddProcessStat("l", true, syncType, usModelId, vecPosition, vecNewPosition);
                    continue;
                }
                AddProcessStat("n", false, syncType, usModelId, vecPosition, vecNewPosition);
                continue;
            }
        }
    }
}
开发者ID:Audifire,项目名称:mtasa-blue,代码行数:76,代码来源:CClientModelCacheManager.cpp


注:本文中的CClientPlayer::GetMoveSpeed方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。