本文整理汇总了C++中AudioPlayer::setJavaAudioPlayerObj方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioPlayer::setJavaAudioPlayerObj方法的具体用法?C++ AudioPlayer::setJavaAudioPlayerObj怎么用?C++ AudioPlayer::setJavaAudioPlayerObj使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AudioPlayer
的用法示例。
在下文中一共展示了AudioPlayer::setJavaAudioPlayerObj方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getAudioId
/**
* Init OpenSL to then interact with a sound (play/stop/pause/resume/setVolume/setParams)
* Implementation of the init method in AudioPlayer.java
*/
JNIEXPORT bool JNICALL Java_com_prettysimple_audio_AudioPlayer_init(JNIEnv *env, jobject thiz, jstring path, jfloat volume, jboolean loop)
{
bool ret = false;
const int audioId = getAudioId(env, thiz); // try to recover the audioIde from the AudioPlayer.java object
if (audioId < 0) {
const char *pathC = env->GetStringUTFChars(path, nullptr);
AudioPlayer *player = AudioEngine::getInstance()->createPlayerWithPath(pathC, (float) volume, (bool) loop); // Can return nullptr if the audio engine or the assemanager is not init correctly
env->ReleaseStringUTFChars(path, pathC);
if (player != nullptr)
{
setAudioId(env, thiz, player->getPlayerId()); // Set the audioId member of java class AudioPlayer.java
player->setJavaAudioPlayerObj( thiz); // Store the jobject in GlobalRef to be able to easily set the audioId back when you stop a sound
ret = true;
}
}
return ret;
}