本文整理汇总了C++中Battleground::AddPlayer方法的典型用法代码示例。如果您正苦于以下问题:C++ Battleground::AddPlayer方法的具体用法?C++ Battleground::AddPlayer怎么用?C++ Battleground::AddPlayer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Battleground
的用法示例。
在下文中一共展示了Battleground::AddPlayer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleBattlefieldPortOpcode
void WorldSession::HandleBattlefieldPortOpcode(WorldPacket &recv_data)
{
if(!_player->IsInWorld()) return;
CHECK_PACKET_SIZE(recv_data, 5);
sLog.outString("BATTLEGROUND: Recieved CMSG_BATTLEFIELD_PORT packet.");
uint16 mapinfo;
uint8 action;
uint16 unk;
uint32 Battlegroundtype;
recv_data >> unk >> Battlegroundtype >> mapinfo >> action;
if(action == 0)
{
// Leave queue
}
else
{
// if we are already in a BG
Battleground *lastbg = sBattlegroundMgr.GetBattleground(GetPlayer()->m_bgLastBattlegroundID);
if(lastbg)
lastbg->RemovePlayer(GetPlayer(), false, false, false);
// Enter battleground!
Battleground *bg = sBattlegroundMgr.GetBattleground(GetPlayer()->m_bgBattlegroundID);
if(!bg)
sLog.outError("BATTLEGROUND: Warning! Could not find battleground instance %d", GetPlayer()->m_bgBattlegroundID);
else
bg->AddPlayer(GetPlayer(), true, true);
}
}