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C++ Body::GetFlags方法代码示例

本文整理汇总了C++中Body::GetFlags方法的典型用法代码示例。如果您正苦于以下问题:C++ Body::GetFlags方法的具体用法?C++ Body::GetFlags怎么用?C++ Body::GetFlags使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Body的用法示例。


在下文中一共展示了Body::GetFlags方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Update

void Camera::Update()
{
	if (!m_frame) return;

	// make temporary camera frame
	m_camFrame = new Frame(m_frame, "camera", Frame::FLAG_ROTATING);

	// move and orient it to the camera position
	m_camFrame->SetOrient(m_orient);
	m_camFrame->SetPosition(m_pos);

	// make sure old orient and interpolated orient (rendering orient) are not rubbish
	m_camFrame->ClearMovement();
	m_camFrame->UpdateInterpTransform(1.0);			// update root-relative pos/orient

	// evaluate each body and determine if/where/how to draw it
	m_sortedBodies.clear();
	for (Space::BodyIterator i = Pi::game->GetSpace()->BodiesBegin(); i != Pi::game->GetSpace()->BodiesEnd(); ++i) {
		Body *b = *i;

		// prepare attrs for sorting and drawing
		BodyAttrs attrs;
		attrs.body = b;
		Frame::GetFrameRenderTransform(b->GetFrame(), m_camFrame, attrs.viewTransform);
		attrs.viewCoords = attrs.viewTransform * b->GetInterpPosition();
		attrs.camDist = attrs.viewCoords.Length();
		attrs.bodyFlags = b->GetFlags();
		m_sortedBodies.push_back(attrs);
	}

	// depth sort
	m_sortedBodies.sort();
}
开发者ID:HeadHunterEG,项目名称:pioneer,代码行数:33,代码来源:Camera.cpp

示例2: Update

void Camera::Update()
{
	if (!m_body) return;

	if (m_shadersEnabled != Render::AreShadersEnabled()) {
		m_frustum = Render::Frustum(m_width, m_height, m_fovAng);
		m_shadersEnabled = !m_shadersEnabled;
	}

	// make temporary camera frame at the body
	m_camFrame = new Frame(m_body->GetFrame(), "camera", Frame::TEMP_VIEWING);

	// interpolate between last physics tick position and current one,
	// to remove temporal aliasing
	matrix4x4d bodyPose = m_body->GetInterpolatedTransform();
	m_camFrame->SetTransform(bodyPose * m_pose);

	// make sure old orient and interpolated orient (rendering orient) are not rubbish
	m_camFrame->ClearMovement();


	// evaluate each body and determine if/where/how to draw it
	m_sortedBodies.clear();
	for (Space::BodyIterator i = Pi::game->GetSpace()->BodiesBegin(); i != Pi::game->GetSpace()->BodiesEnd(); ++i) {
		Body *b = *i;

		// prepare attrs for sorting and drawing
		BodyAttrs attrs;
		attrs.body = b;
		Frame::GetFrameRenderTransform(b->GetFrame(), m_camFrame, attrs.viewTransform);
		attrs.viewCoords = attrs.viewTransform * b->GetInterpolatedPosition();
		attrs.camDist = attrs.viewCoords.Length();
		attrs.bodyFlags = b->GetFlags();
		m_sortedBodies.push_back(attrs);
	}

	// depth sort
	m_sortedBodies.sort();
}
开发者ID:damerell,项目名称:pioneer,代码行数:39,代码来源:Camera.cpp


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