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C++ AudioPlayer::applyEffectsVolume方法代码示例

本文整理汇总了C++中AudioPlayer::applyEffectsVolume方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioPlayer::applyEffectsVolume方法的具体用法?C++ AudioPlayer::applyEffectsVolume怎么用?C++ AudioPlayer::applyEffectsVolume使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AudioPlayer的用法示例。


在下文中一共展示了AudioPlayer::applyEffectsVolume方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: preloadEffect

unsigned int OpenSLEngine::preloadEffect(const char * filename)
{
	unsigned int nID = _Hash(filename);
	// if already exists
	EffectList::iterator p = sharedList().find(nID);
	if (p != sharedList().end())
	{
		return nID;
	}

	AudioPlayer* player = new AudioPlayer();
	if (!initAudioPlayer(player, filename))
	{
		free(player);
		return FILE_NOT_FOUND;
	}
	
    // set the new player's volume as others'
    player->applyEffectsVolume(_effectVolume);

	vector<AudioPlayer*>* vec = new vector<AudioPlayer*>;
	vec->push_back(player);
	sharedList().insert(Effect(nID, vec));
	return nID;
}
开发者ID:0x0c,项目名称:cocos2d-x,代码行数:25,代码来源:OpenSLEngine.cpp

示例2: recreatePlayer

bool OpenSLEngine::recreatePlayer(const char* filename)
{
	unsigned int effectID = _Hash(filename);
	EffectList::iterator p = sharedList().find(effectID);
	vector<AudioPlayer*>* vec = p->second;
	AudioPlayer* newPlayer = new AudioPlayer();
	if (!initAudioPlayer(newPlayer, filename))
	{
		LOGD("failed to recreate");
		return false;
	}
	vec->push_back(newPlayer);

	// set callback
	SLresult result;
	CallbackContext* context = new CallbackContext();
	context->vec = vec;
	context->player = newPlayer;
	result = (*(newPlayer->fdPlayerPlay))->RegisterCallback(newPlayer->fdPlayerPlay, PlayOverEvent, (void*)context);
	assert(SL_RESULT_SUCCESS == result);

	result = (*(newPlayer->fdPlayerPlay))->SetCallbackEventsMask(newPlayer->fdPlayerPlay, SL_PLAYEVENT_HEADATEND);
	assert(SL_RESULT_SUCCESS == result);

	// set volume 
    newPlayer->applyEffectsVolume(_effectVolume);
	setSingleEffectState(newPlayer, SL_PLAYSTATE_STOPPED);
	setSingleEffectState(newPlayer, SL_PLAYSTATE_PLAYING);

	// LOGD("vec count is %d of effectID %d", vec->size(), effectID);
	return true;
}
开发者ID:0x0c,项目名称:cocos2d-x,代码行数:32,代码来源:OpenSLEngine.cpp

示例3: setEffectsVolume

void OpenSLEngine::setEffectsVolume(float volume)
{
	assert(volume <= 1.0f && volume >= 0.0f);
    _effectVolume = volume;

	EffectList::iterator p;
	AudioPlayer * player;
	for (p = sharedList().begin() ; p != sharedList().end() ; ++ p)
	{
		vector<AudioPlayer*>* vec = p->second;
		for (vector<AudioPlayer*>::iterator iter = vec->begin() ; iter != vec->end() ; ++ iter)
		{
			player = *iter;
            player->applyEffectsVolume(_effectVolume);
		}
	}
}
开发者ID:0x0c,项目名称:cocos2d-x,代码行数:17,代码来源:OpenSLEngine.cpp


注:本文中的AudioPlayer::applyEffectsVolume方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。