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C++ AudioPlayer::getPlayerId方法代码示例

本文整理汇总了C++中AudioPlayer::getPlayerId方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioPlayer::getPlayerId方法的具体用法?C++ AudioPlayer::getPlayerId怎么用?C++ AudioPlayer::getPlayerId使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AudioPlayer的用法示例。


在下文中一共展示了AudioPlayer::getPlayerId方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: audioPlayerTest

void AudioEngine::audioPlayerTest(const int sleep) noexcept
{
    int audioId = -1;
    bool leftPlaying = false;
    AudioPlayer *sound = nullptr;
    std::string soundPath = "";

    while (!_stopGc)
    {
        if (audioId != -1)
        {
            std::lock_guard<std::mutex> lock(_playersMutex);
            const auto &it = _players.find(audioId);
            if (it != _players.end())
            {
                it->second->stop();
                audioId = -1;
            }
        }

        if (!leftPlaying)
        {
            soundPath = "cse_dialog1.ogg";
        }
        else
        {
            soundPath = "cse_dialog2.ogg";
        }

        leftPlaying = !leftPlaying;

        sound = createPlayerWithPath(soundPath, 1.f, true);
        if (sound != nullptr)
        {
            sound->play();
            audioId = sound->getPlayerId();
        }
        std::this_thread::yield();
        std::this_thread::sleep_for(std::chrono::milliseconds(sleep));
    }
}
开发者ID:Wizermil,项目名称:opensl-jni,代码行数:41,代码来源:AudioEngine.cpp

示例2: getAudioId

    /**
     * Init OpenSL to then interact with a sound (play/stop/pause/resume/setVolume/setParams)
     * Implementation of the init method in AudioPlayer.java
     */
    JNIEXPORT bool JNICALL Java_com_prettysimple_audio_AudioPlayer_init(JNIEnv *env, jobject thiz, jstring path, jfloat volume, jboolean loop)
    {
        bool ret = false;

        const int audioId = getAudioId(env, thiz); // try to recover the audioIde from the AudioPlayer.java object

        if (audioId < 0) {
            const char *pathC = env->GetStringUTFChars(path, nullptr);
            AudioPlayer *player = AudioEngine::getInstance()->createPlayerWithPath(pathC, (float) volume, (bool) loop); // Can return nullptr if the audio engine or the assemanager is not init correctly
            env->ReleaseStringUTFChars(path, pathC);

            if (player != nullptr)
            {
                setAudioId(env, thiz, player->getPlayerId()); // Set the audioId member of java class AudioPlayer.java
                player->setJavaAudioPlayerObj( thiz); // Store the jobject in GlobalRef to be able to easily set the audioId back when you stop a sound

                ret = true;
            }
        }
        return ret;
    }
开发者ID:Wizermil,项目名称:opensl-jni,代码行数:25,代码来源:AudioEngine.cpp


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