本文整理汇总了C++中AudioPlayer::_finishCallback方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioPlayer::_finishCallback方法的具体用法?C++ AudioPlayer::_finishCallback怎么用?C++ AudioPlayer::_finishCallback使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AudioPlayer
的用法示例。
在下文中一共展示了AudioPlayer::_finishCallback方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: update
void AudioEngineImpl::update(float dt)
{
AudioPlayer* player = nullptr;
auto itend = _audioPlayers.end();
for (auto iter = _audioPlayers.begin(); iter != itend; )
{
player = &(iter->second);
if (player->_delayTimeToRemove > 0.f)
{
player->_delayTimeToRemove -= dt;
if (player->_delayTimeToRemove < 0.f)
{
iter = _audioPlayers.erase(iter);
continue;
}
}
else if (player->_playOver)
{
if (player->_finishCallback)
player->_finishCallback(player->_audioID, *AudioEngine::_audioIDInfoMap[player->_audioID].filePath);
AudioEngine::remove(player->_audioID);
iter = _audioPlayers.erase(iter);
continue;
}
++iter;
}
if(_audioPlayers.empty()) {
_lazyInitLoop = true;
auto scheduler = Director::getInstance()->getScheduler();
scheduler->unschedule(schedule_selector(AudioEngineImpl::update), this);
}
}