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C++ BaseSprite::setScale方法代码示例

本文整理汇总了C++中BaseSprite::setScale方法的典型用法代码示例。如果您正苦于以下问题:C++ BaseSprite::setScale方法的具体用法?C++ BaseSprite::setScale怎么用?C++ BaseSprite::setScale使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BaseSprite的用法示例。


在下文中一共展示了BaseSprite::setScale方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: onEnter

void ZhuangbeiXilianOverOption::onEnter()
{
	CCSprite::onEnter();

	if (m_nLevel != -1)
	{
		BaseSprite *bgSpr = BaseSprite::create("zhuangbei_xiangxi_xilian_shuxing.png");
		addChild(bgSpr);

		this->setContentSize(bgSpr->getContentSize());
		BaseSprite *xingxingImg = BaseSprite::create(CCString::createWithFormat("gongming_anniu_%d.png",m_nLevel)->getCString());
		bgSpr->addChild(xingxingImg);
		xingxingImg->setPosition(ccp(40, bgSpr->getContentSize().height / 2));
		xingxingImg->setScale(0.58f);

		ZBAttr zb_attr;
		zb_attr.attr_type = m_nAtter_type_index;
		zb_attr.attr_value = m_nPercent;
		string attrStr = GetMoFaShuXing_ByZBAttr(zb_attr, true);
		CCLabelTTF *label = CCLabelTTF::create(attrStr.c_str(), fontStr_kaiti, 20);
		bgSpr->addChild(label);
		label->setColor(ccc3(255,255,255));
		label->setPosition(ccp(bgSpr->getContentSize().width / 2, bgSpr->getContentSize().height / 2));

		bgSpr->setPosition(ccp(bgSpr->getContentSize().width / 2,bgSpr->getContentSize().height / 2));

		if (m_bIsBiger)
		{
			CCSprite *spr = CCSprite::create("renxing_zhuangbeitisheng.png");
			spr->setPosition(ccp(230,this->getContentSize().height / 2));
			bgSpr->addChild(spr);
		}
		if (m_bIsFirst)
		{
			CCSprite *spr = CCSprite::create("zhuangbei_xiangxi_xilian_shuxing_xiaoguo.png");
			spr->setPosition(ccp(this->getContentSize().width / 2,this->getContentSize().height / 2));
			bgSpr->addChild(spr);

			float time = 0;
			float minTime = 0.5f;
			float maxTime = 1.2f;
			time = CCRANDOM_0_1()*(maxTime - minTime) + minTime;
			Blink(spr,time);
		}
	}
	else
	{
		BaseSprite *xingxingImg = BaseSprite::create("zhuangbei_xiangxi_xilian_shuxing_suoding.png");
		addChild(xingxingImg);
		xingxingImg->setPosition(ccp(xingxingImg->getContentSize().width / 2,xingxingImg->getContentSize().height / 2));
		this->setContentSize(xingxingImg->getContentSize());
	}
}
开发者ID:longguai,项目名称:game-DarkWar,代码行数:53,代码来源:ZhuangbeiXilianOverOption.cpp

示例2: CCSize

GetAwardLayer::GetAwardLayer(CCString info, vector<ItemInfo> items, vector<Flat_DuanzaoGroupZBInfo> equips)
{
	CCLayerColor::initWithColor(ccc4(0,0,0,255));


	CCSize visSize = CCDirector::sharedDirector()->getWinSize();
	mBoard = BaseSprite::create("shangpin_goumai_tishikuang.png");
	addChild(mBoard);
	mBoard->setPosition(ccp(visSize.width/2, visSize.height/2));

	//label 提示
	{
		CCLabelTTF* label = CCLabelTTF::create(info.getCString(), 
			fontStr_kaiti, 20, CCSize(425, 0), kCCTextAlignmentLeft);
		label->setColor(ccWHITE);
		mBoard->addChild(label, 1);
		if (items.size() == 0 && equips.size() == 0)
		{
			label->setAnchorPoint(ccp(0.5, 0.5));
			label->setPosition(ccp(mBoard->getContentSize().width/2, 222));
		}
		else
		{
			label->setAnchorPoint(ccp(0.5, 1));
			label->setPosition(ccp(mBoard->getContentSize().width/2, 326));
		}
	}

	//材料
	int label_size = 20;
	ccColor3B label_color = ccWHITE;

	int allNum = items.size() + equips.size();
	int posIdx = 0;
	for (int i=0; i < items.size(); ++i, ++posIdx)
	{
		BaseSprite* cailiaoImg = BaseSprite::create("daoju_kuang_bg.png");
		mBoard->addChild(cailiaoImg);

		int pos_x = mBoard->getContentSize().width/2;
		int delta = posIdx - allNum/2;
		if(allNum % 2 == 0) 
		{
			float del = delta + 0.5;
			pos_x += del * (cailiaoImg->getContentSize().width + 10);
		}
		else
		{
			pos_x += delta * (cailiaoImg->getContentSize().width + 10);
		}
		cailiaoImg->setPosition(ccp(pos_x, mBoard->getContentSize().height/2+24));
		//item img
		BaseSprite * itemImg = BaseSprite::create(
			ImageManager::getManager()->getItemFilename(items.at(i).type)); // .count .type
		cailiaoImg->addChild(itemImg);
		itemImg->setPosition(ccp(cailiaoImg->getContentSize().width/2, cailiaoImg->getContentSize().height/2));

		//数量
		char buf[20];
		sprintf(buf, "\nx%u", items.at(i).count);
		string temp = CS::getItemName(items.at(i).type);
		temp += buf;
		CCLabelTTF *labelShuliang = CCLabelTTF::create(temp.c_str(), fontStr_kaiti, label_size
			, CCSize(0,0), kCCTextAlignmentCenter);
		cailiaoImg->addChild(labelShuliang);
		labelShuliang->setPosition(ccp(cailiaoImg->getContentSize().width/2, -labelShuliang->getContentSize().height/2));
		labelShuliang->setColor(label_color);
	}	
	for (int i=0; i<equips.size(); ++i, ++posIdx)
	{
		BaseSprite* diwenImg = BaseSprite::create(
			ImageManager::getManager()->getImageData_DiWen_WithBianKuang(equips.at(i).zhuangbei_colour)); // .count .type
		mBoard->addChild(diwenImg);

		int pos_x = mBoard->getContentSize().width/2;
		int delta = posIdx - allNum/2;
		if(allNum % 2 == 0) 
		{
			float del = delta + 0.5;
			pos_x += del * (diwenImg->getContentSize().width + 10);
		}
		else
		{
			pos_x += delta * (diwenImg->getContentSize().width + 10);
		}
		diwenImg->setPosition(ccp(pos_x, mBoard->getContentSize().height/2+24));
		//equip pic
		string equipfile = equips.at(i).zhuangbei_pic;
		equipfile = "minute_" + equipfile + ".png";
		BaseSprite *s = BaseSprite::create(equipfile);
		diwenImg->addChild(s);
		s->setScale(0.23f);
		s->setPosition(ccp(diwenImg->getContentSize().width/2,diwenImg->getContentSize().height/2));

		//数量
		char buf[20];
		sprintf(buf, "\nx%d", 1);
		string temp = equips.at(i).zhuangbei_name;
		temp += buf;
		CCLabelTTF *labelShuliang = CCLabelTTF::create(temp.c_str(), fontStr_kaiti, label_size
//.........这里部分代码省略.........
开发者ID:longguai,项目名称:game-DarkWar,代码行数:101,代码来源:GetAwardLayer.cpp

示例3: getItemContentByIndex

BaseSprite* MainLayerZhuangBeiBaseBody::getItemContentByIndex(unsigned int index)
{
    BaseSprite* bg = BaseSprite::create("mianban_zhuangbei_xiangxi.png");

    CCString tempStr;

    CCPoint picPos = ccp(75.0f, bg->getContentSize().height/2);

    {
        ImageData diWenData = ImageManager::getManager()->getImageData_DiWen_List(
                                  mEquipmentVec[index]->getEquipColor(),
                                  false,
                                  mEquipmentVec[index]->isPartOfSuit(),
                                  mEquipmentVec[index]->haveZhuanke());
        BaseSprite* diWen = BaseSprite::create(diWenData.getCurrentImageFile());
        diWen->setScale(diWenData.scale);
        diWen->setPosition(picPos);
        bg->addChild(diWen,0,TAG_BaseBody_TABLE_ITEM_DiWen);

        {
            BaseSprite *sprite = ImageManager::getManager()->getSpriteOfZhuangbei(mEquipmentVec[index],true,true);
            //sprite->setScale(data.scale);
            sprite->setScale(0.43f);
            sprite->setPosition(picPos);
            bg->addChild(sprite,0,TAG_BaseBody_TABLE_ITEM_Image);
        }

        //封印
        if (mEquipmentVec[index]->isInFengYin())
        {
            BaseSprite *fyImg = BaseSprite::create("shenbing_fengyin_suo.png");
            bg->addChild(fyImg, 0, TAG_BaseBody_TABLE_FengYin_Img);
            fyImg->setPosition(diWen->getPosition());
            fyImg->setScale(diWen->getContentSize().width*diWen->getScale() / fyImg->getContentSize().width);
        }

    }

    // 添加图片识别区
    {
        ImageData selecedData = ImageManager::getManager()->getImageData_DiWen_Selected(
                                    mEquipmentVec[index]->getEquipColor(),
                                    false,//mEquipmentVec[index]->isShenBing(),
                                    mEquipmentVec[index]->isPartOfSuit());
        BaseSprite* menuItemSel = BaseSprite::create(selecedData.getCurrentImageFile());
        menuItemSel->setScale(selecedData.scale);
        CCSprite* menuRect = CCSprite::createWithTexture(menuItemSel->getTexture());
        menuRect->setScale(0.0f);

        FXScrollMenu *menu = FXScrollMenu::create(
                                 mTableView->getParent()->convertToWorldSpace(mTableView->getPosition()), mTableView->getViewSize());
        bg->addChild(menu, 0, TAG_BaseBody_MENU);
        menu->setPosition(ccp(0,0));
        CCMenuItemSprite* t = CCMenuItemSprite::create(menuRect,menuItemSel,this,SEL_MenuHandler(&MainLayerZhuangBeiBaseBody::itemImageClicked));
        menu->addChild(t, 0, index);
        t->setPosition(picPos);
    }

    float left_x_start = 160 - 4;
    //名称
    {
        CCLabelTTF* label;
        char str[64];
        if (mEquipmentVec[index]->getEquipData().qianghua_data.qianghua_count != 0)
        {
            sprintf(str, "%s", mEquipmentVec[index]->getName().c_str());
        }
        else
        {
            sprintf(str, "%s", mEquipmentVec[index]->getName().c_str());
        }

        label = LF::lable(bg,str,ccp(left_x_start,190),24,fontStr_kaiti);
        label->setTag(TAG_BaseBody_LABLE_NAME);
        ccColor3B color = ImageManager::getManager()->getShowColor(mEquipmentVec[index]->getEquipColor(),false,mEquipmentVec[index]->isPartOfSuit());
        label->setColor(color);
    }

    //类型
    {
        std::string typeStr =
            CS::getZhuangbeiTypeName(mEquipmentVec[index]->getType(), mEquipmentVec[index]->getEquipColor());

        CCLabelTTF* label;
        label = LF::lable(bg,typeStr,ccp(left_x_start,165),18,fontStr_kaiti);
        label->setTag(TAG_BaseBody_LABLE_TYPE);
        label->setColor(fonColor_CiYao);
    }

    //白字
    {
        CCLabelTTF* label_baizhi = NULL;
        bool hasBaiZhi = false;
        {
            float baizi = 0;
            switch(mEquipmentVec[index]->getType())
            {
            case ZhuangbeiType_DanshouJian:
            case ZhuangbeiType_ShuangshouBishou:
            case ZhuangbeiType_ShuangshouFu:
//.........这里部分代码省略.........
开发者ID:longguai,项目名称:game-DarkWar,代码行数:101,代码来源:MainLayerZhuangBeiBaseBody.cpp

示例4: clickShuoming

void ZhuangbeiXilianUI::clickShuoming(CCObject *obj)
{
	//弹框
	BaseSprite* dialog = BaseSprite::create("shangpin_goumai_tishikuang.png");
	dialog->setPosition(ccp(mWinSize.width/2, mWinSize.height/2));
	//确认 取消按键  
	CCMenu* menu = CCMenu::create();
	menu->setPosition(CCPointZero);
	{
		//返回
		CCMenuItemImage *fanhui = CCMenuItemImage::create(
			"shuxing_renwu_fanhui.png"
			, "shuxing_renwu_fanhui_select.png"
			, this, menu_selector(ZhuangbeiXilianUI::menuItemClicked_ShuoMingMenu));
		menu->addChild(fanhui, 1, 20);
		fanhui->setPosition(ccp(dialog->getContentSize().width/2,70));
	}
	//content
	{
		CCSize size = dialog->getContentSize();
		//title
		CCLabelTTF *titleLabel = CCLabelTTF::create(LFStrings::getValue("XilianTitle").c_str(), fontStr_kaiti, 20);
		titleLabel->setHorizontalAlignment(kCCTextAlignmentCenter);
		dialog->addChild(titleLabel);
		titleLabel->setAnchorPoint(ccp(0.5,1));
		titleLabel->setPosition(ccp(size.width/2, size.height-56));
		CCLabelTTF *shuoMingLabel = CCLabelTTF::create(LFStrings::getValue("XilianInfo").c_str(), fontStr_kaiti, 20 );
		
		shuoMingLabel->setHorizontalAlignment(kCCTextAlignmentRight);
		dialog->addChild(shuoMingLabel);
		shuoMingLabel->setColor(fonColor_PuTong);
		shuoMingLabel->setAnchorPoint(ccp(0.5,1));
		shuoMingLabel->setPosition(ccp(size.width/2, size.height-110));


		CCPoint pos = shuoMingLabel->getPosition();
		pos.x += shuoMingLabel->getContentSize().width / 2 - 45;
		pos.y += 5;

		int side_y = 20;
		for (int i = 0 ; i < 4 ; i ++)
		{
			BaseSprite *xingxingImg = BaseSprite::create(CCString::createWithFormat("gongming_anniu_%d.png",i + 1)->getCString());
			dialog->addChild(xingxingImg);

			CCPoint point;
			point.x = pos.x - xingxingImg->getContentSize().width / 2 * 0.38f;
			point.y = pos.y - i * side_y - xingxingImg->getContentSize().height / 2 * 0.38f;
			xingxingImg->setPosition(point);

			xingxingImg->setScale(0.38f);
		}
	}
	//
	{
		LFAlert* lfAlert = new LFAlert();
		lfAlert->setTag(Tag_Board_ShuoMing);
		lfAlert->setBaseContainer(dialog,menu);
		CCDirector::sharedDirector()->getRunningScene()->addChild(lfAlert,128, Tag_Board_ShuoMing);
		lfAlert->release();
	}
}
开发者ID:longguai,项目名称:game-DarkWar,代码行数:62,代码来源:ZhuangbeiXilianUI.cpp

示例5: getSpriteOfZhuangbei


//.........这里部分代码省略.........
		{
			BaseSprite* imageStar = NULL;
			if (i < qinghua.qianghua_count)
			{
				switch (qinghua.info_arr[i].level)
				{
				case 4:
				case QianghuaLevel_jin_special:
					imageStar = BaseSprite::create("gongjiang_qianghua_jieguo_jin.png");
					break;
				case 3:
					imageStar = BaseSprite::create("gongjiang_qianghua_jieguo_yin.png");
					break;
				case 2:
					imageStar = BaseSprite::create("gongjiang_qianghua_jieguo_tong.png");
					break;
				case 1:
					imageStar = BaseSprite::create("gongjiang_qianghua_jieguo_tie.png");
					break;
				default:
					CCLog("Error : %s --> qiangjhua_level = %d",__FUNCTION__,qinghua.info_arr[i].level);
					imageStar = BaseSprite::create("gongjiang_qianghua_jieguo_tie.png");
					CCAssert(false,"未知的level");
				}
			}
			else
			{
				imageStar = BaseSprite::create("gongjiang_qianghua_jieguo_kong.png");
			}


			sprite->addChild(imageStar);
			imageStar->setPosition(ccp(posX,posY));
			imageStar->setScale(scale);
			posX += temp->getContentSize().width * imageStar->getScaleX() - 8;
		}
	}

	if(holdNum == 1)
	{
		hole1 = BaseSprite::create("zhuangbei_kong.png");
		sprite->addChild(hole1);
		hole1->setPosition(ccp(sprite->getContentSize().width/2, sprite->getContentSize().height/2));
	}
	else if(holdNum == 2)
	{
		hole1 = BaseSprite::create("zhuangbei_kong.png");
		sprite->addChild(hole1);
		hole1->setPosition(ccp(sprite->getContentSize().width/2, sprite->getContentSize().height*3.3f/5));

		hole2 = BaseSprite::create("zhuangbei_kong.png");
		sprite->addChild(hole2);
		hole2->setPosition(ccp(sprite->getContentSize().width/2, sprite->getContentSize().height*1.7f/5));
	}
	else if(holdNum == 3)
	{
		hole1 = BaseSprite::create("zhuangbei_kong.png");
		sprite->addChild(hole1);
		hole1->setPosition(ccp(sprite->getContentSize().width/2, sprite->getContentSize().height*3.5f/5));

		hole2 = BaseSprite::create("zhuangbei_kong.png");
		sprite->addChild(hole2);
		hole2->setPosition(ccp(sprite->getContentSize().width/2, sprite->getContentSize().height* 1.0f/2.0f));

		hole3 = BaseSprite::create("zhuangbei_kong.png");
		sprite->addChild(hole3);
开发者ID:longguai,项目名称:game-DarkWar,代码行数:67,代码来源:ImageManager.cpp

示例6: displayXiangQing

void MailInfoListLayer::displayXiangQing(Flat_DuanzaoGroupZBInfo zbInfo)
{
	//this->disableAllTouchBegin();
	mCurTaoZhuang_Info = zbInfo;

	

	BaseSprite *board = BaseSprite::create("zhuangbei_xiangxi_mianban.png");
	
	/*BaseLayer *layer = new BaseLayer();
	layer->setContentSize(board->getContentSize());
	layer->setPosition(board->getPosition());
	layer->addChild(board);*/
	CCDirector::sharedDirector()->getRunningScene()->addChild(board,1030);

	//MainLayerBase::getCurrentMainBase()->getHeader()->setContent(BaseSprite::create());
	//MainLayerBase::getCurrentMainBase()->setContaintLayer(layer,false);
	//layer->release();
	refreshEquipBoard(board, zbInfo);
	board->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width/2, CCDirector::sharedDirector()->getWinSize().height/2 + 106));

	ListMenu *menu = ListMenu::create();
	board->addChild(menu, 10);
	menu->setPosition(CCPointZero);
	//	menu->setTouchPriority(-131);
	BaseSprite *norImg = BaseSprite::create("close.png");
	BaseSprite *selImg = BaseSprite::create("close_select.png");
	CCMenuItemSprite *item = CCMenuItemSprite::create(norImg, selImg, NULL, this, menu_selector(MailInfoListLayer::menuItemClicked_close));
	menu->addChild(item, 0);
	item->setPosition(ccp(board->getContentSize().width-44+12, board->getContentSize().height-36+2));
	//底纹
	ImageData diWenData = ImageManager::getManager()->getImageData_DiWen_XiangQing(
		zbInfo.zhuangbei_colour
		, false
		, SuitPool::getPool()->isSuit(zbInfo.zb_group_id));
	BaseSprite* diWen = BaseSprite::create(diWenData.getCurrentImageFile());
	diWen->setScale(0.7f);
	board->addChild(diWen);
	diWen->setPosition(ccp(123, 838-240+122));
	// 装备图片
	string equipfile = zbInfo.zhuangbei_pic;
	equipfile = "minute_" + equipfile + ".png";
	BaseSprite *s = BaseSprite::create(equipfile);
	diWen->addChild(s);
	s->setPosition(ccp(diWen->getContentSize().width/2,diWen->getContentSize().height/2));
	//套装按钮
	if(SuitPool::getPool()->isSuit(zbInfo.zb_group_id))
	{
		string norStr = "zhuangbei_xiangxi_mianban_anniu_taozhuang.png";
		string selStr = "zhuangbei_xiangxi_mianban_anniu_taozhuang_select.png";
		// 		if (ChuanqiPool::getPool()->isShenBing(mEquipVec.at(idx).zb_group_id))
		// 		{
		// 			norStr = "zhuangbei_xiangxi_mianban_anniu_taozhuang_shenbing.png";
		// 			selStr = "zhuangbei_xiangxi_mianban_anniu_taozhuang_shenbing_select.png";
		// 		}  
		CCMenuItemImage *taozhuangItem = CCMenuItemImage::create(
			norStr.c_str()
			, selStr.c_str()
			, this ,menu_selector(MailInfoListLayer::menuItemClicked_equipDetailMenu));
		menu->addChild(taozhuangItem, 0);
		taozhuangItem->setAnchorPoint(ccp(1, 0));
		taozhuangItem->setPosition(ccp(diWen->getPositionX()+diWen->getContentSize().width/2*diWen->getScaleX()
			, diWen->getPositionY()-diWen->getContentSize().height/2*diWen->getScaleY()));
		taozhuangItem->setEnabled(false);
	}
	m_dEquimentDialog = board;
	m_mDEquipmentMenu = menu;
}
开发者ID:longguai,项目名称:game-DarkWar,代码行数:68,代码来源:MailInfoListLayer.cpp

示例7: initBSandMagic

void SpriteSystem::initBSandMagic()
{
    //初始化人物
    struct _stHeroConf
    {
        float spScale[3];//缩放
        Point spPosStart[3];//起始位置
        Point spPosEnd[3];//结束位置
        bool  spFlip[3];//是否翻转,英雄翻转,敌人不翻转,面对面
        
        _stHeroConf()
        {
            spScale[0] = 1.5f; spScale[1] = 1.5f; spScale[2] = 1.5f;
            spFlip[0] = true; spFlip[1] = true; spFlip[2] = true;
            spPosStart[0] = PointS_1; spPosStart[1] = PointS_2; spPosStart[2] = PointS_3;
            spPosEnd[0] = PointE_1; spPosEnd[1] = PointE_2; spPosEnd[2] = PointE_3;
        }
    }_stHeroConf;
    
    struct _stEnemyConf
    {
        float spScale[3];//缩放
        Point spPosStart[3];//起始位置
        Point spPosEnd[3];//结束位置
        bool  spFlip[3];//是否翻转,英雄翻转,敌人不翻转,面对面
        
        _stEnemyConf()
        {
            spScale[0] = 1.5f; spScale[1] = 1.5f; spScale[2] = 1.5f;
            spFlip[0] = false; spFlip[1] = false; spFlip[2] = false;
            spPosStart[0] = PointS_4; spPosStart[1] = PointS_5; spPosStart[2] = PointS_6;
            spPosEnd[0] = PointE_4; spPosEnd[1] = PointE_5; spPosEnd[2] = PointE_6;
        }
    }_stEnemyConf;
    
    //初始化英雄和敌人
    for (unsigned int i = 0; i < 3; i++)
    {
        BaseSprite* hero = BaseSprite::create(m_bsConf[i]);
        hero->setScale(_stHeroConf.spScale[i]);
        hero->setPosition(_stHeroConf.spPosStart[i]);
        hero->setFlippedX(_stHeroConf.spFlip[i]);
        hero->startAction(SPRITESTATE_IDLE);
        hero->move(MoveType_To, _stHeroConf.spPosEnd[i], 4.5f);//执行完有回调
        addChild(hero,1);
        //加入向量
        m_vHeros.pushBack(hero);
        
        BaseSprite* enemy = BaseSprite::create(m_bsConf[i+3]);
        enemy->setScale(_stEnemyConf.spScale[i]);
        enemy->setPosition(_stEnemyConf.spPosStart[i]);
        enemy->setFlippedX(_stEnemyConf.spFlip[i]);
        enemy->startAction(SPRITESTATE_IDLE);
        enemy->move(MoveType_To, _stEnemyConf.spPosEnd[i], 4.5f);//执行完有回调
        addChild(enemy,1);
        //加入向量
        m_vEnemys.pushBack(enemy);
        
        Node* node = Node::create();
        Sprite* lifebg = Sprite::create(s_ptBg);//背景
        m_ptLifeTop[i] = ProgressTimer::create(Sprite::create(s_ptLife2));//进度条
        m_ptLifeTop[i]->setType(ProgressTimer::Type::BAR);//条形
        m_ptLifeTop[i]->setMidpoint(Point::ANCHOR_MIDDLE_LEFT);//(0,0.5)锚点为增长原点
        m_ptLifeTop[i]->setBarChangeRate(Point::ANCHOR_MIDDLE_RIGHT);//向(1,0.5)增长
        m_ptLifeTop[i]->setPercentage(100);
        
        node->setPosition(enemy->getContentSize().width/2,enemy->getContentSize().height*0.8);
        enemy->addChild(node);
        node->addChild(lifebg, 0);
        node->addChild(m_ptLifeTop[i], 1);
        node->setScale(0.8);
        
        //添加敌人生命值
    }
 
    setAttackTarget();//设置攻击目标
    
//    //初始化技能、远程攻击 --》不能这样,因为多个英雄释放同一种技能时,会重复addChild
//    for(int i = 0; i < 5; i++)
//    {
//        Magic* magic = Magic::create(m_magConf[i]);
//        m_vMagics.pushBack(magic);//这里会retain一下
//    }
    scheduleUpdate();
}
开发者ID:lcc47uk49,项目名称:DemonElimate,代码行数:85,代码来源:SpriteSystem.cpp


注:本文中的BaseSprite::setScale方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。