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C++ Battleground::GetRatedType方法代码示例

本文整理汇总了C++中Battleground::GetRatedType方法的典型用法代码示例。如果您正苦于以下问题:C++ Battleground::GetRatedType方法的具体用法?C++ Battleground::GetRatedType怎么用?C++ Battleground::GetRatedType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Battleground的用法示例。


在下文中一共展示了Battleground::GetRatedType方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Execute

bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{
    Player* player = ObjectAccessor::FindPlayer(m_PlayerGuid);
    // player logged off (we should do nothing, he is correctly removed from queue in another procedure)
    if (!player)
        return true;

    Battleground* bg = sBattlegroundMgr->GetBattleground(m_BgInstanceGUID, m_BgTypeId);
    //if battleground ended and its instance deleted - do nothing
    if (!bg)
        return true;

    BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetRatedType());
    uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId);
    if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES)         // player is in queue or in battleground
    {
        // check if player is invited to this bg
        BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
        if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime))
        {
            WorldPacket data;
            //we must send remaining time in queue
            sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, player, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME - INVITATION_REMIND_TIME, player->GetBattlegroundQueueJoinTime(m_BgTypeId), m_RatedType);
            player->GetSession()->SendPacket(&data);
        }
    }
    return true;                                            //event will be deleted
}
开发者ID:Caydan,项目名称:mop548,代码行数:28,代码来源:BattlegroundQueue.cpp


注:本文中的Battleground::GetRatedType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。