本文整理汇总了C++中Bitmap::Hline方法的典型用法代码示例。如果您正苦于以下问题:C++ Bitmap::Hline方法的具体用法?C++ Bitmap::Hline怎么用?C++ Bitmap::Hline使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Bitmap
的用法示例。
在下文中一共展示了Bitmap::Hline方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Disabled
void MAS::HyperText::Draw(Bitmap &canvas) {
// get the button state
int state = Disabled() ? 2 : ((Selected() || (Flags() & D_PRESSED)) ? 1 : (HasFocus() ? 3 : 0));
// get the button colors and font
Color fg = GetFontColor(state);
Color bg = GetShadowColor(state);
Font f = GetFont(state);
Color textMode = GetTextMode();
canvas.Clear(textMode);
switch (state) {
case 0:
case 2:
f.GUITextoutEx(canvas, text, 1, 1, fg, bg, textMode, 0);
canvas.Hline(1, h()-3, w()-2, fg);
break;
case 1:
f.GUITextoutEx(canvas, text, 2, 2, fg, bg, textMode, 0);
canvas.DrawDottedRect(1, 1, w()-1, h()-1, skin->c_font);
canvas.Hline(1, h()-2, w()-2, fg);
break;
case 3:
f.GUITextoutEx(canvas, text, 1, 1, fg, bg, textMode, 0);
canvas.DrawDottedRect(0, 0, w()-2, h()-2, skin->c_font);
canvas.Hline(1, h()-3, w()-2, fg);
break;
};
}
示例2: switch
////////////////////////////////////////////////////////////////////////////////
// Draws a default skin bitmap
void MAS::Skin::GenerateDefaultBitmap(int i) {
Bitmap *bmp = bmpList[i];
static int w[] = { 64,64,18,26,72,18,18,11,15,15,15,15,36,64,18, 48,64,64,64,64,12,36,26,16,18,18,16,16,16,16,16,16,16,12, 2,18,64,88,88,30,30,30, 8, 8,12,30 };
static int h[] = { 64,64,72,52,72,80,88,88,56,56,56,56,96,64,24,112,64,64,64,64,36,12,52,64,64,64,64,64,64,64,64,48,64, 2,12,72,64,18,11, 8,30,36,72,72,17, 8 };
static int tw[] = { 60,58,14,13,68,18,14,11,15,15,15,15,32,60,18, 16,60,60,60,60, 8,14,13,16,14,14,12,16,16,16,12,12,12, 8, 2,14,60,18,22,-1,-1,-1,-1,-1,-1,-1 };
static int th[] = { 48,58,14,13,68,20,18,22,14,14,14,14, 8,60,12, 16,60,60,60,60,14, 8,13,16,12,12,12,16,16,16,12, 8,12, 2, 8,14,60,14,11,-1,-1,-1,-1,-1,-1,-1 };
bmp->Create(w[i], h[i], MAS::Settings::useVideoMemory ? Bitmap::VIDEO : Bitmap::MEMORY);
bmp->ThickX(tw[i]);
bmp->ThickY(th[i]);
bmp->Clear(c_face);
switch (i) {
case BOX:
bmp->Rectangle(1, 4, 63, 63, c_shad1);
bmp->Rectangle(0, 3, 62, 62, c_shad2);
break;
case BOX_SHADOW:
bmp->Draw3DFrame(0, 0, 62, 62, c_face, c_shad1, c_shad2);
bmp->Hline(1, 63, 63, Color::black);
bmp->Vline(63, 1, 63, Color::black);
break;
case BUTTON:
bmp->Draw3DFrame(0, 0, 17, 17, c_deselect, c_shad1, c_shad2);
bmp->Draw3DFrame(0, 18, 17, 35, c_select, c_shad2, c_shad1);
bmp->Draw3DFrame(0, 36, 17, 53, c_face, c_shad1, c_shad2);
bmp->Draw3DFrame(0, 54, 17, 71, c_focus, c_shad1, c_shad2);
break;
case CHECKBOX:
bmp->Draw3DFrame(0, 0, 12, 12, c_sunken, c_shad2, c_shad1);
bmp->Draw3DFrame(13, 0, 25, 12, c_sunken, c_shad2, c_shad1);
bmp->DrawXMark(19, 6, 6, c_font);
bmp->Draw3DFrame(0, 13, 12, 25, c_select, c_shad2, c_shad1);
bmp->Draw3DFrame(13, 13, 25, 25, c_select, c_shad2, c_shad1);
bmp->DrawXMark(19, 19, 6, c_font);
bmp->Draw3DFrame(0, 26, 12, 38, c_face, c_shad2, c_shad1);
bmp->Draw3DFrame(13, 26, 25, 38, c_face, c_shad2, c_shad1);
bmp->DrawXMark(19, 32, 6, c_disable);
bmp->Draw3DFrame(0, 39, 12, 51, c_focus, c_shad2, c_shad1);
bmp->Draw3DFrame(13,39, 25, 51, c_focus, c_shad2, c_shad1);
bmp->DrawXMark(19, 45, 6, c_font);
break;
case CLEAR_BACK:
bmp->Clear(c_back);
break;
case COMBO_BUTTON:
bmp->Clear(Color::transparent);
bmp->DrawArrow(4, 9, c_font, 3);
bmp->DrawArrow(4, 29, c_font, 3);
bmp->DrawArrow(4, 49, c_disable, 3);
bmp->DrawArrow(4, 69, c_font, 3);
break;
case HSLIDER_BACK:
bmp->Draw3DFrame(0, 9, 17, 12, Color::transparent, c_shad2, c_shad1);
bmp->Draw3DFrame(0, 31, 17, 34, Color::transparent, c_shad2, c_shad1);
bmp->Draw3DFrame(0, 53, 17, 56, Color::transparent, c_shad2, c_shad1);
bmp->Draw3DFrame(0, 75, 17, 78, Color::transparent, c_shad2, c_shad1);
break;
case HSLIDER_GRIP:
bmp->Draw3DFrame(0, 0, 10, 21, c_deselect, c_shad1, c_shad2);
bmp->Draw3DFrame(0, 22, 10, 43, c_select, c_shad2, c_shad1);
bmp->Draw3DFrame(0, 44, 10, 65, c_face, c_shad1, c_shad2);
bmp->Draw3DFrame(0, 66, 10, 87, c_focus, c_shad1, c_shad2);
break;
case ICONEXIT:
bmp->Draw3DFrame(0, 0, 14, 13, c_face, c_shad1, c_shad2);
bmp->Draw3DFrame(0, 14, 14, 27, c_face, c_shad2, c_shad1);
bmp->Draw3DFrame(0, 28, 14, 41, c_face, c_shad1, c_shad2);
bmp->Draw3DFrame(0, 42, 14, 55, c_face, c_shad1, c_shad2);
bmp->DrawXMark(7, 7, 6, c_font);
bmp->DrawXMark(7, 21, 6, c_font);
bmp->DrawXMark(7, 35, 6, c_disable);
bmp->DrawXMark(7, 49, 6, c_font);
break;
case ICONMAX:
bmp->Draw3DFrame(0, 0, 14, 13, c_face, c_shad1, c_shad2);
bmp->Draw3DFrame(0, 14, 14, 27, c_face, c_shad2, c_shad1);
bmp->Draw3DFrame(0, 28, 14, 41, c_face, c_shad1, c_shad2);
bmp->Draw3DFrame(0, 42, 14, 55, c_face, c_shad1, c_shad2);
bmp->Rectangle(3, 3, 10, 10, c_font);
bmp->Rectangle(3, 17, 10, 24, c_font);
bmp->Rectangle(3, 31, 10, 38, c_disable);
bmp->Rectangle(3, 45, 10, 52, c_font);
bmp->Hline(3, 4, 10, c_font);
bmp->Hline(3, 18, 10, c_font);
bmp->Hline(3, 32, 10, c_disable);
bmp->Hline(3, 46, 10, c_font);
break;
//.........这里部分代码省略.........