本文整理汇总了C++中AudioPlayer::GetPitch方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioPlayer::GetPitch方法的具体用法?C++ AudioPlayer::GetPitch怎么用?C++ AudioPlayer::GetPitch使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AudioPlayer
的用法示例。
在下文中一共展示了AudioPlayer::GetPitch方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: on_m_AudioSourceTree_itemSelectionChanged
void GameObjectAudioSourceComponentWidget::on_m_AudioSourceTree_itemSelectionChanged()
{
if (!m_IsReady)
{
return;
}
AudioSourceGOC* audioSourceGOC = GetAudioSourceGOC();
if (audioSourceGOC == nullptr)
{
return;
}
m_GameObjectAudioSourceComponentWidgetQtUI.m_NameAudioSourceTextBox->setText(QString::fromStdWString(audioSourceGOC->GetName()));
m_GameObjectAudioSourceComponentWidgetQtUI.m_AudioAssetTextBox->setText(QString::fromStdWString(audioSourceGOC->GetAudioName()));
AudioPlayer* player = audioSourceGOC->GetAudioPlayer();
m_GameObjectAudioSourceComponentWidgetQtUI.m_VolumeSB->setValue((double)player->GetVolume());
m_GameObjectAudioSourceComponentWidgetQtUI.m_MinimumDistanceSB->setValue((double)player->GetMinDistance());
m_GameObjectAudioSourceComponentWidgetQtUI.m_PitchSB->setValue((double)player->GetPitch());
m_GameObjectAudioSourceComponentWidgetQtUI.m_AttenuationSB->setValue((double)player->GetAttenuation());
m_GameObjectAudioSourceComponentWidgetQtUI.m_Is3DCheckBox->setChecked(player->Is3D());
m_GameObjectAudioSourceComponentWidgetQtUI.m_LoopCheckBox->setChecked(player->IsLooped());
QString channelCount(std::to_string(player->GetChannelCount()).c_str());
m_GameObjectAudioSourceComponentWidgetQtUI.m_ChannelCountLabelText->setText(channelCount);
QString sampleRate(std::to_string(player->GetSampleRate()).c_str());
m_GameObjectAudioSourceComponentWidgetQtUI.m_SampleRateLabelText->setText(sampleRate);
QString duration(std::to_string(player->GetDuration()).c_str());
m_GameObjectAudioSourceComponentWidgetQtUI.m_DurationLabelText->setText(duration);
}