本文整理汇总了C++中AudioPlayer::initWithEngine方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioPlayer::initWithEngine方法的具体用法?C++ AudioPlayer::initWithEngine怎么用?C++ AudioPlayer::initWithEngine使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AudioPlayer
的用法示例。
在下文中一共展示了AudioPlayer::initWithEngine方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AudioPlayer
/**
* Factory to create *AudioPlayer and easily managed lifecycle of the objects
*/
AudioPlayer *AudioEngine::createPlayerWithPath(const std::string &fileFullPath, const float volume, const bool loop) noexcept
{
AudioPlayer *ret = nullptr;
if (initOpenSL() && _assetManager != nullptr)
{
ret = new AudioPlayer();
const bool init = ret->initWithEngine(_engineEngine, _outputMixObject, getAssetManager(), ++_audioIds, fileFullPath, volume, loop);
if (init)
{
std::lock_guard<std::mutex> lock(_playersMutex); // /!\ a thread (audioPlayerGc) in charge of deleting instances of AudioEngine is running
_players[_audioIds] = ret;
_condition.notify_one(); // to decrease cpu usage of the thread he can be in stasis
}
else
{ // If we are not able to create the AudioPlayer we clean the memory
delete ret;
ret = nullptr;
}
}
return ret;
}