本文整理汇总了C++中Bitmap::DrawLine方法的典型用法代码示例。如果您正苦于以下问题:C++ Bitmap::DrawLine方法的具体用法?C++ Bitmap::DrawLine怎么用?C++ Bitmap::DrawLine使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Bitmap
的用法示例。
在下文中一共展示了Bitmap::DrawLine方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Draw
void InventoryScreen::Draw(Bitmap *ds)
{
color_t draw_color = ds->GetCompatibleColor(play.sierra_inv_color);
ds->FillRect(Rect(0,0,windowwid,windowhit), draw_color);
draw_color = ds->GetCompatibleColor(0);
ds->FillRect(Rect(barxp,bartop, windowwid - 2,buttonyp-1), draw_color);
for (int i = top_item; i < numitems; ++i) {
if (i >= top_item + num_visible_items)
break;
Bitmap *spof=spriteset[dii[i].sprnum];
wputblock(ds, barxp+1+((i-top_item)%4)*widest+widest/2-spof->GetWidth()/2,
bartop+1+((i-top_item)/4)*highest+highest/2-spof->GetHeight()/2,spof,1);
}
#define BUTTONWID Math::Max(1, game.SpriteInfos[btn_select_sprite].Width)
// Draw select, look and OK buttons
wputblock(ds, 2, buttonyp + 2, spriteset[btn_look_sprite], 1);
wputblock(ds, 3+BUTTONWID, buttonyp + 2, spriteset[btn_select_sprite], 1);
wputblock(ds, 4+BUTTONWID*2, buttonyp + 2, spriteset[btn_ok_sprite], 1);
// Draw Up and Down buttons if required
Bitmap *arrowblock = BitmapHelper::CreateTransparentBitmap (ARROWBUTTONWID, ARROWBUTTONWID);
draw_color = arrowblock->GetCompatibleColor(0);
if (play.sierra_inv_color == 0)
draw_color = ds->GetCompatibleColor(14);
arrowblock->DrawLine(Line(ARROWBUTTONWID/2, 2, ARROWBUTTONWID-2, 9), draw_color);
arrowblock->DrawLine(Line(ARROWBUTTONWID/2, 2, 2, 9), draw_color);
arrowblock->DrawLine(Line(2, 9, ARROWBUTTONWID-2, 9), draw_color);
arrowblock->FloodFill(ARROWBUTTONWID/2, 4, draw_color);
if (top_item > 0)
wputblock(ds, windowwid-ARROWBUTTONWID, buttonyp + 2, arrowblock, 1);
if (top_item + num_visible_items < numitems)
arrowblock->FlipBlt(arrowblock, windowwid-ARROWBUTTONWID, buttonyp + 4 + ARROWBUTTONWID, Common::kBitmap_VFlip);
delete arrowblock;
}
示例2: DrawingSurface_DrawLine
void DrawingSurface_DrawLine(ScriptDrawingSurface *sds, int fromx, int fromy, int tox, int toy, int thickness) {
sds->MultiplyCoordinates(&fromx, &fromy);
sds->MultiplyCoordinates(&tox, &toy);
sds->MultiplyThickness(&thickness);
int ii,jj,xx,yy;
Bitmap *ds = sds->StartDrawing();
// draw several lines to simulate the thickness
color_t draw_color = sds->currentColour;
for (ii = 0; ii < thickness; ii++)
{
xx = (ii - (thickness / 2));
for (jj = 0; jj < thickness; jj++)
{
yy = (jj - (thickness / 2));
ds->DrawLine (Line(fromx + xx, fromy + yy, tox + xx, toy + yy), draw_color);
}
}
sds->FinishedDrawing();
}
示例3: __actual_invscreen
int __actual_invscreen() {
int BUTTONAREAHEIGHT = get_fixed_pixel_size(30);
int cmode=CURS_ARROW, toret = -1;
int top_item = 0, num_visible_items = 0;
int MAX_ITEMAREA_HEIGHT = ((scrnhit - BUTTONAREAHEIGHT) - get_fixed_pixel_size(20));
in_inv_screen++;
inv_screen_newroom = -1;
Bitmap *ds = NULL;
start_actinv:
ds = SetVirtualScreen(virtual_screen);
DisplayInvItem dii[MAX_INV];
int numitems=0,ww,widest=0,highest=0;
if (charextra[game.playercharacter].invorder_count < 0)
update_invorder();
if (charextra[game.playercharacter].invorder_count == 0) {
DisplayMessage(996);
in_inv_screen--;
return -1;
}
if (inv_screen_newroom >= 0) {
in_inv_screen--;
NewRoom(inv_screen_newroom);
return -1;
}
for (ww = 0; ww < charextra[game.playercharacter].invorder_count; ww++) {
if (game.invinfo[charextra[game.playercharacter].invorder[ww]].name[0]!=0) {
dii[numitems].num = charextra[game.playercharacter].invorder[ww];
dii[numitems].sprnum = game.invinfo[charextra[game.playercharacter].invorder[ww]].pic;
int snn=dii[numitems].sprnum;
if (spritewidth[snn] > widest) widest=spritewidth[snn];
if (spriteheight[snn] > highest) highest=spriteheight[snn];
numitems++;
}
}
if (numitems != charextra[game.playercharacter].invorder_count)
quit("inconsistent inventory calculations");
widest += get_fixed_pixel_size(4);
highest += get_fixed_pixel_size(4);
num_visible_items = (MAX_ITEMAREA_HEIGHT / highest) * ICONSPERLINE;
int windowhit = highest * (numitems/ICONSPERLINE) + get_fixed_pixel_size(4);
if ((numitems%ICONSPERLINE) !=0) windowhit+=highest;
if (windowhit > MAX_ITEMAREA_HEIGHT) {
windowhit = (MAX_ITEMAREA_HEIGHT / highest) * highest + get_fixed_pixel_size(4);
}
windowhit += BUTTONAREAHEIGHT;
int windowwid = widest*ICONSPERLINE + get_fixed_pixel_size(4);
if (windowwid < get_fixed_pixel_size(105)) windowwid = get_fixed_pixel_size(105);
int windowxp=scrnwid/2-windowwid/2;
int windowyp=scrnhit/2-windowhit/2;
int buttonyp=windowyp+windowhit-BUTTONAREAHEIGHT;
color_t draw_color = ds->GetCompatibleColor(play.sierra_inv_color);
ds->FillRect(Rect(windowxp,windowyp,windowxp+windowwid,windowyp+windowhit), draw_color);
draw_color = ds->GetCompatibleColor(0);
int bartop = windowyp + get_fixed_pixel_size(2);
int barxp = windowxp + get_fixed_pixel_size(2);
ds->FillRect(Rect(barxp,bartop, windowxp + windowwid - get_fixed_pixel_size(2),buttonyp-1), draw_color);
for (ww = top_item; ww < numitems; ww++) {
if (ww >= top_item + num_visible_items)
break;
Bitmap *spof=spriteset[dii[ww].sprnum];
wputblock(ds, barxp+1+((ww-top_item)%4)*widest+widest/2-spof->GetWidth()/2,
bartop+1+((ww-top_item)/4)*highest+highest/2-spof->GetHeight()/2,spof,1);
}
if ((spriteset[2041] == NULL) || (spriteset[2042] == NULL) || (spriteset[2043] == NULL))
quit("!InventoryScreen: one or more of the inventory screen graphics have been deleted");
#define BUTTONWID spritewidth[2042]
// Draw select, look and OK buttons
wputblock(ds, windowxp+2, buttonyp + get_fixed_pixel_size(2), spriteset[2041], 1);
wputblock(ds, windowxp+3+BUTTONWID, buttonyp + get_fixed_pixel_size(2), spriteset[2042], 1);
wputblock(ds, windowxp+4+BUTTONWID*2, buttonyp + get_fixed_pixel_size(2), spriteset[2043], 1);
// Draw Up and Down buttons if required
const int ARROWBUTTONWID = 11;
Bitmap *arrowblock = BitmapHelper::CreateTransparentBitmap (ARROWBUTTONWID, ARROWBUTTONWID);
draw_color = arrowblock->GetCompatibleColor(0);
if (play.sierra_inv_color == 0)
draw_color = ds->GetCompatibleColor(14);
arrowblock->DrawLine(Line(ARROWBUTTONWID/2, 2, ARROWBUTTONWID-2, 9), draw_color);
arrowblock->DrawLine(Line(ARROWBUTTONWID/2, 2, 2, 9), draw_color);
arrowblock->DrawLine(Line(2, 9, ARROWBUTTONWID-2, 9), draw_color);
arrowblock->FloodFill(ARROWBUTTONWID/2, 4, draw_color);
if (top_item > 0)
wputblock(ds, windowxp+windowwid-ARROWBUTTONWID, buttonyp + get_fixed_pixel_size(2), arrowblock, 1);
if (top_item + num_visible_items < numitems)
arrowblock->FlipBlt(arrowblock, windowxp+windowwid-ARROWBUTTONWID, buttonyp + get_fixed_pixel_size(4) + ARROWBUTTONWID, Common::kBitmap_VFlip);
delete arrowblock;
domouse(1);
set_mouse_cursor(cmode);
int wasonitem=-1;
//.........这里部分代码省略.........