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C++ Bot::getCurrentState方法代码示例

本文整理汇总了C++中Bot::getCurrentState方法的典型用法代码示例。如果您正苦于以下问题:C++ Bot::getCurrentState方法的具体用法?C++ Bot::getCurrentState怎么用?C++ Bot::getCurrentState使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Bot的用法示例。


在下文中一共展示了Bot::getCurrentState方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: addSpriteItemsToRenderList

/*
	addSpriteItemsToRenderList - This method goes through all of the sprites,
	including the player sprite, and adds the visible ones to the render list.
	This method should be called each frame.
*/
void SpriteManager::addSpriteItemsToRenderList(	Game *game)
{
	GameStateManager *gsm = game->getGSM();
	GameGUI *gui = game->getGUI();
	if (gsm->isWorldRenderable())
	{
		GameGraphics *graphics = game->getGraphics();
		RenderList *renderList = graphics->getWorldRenderList();
		Viewport *viewport = gui->getViewport();

		// ADD THE PLAYER SPRITE
		addSpriteToRenderList(&player, renderList, viewport);
	/*	X = player.getPhysicalProperties() -> getX();
		Y = player.getPhysicalProperties() -> getY();*/
		//addSpriteToRenderList(&healthBar, renderList, viewport);
		// NOW ADD THE REST OF THE SPRITES
		list<Bot*>::iterator botIterator;
		botIterator = bots.begin();
		while (botIterator != bots.end())
		{			

			Bot *bot = (*botIterator);
			if (bot->getCurrentState() == L"DYING" && bot->getRemoval() > 0)
				bot->setRemoval(bot->getRemoval()-1);
			if (bot->getRemoval() != 0) {
				addSpriteToRenderList(bot, renderList, viewport);
			}
			
			if (bot->getRemoval() == 0){
					
					
				//bot->setCurrentlyCollidable(false);	
			}
			
			botIterator++;
		}
	}
}
开发者ID:DavidLui,项目名称:-CSE380-Balloon-Escape,代码行数:43,代码来源:SpriteManager.cpp

示例2: gameWorldStep


//.........这里部分代码省略.........
							viewport->setScrollSpeedX(0);
							viewport->moveViewport(0, 0, 3200, 3200);
							lavaBossFight = true;
						}
						else
						{
							viewport->setScrollSpeedX(viewportConverter * 1);
							viewport->moveViewport(viewportConverter * 1, 0, 3200, 3200);
						}
					}
					active++;
				}
				return;
			}
		}
		else if (lavaBossFight == true)
		{
			playerBody->SetLinearVelocity(playerV);
			gameWorld->Step(timeStep, velocityIterations, positionIterations);
			gameWorld->ClearForces();
			playerMoveLeft = false;
			playerMoveRight = false;
			playerMoveUp = false;
			playerMoveDown = false;
			viewportMoved = false;
			mouseClicked = false;

			list<Bot*>::iterator active = game->getGSM()->getSpriteManager()->getBotsIterator();
			while (active != game->getGSM()->getSpriteManager()->getEndOfBotsIterator())
			{
				Bot *b = (*active);
				if (b->getType() == L"LAVA_BOSS")
				{
					if (b->getCurrentState() == L"DEAD")
					{
						viewport->setScrollSpeedX(0);
						viewport->moveViewport(0, 0, 3200, 3200);
						lavaBossFight = false;
					}
				}
				active++;
			}

			return;
		}
	}
	if ((viewport->getViewportX() <= 0.0f || viewport->getViewportX() >= 3200))
		outsideX = false;
	else if (playerX >= 492 && playerX <= 532)
		outsideX = false;
	else
		outsideX = true;

	if ((viewport->getViewportY() <= 0.0f || viewport->getViewportY() >= 3200))
		outsideY = false;
	else if (playerY >= 492 && playerY <= 532)
		outsideY = false;
	else
		outsideY = true;

	if (viewport->getViewportX() <= 0.0f || viewport->getViewportX() >= 3200)
	{
		if (playerX >= 507 && playerX <= 512)
		{
			if (game->getGSM()->getPhyiscs()->getPlayerBody()->GetLinearVelocity().x != 0)
			{
开发者ID:Knoth77,项目名称:Odyssey,代码行数:67,代码来源:physicsManager.cpp


注:本文中的Bot::getCurrentState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。