本文整理汇总了C++中Body::device方法的典型用法代码示例。如果您正苦于以下问题:C++ Body::device方法的具体用法?C++ Body::device怎么用?C++ Body::device使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Body
的用法示例。
在下文中一共展示了Body::device方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onItemAdded
void onItemAdded(Item* item)
{
MessageView* mv = MessageView::instance();
if(BodyItem* bodyItem = dynamic_cast<BodyItem*>(item)){
Body* body = bodyItem->body();
for(size_t i=0; i < body->numDevices(); ++i){
Device* device = body->device(i);
if(!camera){
camera = dynamic_pointer_cast<Camera>(device);
if(camera){
mv->putln(format("RTCVisionSensorSamplePlugin: Detected Camera \"%1%\" of %2%.")
% camera->name() % body->name());
visionSensorSampleRTC->setCameraLocalT(camera->T_local());
}
}
if(!rangeSensor){
rangeSensor = dynamic_pointer_cast<RangeSensor>(device);
if(rangeSensor){
mv->putln(format("RTCVisionSensorSamplePlugin: Detected RangeSensor \"%1%\" of %2%.")
% rangeSensor->name() % body->name());
visionSensorSampleRTC->setRangeSensorLocalT(rangeSensor->T_local());
}
}
}
}else if(PointSetItem* pointSetItem = dynamic_cast<PointSetItem*>(item)){
if(pointSetItem->name() == "RangeCameraPoints"){
pointSetFromRangeCamera = pointSetItem->pointSet();
mv->putln("RTCVisionSensorSamplePlugin: Detected PointSetItem \"RangeCameraPoints\"");
visionSensorSampleRTC->setPointSetFromRangeCamera(pointSetFromRangeCamera);
} else if(pointSetItem->name() == "RangeSensorPoints"){
pointSetFromRangeSensor = pointSetItem->pointSet();
mv->putln("RTCVisionSensorSamplePlugin: Detected PointSetItem \"RangeSensorPoints\"");
visionSensorSampleRTC->setPointSetFromRangeSensor(pointSetFromRangeSensor);
}
}
}
示例2: initializeSimulation
bool GLVisionSimulatorItemImpl::initializeSimulation(SimulatorItem* simulatorItem)
{
if(!QGLPixelBuffer::hasOpenGLPbuffers()){
os << (format(_("The vision sensor simulation by %1% cannot be performed because the OpenGL pbuffer is not available."))
% self->name()) << endl;
return false;
}
glFormat = QGLFormat::defaultFormat();
glFormat.setDoubleBuffer(false);
this->simulatorItem = simulatorItem;
worldTimeStep = simulatorItem->worldTimeStep();
currentTime = 0;
visionRenderers.clear();
useThread = useThreadProperty;
if(useThread){
if(useThreadsForSensorsProperty){
useQueueThreadForAllSensors = false;
useThreadsForSensors = true;
} else {
useQueueThreadForAllSensors = true;
useThreadsForSensors = false;
}
} else {
useQueueThreadForAllSensors = false;
useThreadsForSensors = false;
}
isBestEffortMode = isBestEffortModeProperty;
renderersInRendering.clear();
cloneMap.clear();
#ifdef CNOID_REFERENCED_USE_ATOMIC_COUNTER
cloneMap.setNonNodeCloning(false);
cout << "cloneMap.setNonNodeCloning(false);" << endl;
#else
cloneMap.setNonNodeCloning(true);
cout << "cloneMap.setNonNodeCloning(true);" << endl;
#endif
std::set<string> bodyNameSet;
for(size_t i=0; i < bodyNames.size(); ++i){
bodyNameSet.insert(bodyNames[i]);
}
std::set<string> sensorNameSet;
for(size_t i=0; i < sensorNames.size(); ++i){
sensorNameSet.insert(sensorNames[i]);
}
const vector<SimulationBody*>& simBodies = simulatorItem->simulationBodies();
for(size_t i=0; i < simBodies.size(); ++i){
SimulationBody* simBody = simBodies[i];
Body* body = simBody->body();
if(bodyNameSet.empty() || bodyNameSet.find(body->name()) != bodyNameSet.end()){
for(size_t j=0; j < body->numDevices(); ++j){
Device* device = body->device(j);
if(dynamic_cast<Camera*>(device) || dynamic_cast<RangeSensor*>(device)){
if(sensorNameSet.empty() || sensorNameSet.find(device->name()) != sensorNameSet.end()){
addTargetSensor(simBody, i, device);
}
}
}
}
}
if(visionRenderers.empty()){
os << (format(_("%1% has no target sensors")) % self->name()) << endl;
return false;
}
#ifdef Q_OS_LINUX
/**
The following code is neccessary to avoid a crash when a view which has a widget such as
QPlainTextEdit and has not been focused yet is first focused (clikced) during the camera
image simulation processed by GLVisionSimulatorItem. The crash only occurs in Linux with
the nVidia proprietary X driver. If the user clicks such a view to give the focus before
the simulation started, the crash doesn't occur, so here the focus is forced to be given
by the following code.
*/
if(QWidget* textEdit = MessageView::instance()->findChild<QWidget*>("TextEdit")){
textEdit->setFocus();
//! todo restore the previous focus here
}
#endif
vector<VisionRendererPtr>::iterator p = visionRenderers.begin();
while(p != visionRenderers.end()){
VisionRenderer* renderer = p->get();
if(renderer->initialize(simBodies)){
++p;
} else {
os << (format(_("%1%: Target sensor \"%2%\" cannot be initialized."))
% self->name() % renderer->device->name()) << endl;
p = visionRenderers.erase(p);
}
}
if(!visionRenderers.empty()){
//.........这里部分代码省略.........