本文整理汇总了C++中Bot::EntityIsVisible方法的典型用法代码示例。如果您正苦于以下问题:C++ Bot::EntityIsVisible方法的具体用法?C++ Bot::EntityIsVisible怎么用?C++ Bot::EntityIsVisible使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Bot
的用法示例。
在下文中一共展示了Bot::EntityIsVisible方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Execute
//.........这里部分代码省略.........
else if (strcmp (PTR_TO_STR (p), "vipsafety") == 0)
m_bot->m_inVIPZone = (enabled != 0);
else if (strcmp (PTR_TO_STR (p), "c4") == 0)
m_bot->m_inBombZone = (enabled == 2);
break;
}
break;
case NETMSG_DEATH: // this message sends on death
switch (m_state)
{
case 0:
killerIndex = PTR_TO_INT (p);
break;
case 1:
victimIndex = PTR_TO_INT (p);
break;
case 2:
if (killerIndex != 0 && killerIndex != victimIndex)
{
edict_t *killer = INDEXENT (killerIndex);
edict_t *victim = INDEXENT (victimIndex);
if (FNullEnt (killer) || FNullEnt (victim))
break;
// need to send congrats on well placed shot
for (int i = 0; i < engine->GetMaxClients (); i++)
{
Bot *bot = g_botManager->GetBot (i);
if (bot != null && IsAlive (bot->GetEntity ()) && killer != bot->GetEntity () && bot->EntityIsVisible (victim->v.origin) && GetTeam (killer) == GetTeam (bot->GetEntity ()) && GetTeam (killer) != GetTeam (victim))
{
if (killer == g_hostEntity)
bot->HandleChatterMessage ("#Bot_NiceShotCommander");
else
bot->HandleChatterMessage ("#Bot_NiceShotPall");
break;
}
}
// SyPB Pro P.15
if (GetGameMod () == 0)
{
// notice nearby to victim teammates, that attacker is near
for (int i = 0; i < engine->GetMaxClients (); i++)
{
Bot *bot = g_botManager->GetBot (i);
if (bot != null && IsAlive (bot->GetEntity ()) && GetTeam (bot->GetEntity ()) == GetTeam (victim) && IsVisible (killer->v.origin, bot->GetEntity ()) && FNullEnt (bot->m_enemy) && GetTeam (killer) != GetTeam (victim))
{
bot->m_actualReactionTime = 0.0f;
bot->m_seeEnemyTime = engine->GetTime ();
bot->m_enemy = killer;
bot->m_lastEnemy = killer;
bot->m_lastEnemyOrigin = killer->v.origin;
}
}
}
Bot *bot = g_botManager->GetBot (killer);
// is this message about a bot who killed somebody?