本文整理汇总了C++中AAIController::GetFocusActor方法的典型用法代码示例。如果您正苦于以下问题:C++ AAIController::GetFocusActor方法的具体用法?C++ AAIController::GetFocusActor怎么用?C++ AAIController::GetFocusActor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AAIController
的用法示例。
在下文中一共展示了AAIController::GetFocusActor方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnCeaseRelevant
void UBTService_DefaultFocus::OnCeaseRelevant(UBehaviorTreeComponent* OwnerComp, uint8* NodeMemory)
{
check(OwnerComp);
Super::OnCeaseRelevant(OwnerComp, NodeMemory);
FBTFocusMemory* MyMemory = (FBTFocusMemory*)NodeMemory;
check(MyMemory);
AAIController* OwnerController = OwnerComp->GetAIOwner();
if (OwnerController != NULL)
{
bool bClearFocus = false;
if (MyMemory->bActorSet)
{
bClearFocus = (MyMemory->FocusActorSet == OwnerController->GetFocusActor(EAIFocusPriority::Default));
}
else
{
bClearFocus = (MyMemory->FocusLocationSet == OwnerController->GetFocalPoint(EAIFocusPriority::Default));
}
if (bClearFocus)
{
OwnerController->ClearFocus(EAIFocusPriority::Default);
}
}
}