本文整理汇总了C++中Battleground::GetPlayerTeam方法的典型用法代码示例。如果您正苦于以下问题:C++ Battleground::GetPlayerTeam方法的具体用法?C++ Battleground::GetPlayerTeam怎么用?C++ Battleground::GetPlayerTeam使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Battleground
的用法示例。
在下文中一共展示了Battleground::GetPlayerTeam方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleSpectateResetCommand
static bool HandleSpectateResetCommand(ChatHandler* handler, const char *args)
{
Player* player = handler->GetSession()->GetPlayer();
if (!player)
{
handler->PSendSysMessage("Cant find player.");
handler->SetSentErrorMessage(true);
return false;
}
if (!player->IsSpectator())
{
handler->PSendSysMessage("You are not a spectator!");
handler->SetSentErrorMessage(true);
return false;
}
Battleground *bGround = player->GetBattleground();
if (!bGround)
return false;
if (bGround->GetStatus() != STATUS_IN_PROGRESS)
return true;
for (Battleground::BattlegroundPlayerMap::const_iterator itr = bGround->GetPlayers().begin(); itr != bGround->GetPlayers().end(); ++itr)
if (Player* tmpPlayer = ObjectAccessor::FindPlayer(itr->first))
{
if (tmpPlayer->IsSpectator())
continue;
uint32 tmpID = bGround->GetPlayerTeam(tmpPlayer->GetGUID());
/*
// generate addon massage
std::string pName = tmpPlayer->GetName();
std::string tName = "";
if (Player *target = tmpPlayer->GetSelectedPlayer())
tName = target->GetName();
SpectatorAddonMsg msg; // Travis
msg.SetPlayer(pName);
if (tName != "")
msg.SetTarget(tName);
msg.SetStatus(tmpPlayer->IsAlive());
msg.SetClass(tmpPlayer->getClass());
msg.SetCurrentHP(tmpPlayer->GetHealth());
msg.SetMaxHP(tmpPlayer->GetMaxHealth());
Powers powerType = tmpPlayer->getPowerType();
msg.SetMaxPower(tmpPlayer->GetMaxPower(powerType));
msg.SetCurrentPower(tmpPlayer->GetPower(powerType));
msg.SetPowerType(powerType);
msg.SetTeam(tmpID);
msg.SendPacket(player->GetGUID());
*/
}
return true;
}