本文整理汇总了C++中Battleground::GetStartDelayTime方法的典型用法代码示例。如果您正苦于以下问题:C++ Battleground::GetStartDelayTime方法的具体用法?C++ Battleground::GetStartDelayTime怎么用?C++ Battleground::GetStartDelayTime使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Battleground
的用法示例。
在下文中一共展示了Battleground::GetStartDelayTime方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnGossipHello
bool OnGossipHello(Player* player, GameObject* /*pGO*/)
{
if (player->HasAura(32727))
{
player->m_clicked = true;
Battleground* battleground = player->GetBattleground();
uint8 numOfReadyPlrs = 0;
for (Battleground::BattlegroundPlayerMap::const_iterator itr = battleground->GetPlayers().begin(); itr != battleground->GetPlayers().end(); ++itr)
{
if (Player *plr = sObjectAccessor->FindPlayer(itr->first))
{
if (plr->m_clicked == true)
++numOfReadyPlrs;
}
}
// 0 by se nemela vypsat nikdy, ale co uz...
if (numOfReadyPlrs == 0 && battleground->GetArenaType() == 2)
ChatHandler(player->GetSession()).PSendSysMessage("Je pripraveno %u hracu ze %u potrebnych.", numOfReadyPlrs, battleground->GetArenaType()*2);
// 2v2
else if (numOfReadyPlrs == 1 && battleground->GetArenaType() == 2)
ChatHandler(player->GetSession()).PSendSysMessage("Je pripraven %u hrac ze %u potrebnych.", numOfReadyPlrs, battleground->GetArenaType()*2);
else if ((numOfReadyPlrs == 2 || numOfReadyPlrs == 3) && battleground->GetArenaType() == 2)
ChatHandler(player->GetSession()).PSendSysMessage("Jsou pripraveni %u hraci ze %u potrebnych.", numOfReadyPlrs, battleground->GetArenaType()*2);
else if (numOfReadyPlrs == 4 && battleground->GetArenaType() == 2)
ChatHandler(player->GetSession()).PSendSysMessage("Jsou pripraveni vsichni hraci.", numOfReadyPlrs, battleground->GetArenaType()*2);
// 3v3
else if (numOfReadyPlrs == 0 && battleground->GetArenaType() == 3)
ChatHandler(player->GetSession()).PSendSysMessage("Je pripraveno %u hracu z %u potrebnych.", numOfReadyPlrs, battleground->GetArenaType()*2);
else if (numOfReadyPlrs == 1 && battleground->GetArenaType() == 3)
ChatHandler(player->GetSession()).PSendSysMessage("Je pripraven %u hrac z %u potrebnych.", numOfReadyPlrs, battleground->GetArenaType()*2);
else if ((numOfReadyPlrs == 2 || numOfReadyPlrs == 3 || numOfReadyPlrs == 4) && battleground->GetArenaType() == 3)
ChatHandler(player->GetSession()).PSendSysMessage("Jsou pripraveni %u hraci z %u potrebnych.", numOfReadyPlrs, battleground->GetArenaType()*2);
else if (numOfReadyPlrs == 5 && battleground->GetArenaType() == 3)
ChatHandler(player->GetSession()).PSendSysMessage("Je pripraveno %u hracu z %u potrebnych.", numOfReadyPlrs, battleground->GetArenaType()*2);
else if (numOfReadyPlrs == 6 && battleground->GetArenaType() == 3)
ChatHandler(player->GetSession()).PSendSysMessage("Jsou pripraveni vsichni hraci.", numOfReadyPlrs, battleground->GetArenaType()*2);
// Todle je pro 5v5 a a ja jsem linej vypisovat vsechny mozny kombinace. Pokud se nekomu chce, muze to doplnit, ale me to prijde zbytecny.
else
ChatHandler(player->GetSession()).PSendSysMessage("Je pripraveno %u hracu z %u potrebnych.", numOfReadyPlrs, battleground->GetArenaType()*2);
if ((battleground->GetStartDelayTime() - player->timeDiff) <= 15000)
{
player->GetSession()->SendAreaTriggerMessage("Arena za chvili zacina");
}
else
{
player->GetSession()->SendAreaTriggerMessage("Jste oznacen jako pripaven");
}
}
return true;
}