本文整理汇总了C++中BaseSprite::SetTexture方法的典型用法代码示例。如果您正苦于以下问题:C++ BaseSprite::SetTexture方法的具体用法?C++ BaseSprite::SetTexture怎么用?C++ BaseSprite::SetTexture使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BaseSprite
的用法示例。
在下文中一共展示了BaseSprite::SetTexture方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: assert
PointerList<BaseSprite*>* Spritesheet::ExtractSprites()
{
assert(this->ConfigFilePath != "");
assert(this->SpritesheetFilePath != "");
assert(this->Graphics != NULL);
PointerList<BaseSprite*>* spriteList = new PointerList<BaseSprite*>();
XmlReader configReader = XmlReader();
configReader.LoadFile(this->ConfigFilePath);
PointerList<XmlNode*>* nodes = configReader.FindNodes("sprite");
auto it = nodes->GetContainer()->begin();
while (it != nodes->GetContainer()->end())
{
XmlNode* node = (*it);
std::string spriteName = node->GetAttribute("n").AttributeValue;
int spriteSubTextureX = std::atoi(node->GetAttribute("x").AttributeValue);
int spriteSubTextureY = std::atoi(node->GetAttribute("y").AttributeValue);
int spriteSubTextureW = std::atoi(node->GetAttribute("w").AttributeValue);
int spriteSubTextureH = std::atoi(node->GetAttribute("h").AttributeValue);
FRectangle subRec = FRectangle(spriteSubTextureX, spriteSubTextureY, spriteSubTextureW, spriteSubTextureH);
BaseSprite* newSprite = Graphics->CreateSpriteInstance();
newSprite->Ident = spriteName;
BaseTexture* newSpriteTexture = spritesheetTexture->GetSubTexture(subRec);
newSprite->SetTexture(newSpriteTexture);
newSpriteTexture->TextureName = spriteName;
newSpriteTexture->TexturePath = this->SpritesheetFilePath;
spriteList->Add(newSprite);
it++;
}
nodes->Release();
delete(nodes);
return spriteList;
}