本文整理汇总了C++中Bot::getType方法的典型用法代码示例。如果您正苦于以下问题:C++ Bot::getType方法的具体用法?C++ Bot::getType怎么用?C++ Bot::getType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Bot
的用法示例。
在下文中一共展示了Bot::getType方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: gameWorldStep
void physicsManager::gameWorldStep()
{
b2Vec2 playerV = playerBody->GetLinearVelocity();
Viewport *viewport = game->getGUI()->getViewport();
AnimatedSprite *a = static_cast<AnimatedSprite*>(playerBody->GetUserData());
Player *p = dynamic_cast<Player*>(a);
playerV.x = 0;
playerV.y = 0;
if (playerMoveLeft)
{
playerV.x = -2;
}
if (playerMoveRight)
{
playerV.x = 2;
}
if (playerMoveUp)
{
playerV.y = 2;
}
if (playerMoveDown)
{
playerV.y = -2;
}
//if (p->isCollidingWithBot())
// playerV = playerBody->GetLinearVelocity();
if (playerMoveLeft && playerMoveRight)
{
playerV.x = 0;
}
if (playerMoveUp && playerMoveDown)
{
playerV.y = 0;
}
//playerBody->GetLinearVelocity().x
//playerBody->SetLinearVelocity(playerV);
b2Vec2 playerPos = game->getGSM()->getSpriteManager()->getPlayer()->getBody()->GetPosition();
//b2Vec2 playerPos = game->getGSM()->getPhyiscs()->getPlayerBody()->GetPosition();
int playerX = (playerPos.x / pixelScaling) - viewport->getViewportX();
int playerY = (playerPos.y / pixelScaling) - viewport->getViewportY();
int realX = (playerPos.x / pixelScaling);
int realY = (playerPos.y / pixelScaling);
boolean outsideX;
boolean outsideY;
if (lavaBossHealth == true)
{
if ((realX >= 1440 && realX <= 1630) && (realY >= 2912 && realY <= 3168 && lavaBossFight == false))
{
playerBody->SetLinearVelocity(playerV);
list<Bot*>::iterator active = game->getGSM()->getSpriteManager()->getBotsIterator();
if (viewport->getScrollSpeedX() > 0)
{
while (active != game->getGSM()->getSpriteManager()->getEndOfBotsIterator())
{
Bot *b = (*active);
if (b->getType() == L"LAVA_BOSS")
{
b->setCurrentState(L"RISE");
if (b->getFrameIndex() == 14)
{
viewport->setScrollSpeedX(0);
viewport->moveViewport(0, 0, 3200, 3200);
lavaBossFight = true;
}
else
{
viewport->setScrollSpeedX(viewportConverter * -1);
viewport->moveViewport(viewportConverter * -1, 0, 3200, 3200);
}
}
active++;
}
return;
}
else if (viewport->getScrollSpeedX() < 0)
{
while (active != game->getGSM()->getSpriteManager()->getEndOfBotsIterator())
{
Bot *b = (*active);
if (b->getType() == L"LAVA_BOSS")
{
b->setCurrentState(L"RISE");
if (b->getFrameIndex() == 14)
{
viewport->setScrollSpeedX(0);
viewport->moveViewport(0, 0, 3200, 3200);
lavaBossFight = true;
}
else
//.........这里部分代码省略.........