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C++ Bitmap::Clear方法代码示例

本文整理汇总了C++中Bitmap::Clear方法的典型用法代码示例。如果您正苦于以下问题:C++ Bitmap::Clear方法的具体用法?C++ Bitmap::Clear怎么用?C++ Bitmap::Clear使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Bitmap的用法示例。


在下文中一共展示了Bitmap::Clear方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Disabled

void MAS::HyperText::Draw(Bitmap &canvas) {
    // get the button state
    int state = Disabled() ? 2 : ((Selected() || (Flags() & D_PRESSED)) ? 1 : (HasFocus() ? 3 : 0));

    // get the button colors and font
    Color fg = GetFontColor(state);
    Color bg = GetShadowColor(state);
    Font f = GetFont(state);
    Color textMode = GetTextMode();

    canvas.Clear(textMode);

    switch (state) {
    case 0:
    case 2:
        f.GUITextoutEx(canvas, text, 1, 1, fg, bg, textMode, 0);
        canvas.Hline(1, h()-3, w()-2, fg);
        break;

    case 1:
        f.GUITextoutEx(canvas, text, 2, 2, fg, bg, textMode, 0);
        canvas.DrawDottedRect(1, 1, w()-1, h()-1, skin->c_font);
        canvas.Hline(1, h()-2, w()-2, fg);
        break;

    case 3:
        f.GUITextoutEx(canvas, text, 1, 1, fg, bg, textMode, 0);
        canvas.DrawDottedRect(0, 0, w()-2, h()-2, skin->c_font);
        canvas.Hline(1, h()-3, w()-2, fg);
        break;
    };
}
开发者ID:bambams,项目名称:ma5king,代码行数:32,代码来源:hypertext.cpp

示例2: rect

void
GUI::_DisplayStringCommon(const std::string& text,
			uint16 x, uint16 y, bool centerString, uint32 time)
{
	static uint32 sCurrentId = 0;
	
	const Font* font = FontRoster::GetFont("TOOLFONT");
	uint16 height;
	uint16 stringWidth = font->StringWidth(text, &height);
	Bitmap* bitmap = new Bitmap(stringWidth, height, 8);
	bitmap->Clear(font->TransparentIndex());
	//bitmap->SetColorKey(font->TransparentIndex());
	
	// Pre-render the string to a bitmap
	GFX::rect rect(0, 0, bitmap->Width(), bitmap->Height());
	font->RenderString(text, 0, bitmap, rect);
	
	// Set the position where to  blit the bitmap
	rect.x = x;
	rect.y = y;
	if (centerString) {
		rect.x -= stringWidth / 2;
	}
	string_entry entry = { text, bitmap, rect, sCurrentId};
	fTooltipList.push_back(entry);

	long id = sCurrentId++;
	Timer::AddOneShotTimer((uint32)time, DeleteStringEntry, (void*)id);
}
开发者ID:jackburton79,项目名称:bgemu,代码行数:29,代码来源:GUI.cpp

示例3: Draw

void PlayArea::Draw(Bitmap &canvas) {
	canvas.Clear(Color::black);
	int x = 0;
	int y = PIECESIZE*PLAYHEIGHT;
	MyColor c;
	for (int j=0; j<PLAYHEIGHT; j++) {
		x = 0;
		y -= PIECESIZE;
		for (int i=0; i<PLAYWIDTH; i++) {
			//canvas.Rectangle(x, y, x+PIECESIZE, y+PIECESIZE, Color::darkgray);
			c = GetTile(i,j);
			if (c.c1) {
				//canvas.Rectfill(x, y, x+PIECESIZE, y+PIECESIZE, c);
				canvas.Rectfill( x,   y,   x+PIECESIZE-1, y+PIECESIZE-1, c.c1);
				canvas.Rectangle(x+1, y+1, x+PIECESIZE-2, y+PIECESIZE-2, c.c2);
				canvas.Rectangle(x+3, y+3, x+PIECESIZE-4, y+PIECESIZE-4, c.c3);
			}
			x += PIECESIZE;
		}
	}

	if (curPiece) {
		curPiece->Draw(canvas);
	}
}
开发者ID:bambams,项目名称:ma5king,代码行数:25,代码来源:ex05.cpp

示例4: tmp

// a simple function that applies a blur effect on a bitmap
//  - Bitmap &bmp: the input bitmap
//  - int radius:  blur radius
void MAS::Cursor::Blur(Bitmap &bmp, int radius) {
   int x, y;
   int i, j;
   int r,g,b;
   
   int div = (2*radius+1)*(2*radius+1);

   Bitmap tmp2(bmp.w(), bmp.h(), Bitmap::MEMORY);
   tmp2.Clear(Color::transparent);
   bmp.Blit(tmp2, 0, 0, 0, 0, bmp.w(), bmp.h());

   Bitmap tmp(Size(bmp.w() + 2*radius, bmp.h() + 2*radius), Bitmap::MEMORY);
   tmp.Clear(Color::black);
   bmp.Blit(tmp, Point(0,0), Point(radius, radius), bmp.size());

   for (y=radius; y<tmp.h()-radius; y++) {
      for (x=radius; x<tmp.w()-radius; x++) {
         r = g = b = 0;
         for (j=-radius; j<=radius; j++) {
            for (i=-radius; i<=radius; i++) {
               Color col = tmp.Getpixel(Point(x+i, y+j));
               r += col.r();
               g += col.g();
               b += col.b();
            }
         }
         
         tmp2.Putpixel(Point(x-radius, y-radius), Color(r/div, g/div, b/div));
      }
   }

   bmp.Clear();
   tmp2.Blit(bmp, 0, 0, 0, 0, bmp.w(), bmp.h());
}
开发者ID:bambams,项目名称:ma5king,代码行数:37,代码来源:cursor.cpp

示例5:

Z_DEFINE_TEST_CASE(Bitmap, tester, clear)
{
    Bitmap bitmap;

    bitmap.Set(100);
    Z_EXPECT_TRUE(bitmap.Test(100));
    bitmap.Clear(100);
    Z_EXPECT_FALSE(bitmap.Test(100));
}
开发者ID:EssLi,项目名称:xiao5geproject,代码行数:9,代码来源:test_bitmap.cpp

示例6: MAX

void MAS::Image::Draw(Bitmap &canvas) {
   if (!bmp && bitmap < 0) {
      return;
   }

   Bitmap bmp2 = bmp ? bmp : skin->GetBitmap(bitmap);
   if (!bmp2) {
      return;
   }

   int xx = MAX((w() - bmp2.w())/2, 0);
   int yy = MAX((h() - bmp2.h())/2, 0);
   
   if (bg)
      canvas.Clear(bg);
   bmp2.Blit(canvas, 0, 0, xx, yy, w(), h());
}
开发者ID:bambams,项目名称:ma5king,代码行数:17,代码来源:image.cpp

示例7: CreateBlankImage

// Create blank (black) images used to repaint borders around game frame
void CreateBlankImage(int coldepth)
{
    // this is the first time that we try to use the graphics driver,
    // so it's the most likey place for a crash
    try
    {
        Bitmap *blank = BitmapHelper::CreateBitmap(16, 16, coldepth);
        blank = ReplaceBitmapWithSupportedFormat(blank);
        blank->Clear();
        blankImage = gfxDriver->CreateDDBFromBitmap(blank, false, true);
        blankSidebarImage = gfxDriver->CreateDDBFromBitmap(blank, false, true);
        delete blank;
    }
    catch (Ali3DException gfxException)
    {
        quit((char*)gfxException._message);
    }
}
开发者ID:ya-isakov,项目名称:ags,代码行数:19,代码来源:engine_setup.cpp

示例8: CreateBlankImage

void CreateBlankImage()
{
    // this is the first time that we try to use the graphics driver,
    // so it's the most likey place for a crash
    try
    {
        Bitmap *blank = BitmapHelper::CreateBitmap(16, 16, final_col_dep);
        blank = gfxDriver->ConvertBitmapToSupportedColourDepth(blank);
        blank->Clear();
        blankImage = gfxDriver->CreateDDBFromBitmap(blank, false, true);
        blankSidebarImage = gfxDriver->CreateDDBFromBitmap(blank, false, true);
        delete blank;
    }
    catch (Ali3DException gfxException)
    {
        quit((char*)gfxException._message);
    }

}
开发者ID:salty-horse,项目名称:ags,代码行数:19,代码来源:graphics_mode.cpp

示例9: update_walk_behind_images

void update_walk_behind_images()
{
  int ee, rr;
  int bpp = (thisroom.ebscene[play.bg_frame]->GetColorDepth() + 7) / 8;
  Bitmap *wbbmp;
  for (ee = 1; ee < MAX_OBJ; ee++)
  {
    update_polled_stuff_if_runtime();
    
    if (walkBehindRight[ee] > 0)
    {
      wbbmp = BitmapHelper::CreateBitmap( 
                               (walkBehindRight[ee] - walkBehindLeft[ee]) + 1,
                               (walkBehindBottom[ee] - walkBehindTop[ee]) + 1,
							   thisroom.ebscene[play.bg_frame]->GetColorDepth());
      wbbmp->Clear(wbbmp->GetMaskColor());
      int yy, startX = walkBehindLeft[ee], startY = walkBehindTop[ee];
      for (rr = startX; rr <= walkBehindRight[ee]; rr++)
      {
        for (yy = startY; yy <= walkBehindBottom[ee]; yy++)
        {
          if (thisroom.object->GetScanLine(yy)[rr] == ee)
          {
            for (int ii = 0; ii < bpp; ii++)
              wbbmp->GetScanLineForWriting(yy - startY)[(rr - startX) * bpp + ii] = thisroom.ebscene[play.bg_frame]->GetScanLine(yy)[rr * bpp + ii];
          }
        }
      }

      update_polled_stuff_if_runtime();

      if (walkBehindBitmap[ee] != NULL)
      {
        gfxDriver->DestroyDDB(walkBehindBitmap[ee]);
      }
      walkBehindBitmap[ee] = gfxDriver->CreateDDBFromBitmap(wbbmp, false);
      delete wbbmp;
    }
  }

  walkBehindsCachedForBgNum = play.bg_frame;
}
开发者ID:Cheeseness,项目名称:ags,代码行数:42,代码来源:walkbehind.cpp

示例10: DynamicSprite_Rotate

void DynamicSprite_Rotate(ScriptDynamicSprite *sds, int angle, int width, int height) {
    if ((angle < 1) || (angle > 359))
        quit("!DynamicSprite.Rotate: invalid angle (must be 1-359)");
    if (sds->slot == 0)
        quit("!DynamicSprite.Rotate: sprite has been deleted");

    if ((width == SCR_NO_VALUE) || (height == SCR_NO_VALUE)) {
        // calculate the new image size automatically
        // 1 degree = 181 degrees in terms of x/y size, so % 180
        int useAngle = angle % 180;
        // and 0..90 is the same as 180..90
        if (useAngle > 90)
            useAngle = 180 - useAngle;
        // useAngle is now between 0 and 90 (otherwise the sin/cos stuff doesn't work)
        double angleInRadians = (double)useAngle * (M_PI / 180.0);
        double sinVal = sin(angleInRadians);
        double cosVal = cos(angleInRadians);

        width = (cosVal * (double)spritewidth[sds->slot] + sinVal * (double)spriteheight[sds->slot]);
        height = (sinVal * (double)spritewidth[sds->slot] + cosVal * (double)spriteheight[sds->slot]);
    }
    else {
        multiply_up_coordinates(&width, &height);
    }

    // convert to allegro angle
    angle = (angle * 256) / 360;

    // resize the sprite to the requested size
    Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, spriteset[sds->slot]->GetColorDepth());
    newPic->Clear(newPic->GetMaskColor());

    // rotate the sprite about its centre
    // (+ width%2 fixes one pixel offset problem)
    newPic->RotateBlt(spriteset[sds->slot], width / 2 + width % 2, height / 2,
        spritewidth[sds->slot] / 2, spriteheight[sds->slot] / 2, itofix(angle));

    delete spriteset[sds->slot];

    // replace the bitmap in the sprite set
    add_dynamic_sprite(sds->slot, newPic, (game.spriteflags[sds->slot] & SPF_ALPHACHANNEL) != 0);
}
开发者ID:Cheeseness,项目名称:ags,代码行数:42,代码来源:dynamicsprite.cpp

示例11: Render

void Rectangle::Render(Bitmap& bitmap)
	{
	if (IsVisible() && width_>0 && height_>0)
		{
		int x1=(int)(GetX()-GetOriginX());
		int y1=(int)(GetY()-GetOriginY());
		int x2=x1+(int)GetWidth()-1;
		int y2=y1+(int)GetHeight()-1;

		if (x1==0 && y1==0 && x2==bitmap.GetWidth()-1 && y2==bitmap.GetHeight()-1 && GetColor()==0 && GetAlpha()==255)
			{
			bitmap.Clear();
			}
		else
			{
			bitmap.Fill(x1,y1,x2,y2,GetColor(),GetAlpha());
			}
		}

	}
开发者ID:RichardMarks,项目名称:Pixie,代码行数:20,代码来源:Rectangle.cpp

示例12: DynamicSprite_ChangeCanvasSize

void DynamicSprite_ChangeCanvasSize(ScriptDynamicSprite *sds, int width, int height, int x, int y) 
{
    if (sds->slot == 0)
        quit("!DynamicSprite.ChangeCanvasSize: sprite has been deleted");
    if ((width < 1) || (height < 1))
        quit("!DynamicSprite.ChangeCanvasSize: new size is too small");

    multiply_up_coordinates(&x, &y);
    multiply_up_coordinates(&width, &height);

    Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, spriteset[sds->slot]->GetColorDepth());
    newPic->Clear(newPic->GetMaskColor());
    // blit it into the enlarged image
    newPic->Blit(spriteset[sds->slot], 0, 0, x, y, spritewidth[sds->slot], spriteheight[sds->slot]);

    delete spriteset[sds->slot];

    // replace the bitmap in the sprite set
    add_dynamic_sprite(sds->slot, newPic, (game.spriteflags[sds->slot] & SPF_ALPHACHANNEL) != 0);
}
开发者ID:Cheeseness,项目名称:ags,代码行数:20,代码来源:dynamicsprite.cpp

示例13: DynamicSprite_Create

ScriptDynamicSprite* DynamicSprite_Create(int width, int height, int alphaChannel) 
{
    multiply_up_coordinates(&width, &height);

    int gotSlot = spriteset.findFreeSlot();
    if (gotSlot <= 0)
        return NULL;

    Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, final_col_dep);
    if (newPic == NULL)
        return NULL;
    newPic->Clear(newPic->GetMaskColor());

    if ((alphaChannel) && (final_col_dep < 32))
        alphaChannel = false;

    add_dynamic_sprite(gotSlot, gfxDriver->ConvertBitmapToSupportedColourDepth(newPic), alphaChannel != 0);
    ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(gotSlot);
    GlobalReturnValue.SetDynamicObject(new_spr, new_spr);
    return new_spr;
}
开发者ID:Cheeseness,项目名称:ags,代码行数:21,代码来源:dynamicsprite.cpp

示例14: DynamicSprite_Flip

void DynamicSprite_Flip(ScriptDynamicSprite *sds, int direction) {
    if ((direction < 1) || (direction > 3))
        quit("!DynamicSprite.Flip: invalid direction");
    if (sds->slot == 0)
        quit("!DynamicSprite.Flip: sprite has been deleted");

    // resize the sprite to the requested size
    Bitmap *newPic = BitmapHelper::CreateBitmap(spritewidth[sds->slot], spriteheight[sds->slot], spriteset[sds->slot]->GetColorDepth());
    newPic->Clear(newPic->GetMaskColor());

    if (direction == 1)
        newPic->FlipBlt(spriteset[sds->slot], 0, 0, Common::kBitmap_HFlip);
    else if (direction == 2)
        newPic->FlipBlt(spriteset[sds->slot], 0, 0, Common::kBitmap_VFlip);
    else if (direction == 3)
        newPic->FlipBlt(spriteset[sds->slot], 0, 0, Common::kBitmap_HVFlip);

    delete spriteset[sds->slot];

    // replace the bitmap in the sprite set
    add_dynamic_sprite(sds->slot, newPic, (game.spriteflags[sds->slot] & SPF_ALPHACHANNEL) != 0);
}
开发者ID:Cheeseness,项目名称:ags,代码行数:22,代码来源:dynamicsprite.cpp

示例15: switch

////////////////////////////////////////////////////////////////////////////////
// Draws a default skin bitmap
void MAS::Skin::GenerateDefaultBitmap(int i) {
   Bitmap *bmp = bmpList[i];
   static int w[] =  { 64,64,18,26,72,18,18,11,15,15,15,15,36,64,18, 48,64,64,64,64,12,36,26,16,18,18,16,16,16,16,16,16,16,12, 2,18,64,88,88,30,30,30, 8, 8,12,30 };
   static int h[] =  { 64,64,72,52,72,80,88,88,56,56,56,56,96,64,24,112,64,64,64,64,36,12,52,64,64,64,64,64,64,64,64,48,64, 2,12,72,64,18,11, 8,30,36,72,72,17, 8 };
   static int tw[] = { 60,58,14,13,68,18,14,11,15,15,15,15,32,60,18, 16,60,60,60,60, 8,14,13,16,14,14,12,16,16,16,12,12,12, 8, 2,14,60,18,22,-1,-1,-1,-1,-1,-1,-1 };
   static int th[] = { 48,58,14,13,68,20,18,22,14,14,14,14, 8,60,12, 16,60,60,60,60,14, 8,13,16,12,12,12,16,16,16,12, 8,12, 2, 8,14,60,14,11,-1,-1,-1,-1,-1,-1,-1 };

   bmp->Create(w[i], h[i], MAS::Settings::useVideoMemory ? Bitmap::VIDEO : Bitmap::MEMORY);
   bmp->ThickX(tw[i]);
   bmp->ThickY(th[i]);
   bmp->Clear(c_face);

   switch (i) {
      case BOX:
         bmp->Rectangle(1, 4, 63, 63, c_shad1);
         bmp->Rectangle(0, 3, 62, 62, c_shad2);
         break;

      case BOX_SHADOW:
         bmp->Draw3DFrame(0, 0, 62, 62, c_face, c_shad1, c_shad2);
         bmp->Hline(1, 63, 63, Color::black);
         bmp->Vline(63, 1, 63, Color::black);
         break;

      case BUTTON:
         bmp->Draw3DFrame(0,  0, 17, 17, c_deselect, c_shad1, c_shad2);
         bmp->Draw3DFrame(0, 18, 17, 35, c_select, c_shad2, c_shad1);
         bmp->Draw3DFrame(0, 36, 17, 53, c_face, c_shad1, c_shad2);
         bmp->Draw3DFrame(0, 54, 17, 71, c_focus, c_shad1, c_shad2);
         break;

      case CHECKBOX:
         bmp->Draw3DFrame(0,  0, 12, 12,  c_sunken, c_shad2, c_shad1);
         bmp->Draw3DFrame(13,  0, 25, 12, c_sunken, c_shad2, c_shad1);
         bmp->DrawXMark(19, 6, 6, c_font);
         bmp->Draw3DFrame(0,  13, 12, 25, c_select, c_shad2, c_shad1);
         bmp->Draw3DFrame(13, 13, 25, 25, c_select, c_shad2, c_shad1);
         bmp->DrawXMark(19, 19, 6, c_font);
         bmp->Draw3DFrame(0, 26, 12, 38,  c_face, c_shad2, c_shad1);
         bmp->Draw3DFrame(13, 26, 25, 38, c_face, c_shad2, c_shad1);
         bmp->DrawXMark(19, 32, 6, c_disable);
         bmp->Draw3DFrame(0, 39, 12, 51,  c_focus, c_shad2, c_shad1);
         bmp->Draw3DFrame(13,39, 25, 51,  c_focus, c_shad2, c_shad1);
         bmp->DrawXMark(19, 45, 6, c_font);
         break;

      case CLEAR_BACK:
         bmp->Clear(c_back);
         break;

      case COMBO_BUTTON:
         bmp->Clear(Color::transparent);
         bmp->DrawArrow(4,  9, c_font, 3);
         bmp->DrawArrow(4, 29, c_font, 3);
         bmp->DrawArrow(4, 49, c_disable, 3);
         bmp->DrawArrow(4, 69, c_font, 3);
         break;

      case HSLIDER_BACK:
         bmp->Draw3DFrame(0,  9, 17, 12, Color::transparent, c_shad2, c_shad1);
         bmp->Draw3DFrame(0, 31, 17, 34, Color::transparent, c_shad2, c_shad1);
         bmp->Draw3DFrame(0, 53, 17, 56, Color::transparent, c_shad2, c_shad1);
         bmp->Draw3DFrame(0, 75, 17, 78, Color::transparent, c_shad2, c_shad1);
         break;

      case HSLIDER_GRIP:
         bmp->Draw3DFrame(0,  0, 10, 21, c_deselect, c_shad1, c_shad2);
         bmp->Draw3DFrame(0, 22, 10, 43, c_select, c_shad2, c_shad1);
         bmp->Draw3DFrame(0, 44, 10, 65, c_face, c_shad1, c_shad2);
         bmp->Draw3DFrame(0, 66, 10, 87, c_focus, c_shad1, c_shad2);
         break;

      case ICONEXIT:
         bmp->Draw3DFrame(0,  0, 14, 13, c_face, c_shad1, c_shad2);
         bmp->Draw3DFrame(0, 14, 14, 27, c_face, c_shad2, c_shad1);
         bmp->Draw3DFrame(0, 28, 14, 41, c_face, c_shad1, c_shad2);
         bmp->Draw3DFrame(0, 42, 14, 55, c_face, c_shad1, c_shad2);
         bmp->DrawXMark(7,  7, 6, c_font);
         bmp->DrawXMark(7, 21, 6, c_font);
         bmp->DrawXMark(7, 35, 6, c_disable);
         bmp->DrawXMark(7, 49, 6, c_font);
         break;

      case ICONMAX:
         bmp->Draw3DFrame(0,  0, 14, 13, c_face, c_shad1, c_shad2);
         bmp->Draw3DFrame(0, 14, 14, 27, c_face, c_shad2, c_shad1);
         bmp->Draw3DFrame(0, 28, 14, 41, c_face, c_shad1, c_shad2);
         bmp->Draw3DFrame(0, 42, 14, 55, c_face, c_shad1, c_shad2);
         bmp->Rectangle(3,  3, 10, 10, c_font);
         bmp->Rectangle(3, 17, 10, 24, c_font);
         bmp->Rectangle(3, 31, 10, 38, c_disable);
         bmp->Rectangle(3, 45, 10, 52, c_font);
         bmp->Hline(3,  4, 10, c_font);
         bmp->Hline(3, 18, 10, c_font);
         bmp->Hline(3, 32, 10, c_disable);
         bmp->Hline(3, 46, 10, c_font);
         break;

//.........这里部分代码省略.........
开发者ID:bambams,项目名称:ma5king,代码行数:101,代码来源:skin.cpp


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