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C++ Body::addChild方法代码示例

本文整理汇总了C++中Body::addChild方法的典型用法代码示例。如果您正苦于以下问题:C++ Body::addChild方法的具体用法?C++ Body::addChild怎么用?C++ Body::addChild使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Body的用法示例。


在下文中一共展示了Body::addChild方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Mei

TEST(TestMeiDocument, FlattenedDocTree) {
    Mei *mei = new Mei();
    Music *mus = new Music();
    Body *body = new Body();
    Staff *staff = new Staff();
    Staff *s2 = new Staff();
    Note *n1 = new Note();
    Note *n2 = new Note();
    Note *n3 = new Note();
    
    MeiDocument *doc = new MeiDocument();

    mei->addChild(mus);
    // empty since mei not added as document root yet
    ASSERT_TRUE(doc->getFlattenedTree().empty());

    doc->setRootElement(mei);
    ASSERT_EQ(2, doc->getFlattenedTree().size());

    mus->addChild(body);    
    body->addChild(staff);
    body->addChild(s2);
    staff->addChild(n1);
    staff->addChild(n2);
    s2->addChild(n3);

    
    doc->lookBack(n2, "mei");
    ASSERT_EQ(8, doc->getFlattenedTree().size());

    staff->removeChild(n2);
    ASSERT_EQ(7, doc->getFlattenedTree().size());
    ASSERT_EQ(s2, doc->getFlattenedTree()[5]);
    
    staff->removeChildrenWithName("note");
    ASSERT_EQ(6, doc->getFlattenedTree().size());
    
    body->deleteAllChildren();
    ASSERT_EQ(3, doc->getFlattenedTree().size());

    std::vector<MeiElement*> newChildren;
    Staff *newStaff1 = new Staff();
    Staff *newStaff2 = new Staff();
    newChildren.push_back(newStaff1);
    newChildren.push_back(newStaff2);
    body->setChildren(newChildren);
    ASSERT_EQ(5, doc->getFlattenedTree().size());

    // check contents
    MeiElement* elements[] = { mei, mus, body, newStaff1, newStaff2 };
    std::vector<MeiElement*> rightOrder (elements, elements + sizeof(elements) / sizeof(MeiElement));

    for (int i = 0; i < rightOrder.size(); i++) {
        // check don't overshoot memory allocation
        ASSERT_LT(i, doc->getFlattenedTree().size());
        ASSERT_EQ(rightOrder[i], doc->getFlattenedTree()[i]);
    }
        
}
开发者ID:Breakend,项目名称:libmei,代码行数:59,代码来源:test_meidocument.cpp

示例2: processChild

Body* System::processChild(pugi::xml_node tmpRoot, Body* parent)
{
    //Deal with the root node
    xml_node tmpNode;
    std::string tmpName = tmpRoot.child_value("name");
    std::string tmpType = tmpRoot.child_value("type");
    std::string tmpDesc = tmpRoot.child_value("desc");
    int tmpRadius = atoi(tmpRoot.child_value("radius"));
    std::string tmpTexture = tmpRoot.child_value("texture");
    int tmpOrbitRadius = atoi(tmpRoot.child_value("orbit_radius"));
    f32 tmpOrbitSpeed = atof(tmpRoot.child_value("orbit_speed"));
    int tmpBrightness = atoi(tmpRoot.child_value("bright"));

    
    core::vector3df tmpDefaultPos = parent->getPosition();
    tmpDefaultPos.X += tmpOrbitRadius;
    
    //core::vector3df(tmpOrbitRadius,0.0f,0.0f);

    Body* rootBody = new Body(this->smgr,this->driver,tmpDefaultPos,tmpRadius,tmpName,tmpDesc,tmpType,tmpOrbitRadius,tmpOrbitSpeed,parent,tmpTexture,tmpBrightness);
    tmpNode = tmpRoot.child("children").first_child();
    bool morePlanets = true;

    while(tmpNode && morePlanets){
        rootBody->addChild(processChild(tmpNode,rootBody));
        if(tmpNode.next_sibling()){
            tmpNode = tmpNode.next_sibling();
            continue;
        }
        else{
            morePlanets=false;
        }
    }

    return rootBody;
}
开发者ID:cbenning,项目名称:bridgecom,代码行数:36,代码来源:system.cpp


注:本文中的Body::addChild方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。