当前位置: 首页>>代码示例>>C++>>正文


C++ Bitmap::Rectangle方法代码示例

本文整理汇总了C++中Bitmap::Rectangle方法的典型用法代码示例。如果您正苦于以下问题:C++ Bitmap::Rectangle方法的具体用法?C++ Bitmap::Rectangle怎么用?C++ Bitmap::Rectangle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Bitmap的用法示例。


在下文中一共展示了Bitmap::Rectangle方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Draw

void PlayArea::Draw(Bitmap &canvas) {
	canvas.Clear(Color::black);
	int x = 0;
	int y = PIECESIZE*PLAYHEIGHT;
	MyColor c;
	for (int j=0; j<PLAYHEIGHT; j++) {
		x = 0;
		y -= PIECESIZE;
		for (int i=0; i<PLAYWIDTH; i++) {
			//canvas.Rectangle(x, y, x+PIECESIZE, y+PIECESIZE, Color::darkgray);
			c = GetTile(i,j);
			if (c.c1) {
				//canvas.Rectfill(x, y, x+PIECESIZE, y+PIECESIZE, c);
				canvas.Rectfill( x,   y,   x+PIECESIZE-1, y+PIECESIZE-1, c.c1);
				canvas.Rectangle(x+1, y+1, x+PIECESIZE-2, y+PIECESIZE-2, c.c2);
				canvas.Rectangle(x+3, y+3, x+PIECESIZE-4, y+PIECESIZE-4, c.c3);
			}
			x += PIECESIZE;
		}
	}

	if (curPiece) {
		curPiece->Draw(canvas);
	}
}
开发者ID:bambams,项目名称:ma5king,代码行数:25,代码来源:ex05.cpp

示例2: switch

////////////////////////////////////////////////////////////////////////////////
// Draws a default skin bitmap
void MAS::Skin::GenerateDefaultBitmap(int i) {
   Bitmap *bmp = bmpList[i];
   static int w[] =  { 64,64,18,26,72,18,18,11,15,15,15,15,36,64,18, 48,64,64,64,64,12,36,26,16,18,18,16,16,16,16,16,16,16,12, 2,18,64,88,88,30,30,30, 8, 8,12,30 };
   static int h[] =  { 64,64,72,52,72,80,88,88,56,56,56,56,96,64,24,112,64,64,64,64,36,12,52,64,64,64,64,64,64,64,64,48,64, 2,12,72,64,18,11, 8,30,36,72,72,17, 8 };
   static int tw[] = { 60,58,14,13,68,18,14,11,15,15,15,15,32,60,18, 16,60,60,60,60, 8,14,13,16,14,14,12,16,16,16,12,12,12, 8, 2,14,60,18,22,-1,-1,-1,-1,-1,-1,-1 };
   static int th[] = { 48,58,14,13,68,20,18,22,14,14,14,14, 8,60,12, 16,60,60,60,60,14, 8,13,16,12,12,12,16,16,16,12, 8,12, 2, 8,14,60,14,11,-1,-1,-1,-1,-1,-1,-1 };

   bmp->Create(w[i], h[i], MAS::Settings::useVideoMemory ? Bitmap::VIDEO : Bitmap::MEMORY);
   bmp->ThickX(tw[i]);
   bmp->ThickY(th[i]);
   bmp->Clear(c_face);

   switch (i) {
      case BOX:
         bmp->Rectangle(1, 4, 63, 63, c_shad1);
         bmp->Rectangle(0, 3, 62, 62, c_shad2);
         break;

      case BOX_SHADOW:
         bmp->Draw3DFrame(0, 0, 62, 62, c_face, c_shad1, c_shad2);
         bmp->Hline(1, 63, 63, Color::black);
         bmp->Vline(63, 1, 63, Color::black);
         break;

      case BUTTON:
         bmp->Draw3DFrame(0,  0, 17, 17, c_deselect, c_shad1, c_shad2);
         bmp->Draw3DFrame(0, 18, 17, 35, c_select, c_shad2, c_shad1);
         bmp->Draw3DFrame(0, 36, 17, 53, c_face, c_shad1, c_shad2);
         bmp->Draw3DFrame(0, 54, 17, 71, c_focus, c_shad1, c_shad2);
         break;

      case CHECKBOX:
         bmp->Draw3DFrame(0,  0, 12, 12,  c_sunken, c_shad2, c_shad1);
         bmp->Draw3DFrame(13,  0, 25, 12, c_sunken, c_shad2, c_shad1);
         bmp->DrawXMark(19, 6, 6, c_font);
         bmp->Draw3DFrame(0,  13, 12, 25, c_select, c_shad2, c_shad1);
         bmp->Draw3DFrame(13, 13, 25, 25, c_select, c_shad2, c_shad1);
         bmp->DrawXMark(19, 19, 6, c_font);
         bmp->Draw3DFrame(0, 26, 12, 38,  c_face, c_shad2, c_shad1);
         bmp->Draw3DFrame(13, 26, 25, 38, c_face, c_shad2, c_shad1);
         bmp->DrawXMark(19, 32, 6, c_disable);
         bmp->Draw3DFrame(0, 39, 12, 51,  c_focus, c_shad2, c_shad1);
         bmp->Draw3DFrame(13,39, 25, 51,  c_focus, c_shad2, c_shad1);
         bmp->DrawXMark(19, 45, 6, c_font);
         break;

      case CLEAR_BACK:
         bmp->Clear(c_back);
         break;

      case COMBO_BUTTON:
         bmp->Clear(Color::transparent);
         bmp->DrawArrow(4,  9, c_font, 3);
         bmp->DrawArrow(4, 29, c_font, 3);
         bmp->DrawArrow(4, 49, c_disable, 3);
         bmp->DrawArrow(4, 69, c_font, 3);
         break;

      case HSLIDER_BACK:
         bmp->Draw3DFrame(0,  9, 17, 12, Color::transparent, c_shad2, c_shad1);
         bmp->Draw3DFrame(0, 31, 17, 34, Color::transparent, c_shad2, c_shad1);
         bmp->Draw3DFrame(0, 53, 17, 56, Color::transparent, c_shad2, c_shad1);
         bmp->Draw3DFrame(0, 75, 17, 78, Color::transparent, c_shad2, c_shad1);
         break;

      case HSLIDER_GRIP:
         bmp->Draw3DFrame(0,  0, 10, 21, c_deselect, c_shad1, c_shad2);
         bmp->Draw3DFrame(0, 22, 10, 43, c_select, c_shad2, c_shad1);
         bmp->Draw3DFrame(0, 44, 10, 65, c_face, c_shad1, c_shad2);
         bmp->Draw3DFrame(0, 66, 10, 87, c_focus, c_shad1, c_shad2);
         break;

      case ICONEXIT:
         bmp->Draw3DFrame(0,  0, 14, 13, c_face, c_shad1, c_shad2);
         bmp->Draw3DFrame(0, 14, 14, 27, c_face, c_shad2, c_shad1);
         bmp->Draw3DFrame(0, 28, 14, 41, c_face, c_shad1, c_shad2);
         bmp->Draw3DFrame(0, 42, 14, 55, c_face, c_shad1, c_shad2);
         bmp->DrawXMark(7,  7, 6, c_font);
         bmp->DrawXMark(7, 21, 6, c_font);
         bmp->DrawXMark(7, 35, 6, c_disable);
         bmp->DrawXMark(7, 49, 6, c_font);
         break;

      case ICONMAX:
         bmp->Draw3DFrame(0,  0, 14, 13, c_face, c_shad1, c_shad2);
         bmp->Draw3DFrame(0, 14, 14, 27, c_face, c_shad2, c_shad1);
         bmp->Draw3DFrame(0, 28, 14, 41, c_face, c_shad1, c_shad2);
         bmp->Draw3DFrame(0, 42, 14, 55, c_face, c_shad1, c_shad2);
         bmp->Rectangle(3,  3, 10, 10, c_font);
         bmp->Rectangle(3, 17, 10, 24, c_font);
         bmp->Rectangle(3, 31, 10, 38, c_disable);
         bmp->Rectangle(3, 45, 10, 52, c_font);
         bmp->Hline(3,  4, 10, c_font);
         bmp->Hline(3, 18, 10, c_font);
         bmp->Hline(3, 32, 10, c_disable);
         bmp->Hline(3, 46, 10, c_font);
         break;

//.........这里部分代码省略.........
开发者ID:bambams,项目名称:ma5king,代码行数:101,代码来源:skin.cpp


注:本文中的Bitmap::Rectangle方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。