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C++ Bitmap::GetPixels方法代码示例

本文整理汇总了C++中Bitmap::GetPixels方法的典型用法代码示例。如果您正苦于以下问题:C++ Bitmap::GetPixels方法的具体用法?C++ Bitmap::GetPixels怎么用?C++ Bitmap::GetPixels使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Bitmap的用法示例。


在下文中一共展示了Bitmap::GetPixels方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Bitmap

Handle<Bitmap> Bitmap::Clone() {
    Bitmap *b = new Bitmap(w, h);
    std::memcpy(b->GetPixels(), pixels,
                static_cast<std::size_t>(w * h * 4));
    return Handle<Bitmap>(b, false);
}
开发者ID:JOogway,项目名称:openspades,代码行数:6,代码来源:Bitmap.cpp

示例2: RenderInner

		void SWModelRenderer::RenderInner(spades::draw::SWModel *model,
									 const client::ModelRenderParam &param) {
			auto& mat = param.matrix;
			auto origin = mat.GetOrigin();
			auto axis1 = mat.GetAxis(0);
			auto axis2 = mat.GetAxis(1);
			auto axis3 = mat.GetAxis(2);
			auto *rawModel = model->GetRawModel();
			auto rawModelOrigin = rawModel->GetOrigin();
			rawModelOrigin += 0.1f;
			origin += axis1 * rawModelOrigin.x;
			origin += axis2 * rawModelOrigin.y;
			origin += axis3 * rawModelOrigin.z;
			
			int w = rawModel->GetWidth();
			int h = rawModel->GetHeight();
			//int d = rawModel->GetDepth();
			
			// evaluate brightness for each normals
			uint8_t brights[3*3*3];
			{
				auto lightVec = MakeVector3(0.f, -0.707f, -0.707f);
				float dot1 = Vector3::Dot(axis1, lightVec) * fastRSqrt(axis1.GetPoweredLength());
				float dot2 = Vector3::Dot(axis2, lightVec) * fastRSqrt(axis2.GetPoweredLength());
				float dot3 = Vector3::Dot(axis3, lightVec) * fastRSqrt(axis3.GetPoweredLength());
				for(int x = 0; x < 3; x++){
					float d;
					int cnt;
					switch(x){
						case 0: d = -dot1; cnt = 1; break;
						case 1: d = 0.f; cnt = 0; break;
						case 2: d = dot1; cnt = 1; break;
					}
					for(int y = 0; y < 3; y++){
						auto d2 = d;
						auto cnt2 = cnt;
						switch(y){
							case 0: d2 -= dot2; cnt2++; break;
							case 1: break;
							case 2: d2 += dot2; cnt2++; break;
						}
						for(int z = 0; z < 3; z++) {
							auto d3 = d;
							auto cnt3 = cnt2;
							switch(y){
								case 0: d3 -= dot3; cnt3++; break;
								case 1: break;
								case 2: d3 += dot3; cnt3++; break;
							}
							switch(cnt3){
								case 2:
									d3 *= 0.707f;
									break;
								case 3:
									d3 *= 0.57735f;
									break;
							}
							d3 = 192.f + d3 * 62.f;
							brights[x + y * 3 + z * 9]
							= static_cast<uint8_t>(d3);
						}
					}
				}
			}
				
			
			// compute center coord. for culling
			{
				auto center = origin;
				auto localCenter = model->GetCenter();
				center += axis1 * localCenter.x;
				center += axis2 * localCenter.y;
				center += axis3 * localCenter.z;
				
				float largestAxis = axis1.GetPoweredLength();
				largestAxis = std::max(largestAxis, axis2.GetPoweredLength());
				largestAxis = std::max(largestAxis, axis3.GetPoweredLength());
				
				if(!r->SphereFrustrumCull(center, model->GetRadius() * sqrtf(largestAxis)))
					return;
			}
			
			Bitmap *fbmp = r->fb;
			auto *fb = fbmp->GetPixels();
			int fw = fbmp->GetWidth();
			int fh = fbmp->GetHeight();
			auto *db = r->depthBuffer.data();
			
			Matrix4 viewproj = r->GetProjectionViewMatrix();
			Vector4 ndc2scrscale = {fw * 0.5f, -fh * 0.5f, 1.f, 1.f};
			//Vector4 ndc2scroff = {fw * 0.5f, fh * 0.5f, 0.f, 0.f};
			int ndc2scroffX = fw >> 1;
			int ndc2scroffY = fh >> 1;
			
			
			// render each points
			auto tOrigin = viewproj * MakeVector4(origin.x, origin.y, origin.z, 1.f);
			auto tAxis1 = viewproj * MakeVector4(axis1.x, axis1.y, axis1.z, 0.f);
			auto tAxis2 = viewproj * MakeVector4(axis2.x, axis2.y, axis2.z, 0.f);
			auto tAxis3 = viewproj * MakeVector4(axis3.x, axis3.y, axis3.z, 0.f);
//.........这里部分代码省略.........
开发者ID:7histle,项目名称:openspades,代码行数:101,代码来源:SWModelRenderer.cpp

示例3: if


//.........这里部分代码省略.........
			// Data block(s)
			z_stream strm;
			strm.zalloc = Z_NULL;
			strm.zfree = Z_NULL;
			strm.opaque = Z_NULL;
			strm.avail_in = static_cast<uInt>(chunk.GetLength());
			strm.next_in = (Bytef *)(chunk.GetRawData());
			if(inflateInit2(&strm, 15) != Z_OK)
			{
				break;
			}
			int retVal;
			do
			{
				dataIn.resize(dataIn.size() + 4096);
				strm.avail_out = 4096;
				strm.next_out = (Bytef *)&dataIn[dataIn.size() - 4096];
				retVal = inflate(&strm, Z_NO_FLUSH);
			} while(retVal == Z_OK);
			inflateEnd(&strm);
		} else if(!memcmp(magic, "PLTE", 4))
		{
			// Palette for <= 8-bit images
			palette.resize(256);
			size_t numEntries = std::min<size_t>(256u, chunk.GetLength() / 3u);
			for(size_t i = 0; i < numEntries; i++)
			{
				uint8_t p[3];
				chunk.ReadArray(p);
				palette[i] = Pixel(p[0], p[1], p[2], 255);
			}
		}
	}

	// LUT for translating the color type into a number of color samples
	const uint32_t sampleTable[] =
	{
		1,	// 0: Grayscale
		0,
		3,	// 2: RGB
		1,	// 3: Palette bitmap
		2,	// 4: Grayscale + Alpha
		0,
		4	// 6: RGBA
	};
	const uint32_t bitsPerPixel = colorType < CountOf(sampleTable) ? sampleTable[colorType] * bitDepth : 0;

	if(!width || !height || !bitsPerPixel
		|| (colorType != 2  && colorType != 3 && colorType != 6) || bitDepth != 8	// Only RGB(A) and 8-bit palette PNGs for now.
		|| compressionMethod || interlaceMethod
		|| (colorType == 3 && palette.empty())
		|| dataIn.size() < (bitsPerPixel * width * height) / 8 + height)			// Enough data present?
	{
		return nullptr;
	}

	Bitmap *bitmap = new (std::nothrow) Bitmap(width, height);

	Pixel *pixelOut = bitmap->GetPixels();
	uint32_t x = 0, y = 0;
	size_t offset = 0;
	while(y < height)
	{
		if(x == 0)
		{
			filterMethod = dataIn[offset++];
			ASSERT(!filterMethod);
		}

		if(colorType == 6)
		{
			// RGBA
			pixelOut->r = dataIn[offset++];
			pixelOut->g = dataIn[offset++];
			pixelOut->b = dataIn[offset++];
			pixelOut->a = dataIn[offset++];
		} else if(colorType == 2)
		{
			// RGB
			pixelOut->r = dataIn[offset++];
			pixelOut->g = dataIn[offset++];
			pixelOut->b = dataIn[offset++];
			pixelOut->a = 255;
		} else if(colorType == 3)
		{
			// Palette
			*pixelOut = palette[dataIn[offset++]];
		}
		pixelOut++;
		x++;

		if(x == width)
		{
			y++;
			x = 0;
		}
	}

	return bitmap;
}
开发者ID:ksnydertn,项目名称:modplug,代码行数:101,代码来源:PNG.cpp

示例4: MAXBitMap

//DIB Methods
Value*
getViewportDib_cf(Value** arg_list, int count)
{
	check_arg_count(getViewportDib, 0, count);
	GraphicsWindow *gw = MAXScript_interface->GetActiveViewExp().getGW();
	BITMAPINFO *bmi = NULL;
	BITMAPINFOHEADER *bmih;
	BitmapInfo bi;
	Bitmap *bmp;
	int size;
	gw->getDIB(NULL, &size);
	bmi  = (BITMAPINFO *)malloc(size);
	bmih = (BITMAPINFOHEADER *)bmi;
	gw->getDIB(bmi, &size);
	bi.SetWidth((WORD)bmih->biWidth);
	bi.SetHeight((WORD)bmih->biHeight);
	bi.SetType(BMM_TRUE_32);

	UWORD  *gammatab = NULL;

	IColorCorrectionMgr* idispGamMgr = (IColorCorrectionMgr*) GetCOREInterface(COLORCORRECTIONMGR_INTERFACE);
	float gamma = 1.0f; // default if off
	if(gammaMgr.IsEnabled() && idispGamMgr)
	{
		gamma = idispGamMgr->GetGamma();
		gammatab = new UWORD[RCOLN];

		// Build gamma correction table
		if (gammatab)
			BuildGammaTab(gammatab, 1.0f/gamma, true);

		// To gamma-correct we need 64 bits resolution
		bi.SetType(BMM_TRUE_64);
	}

	bi.SetGamma(1.0f); // New bitmap will be linear

	bmp = CreateBitmapFromBitmapInfo(bi); // Make new, linear bitmap
	bmp->FromDib(bmi);

	free(bmi);    // JBW 10.7.99: missing free(), elided above I/O, not desired

	// If gamma is on:
	/* EXPLANATION:
		The code that saves a bitmap always assumes the bitmap to be saved comes from the renderer,
		and hence, is linear. Since we are grabbing off the viewport (with an embedded gamma) we
		need to linearize the bitmap first */
	if (gammatab)
	{
		// We still want this to be SAVED with a gamma. What gamma MaxScript will save
		// this with (by default) is defined by the gamma of the BitmapInfo bi's gamma
		// And we intentionally want it to look like it was displayed - hence we use the
		// display gamma!!
		bi.SetGamma(gamma);

		int h = bmp->Height();
		int w = bmp->Width();

		BMM_Color_64 *pixelrow = (BMM_Color_64 *)LocalAlloc(LPTR,w*sizeof(BMM_Color_64));

		if (pixelrow) 
		{
			for (int iy = 0; iy < h; iy++) {
				bmp->GetPixels(0, iy, w, pixelrow);
				for (int ix = 0; ix < w; ix++) {
					
					pixelrow[ix].r = gammatab[UWORD(pixelrow[ix].r) >> RCSH16];
					pixelrow[ix].g = gammatab[UWORD(pixelrow[ix].g) >> RCSH16];
					pixelrow[ix].b = gammatab[UWORD(pixelrow[ix].b) >> RCSH16];
				}
				bmp->PutPixels(0, iy, w, pixelrow);
			}
			LocalFree(pixelrow);
		}

		delete [] gammatab;
	}

	return new MAXBitMap(bi, bmp);
}
开发者ID:artemeliy,项目名称:inf4715,代码行数:81,代码来源:GraphicsWindow.cpp


注:本文中的Bitmap::GetPixels方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。