本文整理汇总了C++中AAIController::IsPendingKillPending方法的典型用法代码示例。如果您正苦于以下问题:C++ AAIController::IsPendingKillPending方法的具体用法?C++ AAIController::IsPendingKillPending怎么用?C++ AAIController::IsPendingKillPending使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AAIController
的用法示例。
在下文中一共展示了AAIController::IsPendingKillPending方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CollectBehaviorTreeData
void UGameplayDebuggingComponent::CollectBehaviorTreeData()
{
#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
if (!ShouldReplicateData(EAIDebugDrawDataView::BehaviorTree))
{
return;
}
BrainComponentName = TEXT("");
BrainComponentString = TEXT("");
APawn* MyPawn = Cast<APawn>(GetSelectedActor());
AAIController* MyController = Cast<AAIController>(MyPawn->Controller);
if (MyController != NULL && MyController->BrainComponent != NULL && MyController->IsPendingKillPending() == false)
{
BrainComponentName = MyController->BrainComponent != NULL ? MyController->BrainComponent->GetName() : TEXT("");
BrainComponentString = MyController->BrainComponent != NULL ? MyController->BrainComponent->GetDebugInfoString() : TEXT("");
BlackboardString = MyController->BrainComponent->GetBlackboardComponent() ? MyController->BrainComponent->GetBlackboardComponent()->GetDebugInfoString(EBlackboardDescription::KeyWithValue) : TEXT("");
if (World && World->GetNetMode() != NM_Standalone)
{
TArray<uint8> UncompressedBuffer;
FMemoryWriter ArWriter(UncompressedBuffer);
ArWriter << BlackboardString;
const int32 HeaderSize = sizeof(int32);
BlackboardRepData.Init(0, HeaderSize + FMath::TruncToInt(1.1f * UncompressedBuffer.Num()));
const int32 UncompressedSize = UncompressedBuffer.Num();
int32 CompressedSize = BlackboardRepData.Num() - HeaderSize;
uint8* DestBuffer = BlackboardRepData.GetData();
FMemory::Memcpy(DestBuffer, &UncompressedSize, HeaderSize);
DestBuffer += HeaderSize;
FCompression::CompressMemory((ECompressionFlags)(COMPRESS_ZLIB | COMPRESS_BiasMemory),
(void*)DestBuffer, CompressedSize, (void*)UncompressedBuffer.GetData(), UncompressedSize);
BlackboardRepData.SetNum(CompressedSize + HeaderSize, false);
}
}
#endif //!(UE_BUILD_SHIPPING || UE_BUILD_TEST)
}