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C++ Bot::getType方法代码示例

本文整理汇总了C++中Bot::getType方法的典型用法代码示例。如果您正苦于以下问题:C++ Bot::getType方法的具体用法?C++ Bot::getType怎么用?C++ Bot::getType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Bot的用法示例。


在下文中一共展示了Bot::getType方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: gameWorldStep

void physicsManager::gameWorldStep()
{


	b2Vec2 playerV = playerBody->GetLinearVelocity();
	Viewport *viewport = game->getGUI()->getViewport();
	AnimatedSprite *a = static_cast<AnimatedSprite*>(playerBody->GetUserData());
	Player *p = dynamic_cast<Player*>(a);

	playerV.x = 0;
	playerV.y = 0;

	if (playerMoveLeft)
	{
		playerV.x = -2;
	}
	if (playerMoveRight)
	{
		playerV.x = 2;
	}
	if (playerMoveUp)
	{
		playerV.y = 2;
	}
	if (playerMoveDown)
	{
		playerV.y = -2;
	}



	//if (p->isCollidingWithBot())
	//	playerV = playerBody->GetLinearVelocity();

	if (playerMoveLeft && playerMoveRight)
	{
		playerV.x = 0;
	}
	if (playerMoveUp && playerMoveDown)
	{
		playerV.y = 0;
	}

	//playerBody->GetLinearVelocity().x
	//playerBody->SetLinearVelocity(playerV);

	b2Vec2 playerPos = game->getGSM()->getSpriteManager()->getPlayer()->getBody()->GetPosition();
	//b2Vec2 playerPos = game->getGSM()->getPhyiscs()->getPlayerBody()->GetPosition();
	int playerX = (playerPos.x / pixelScaling) - viewport->getViewportX();
	int playerY = (playerPos.y / pixelScaling) - viewport->getViewportY();
	int realX = (playerPos.x / pixelScaling);
	int realY = (playerPos.y / pixelScaling);
	boolean outsideX;
	boolean outsideY;

	if (lavaBossHealth == true)
	{
		if ((realX >= 1440 && realX <= 1630) && (realY >= 2912 && realY <= 3168 && lavaBossFight == false))
		{
			playerBody->SetLinearVelocity(playerV);
			list<Bot*>::iterator active = game->getGSM()->getSpriteManager()->getBotsIterator();
			if (viewport->getScrollSpeedX() > 0)
			{
				while (active != game->getGSM()->getSpriteManager()->getEndOfBotsIterator())
				{
					Bot *b = (*active);
					if (b->getType() == L"LAVA_BOSS")
					{
						b->setCurrentState(L"RISE");
						if (b->getFrameIndex() == 14)
						{
							viewport->setScrollSpeedX(0);
							viewport->moveViewport(0, 0, 3200, 3200);
							lavaBossFight = true;
						}
						else
						{
							viewport->setScrollSpeedX(viewportConverter * -1);
							viewport->moveViewport(viewportConverter * -1, 0, 3200, 3200);
						}
					}
					active++;
				}
				return;
			}
			else if (viewport->getScrollSpeedX() < 0)
			{
				while (active != game->getGSM()->getSpriteManager()->getEndOfBotsIterator())
				{
					Bot *b = (*active);
					if (b->getType() == L"LAVA_BOSS")
					{
						b->setCurrentState(L"RISE");
						if (b->getFrameIndex() == 14)
						{
							viewport->setScrollSpeedX(0);
							viewport->moveViewport(0, 0, 3200, 3200);
							lavaBossFight = true;
						}
						else
//.........这里部分代码省略.........
开发者ID:Knoth77,项目名称:Odyssey,代码行数:101,代码来源:physicsManager.cpp


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