本文整理汇总了C++中AAIController::FindPath方法的典型用法代码示例。如果您正苦于以下问题:C++ AAIController::FindPath方法的具体用法?C++ AAIController::FindPath怎么用?C++ AAIController::FindPath使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AAIController
的用法示例。
在下文中一共展示了AAIController::FindPath方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CreateMoveToProxyObject
class UKismetAIAsyncTaskProxy* UKismetAIHelperLibrary::CreateMoveToProxyObject(class UObject* WorldContextObject, APawn* Pawn, FVector Destination, AActor* TargetActor, float AcceptanceRadius, bool bStopOnOverlap)
{
check(WorldContextObject);
if (!Pawn)
{
return NULL;
}
UKismetAIAsyncTaskProxy* MyObj = NULL;
AAIController* AIController = Cast<AAIController>(Pawn->GetController());
if (AIController)
{
MyObj = NewObject<UKismetAIAsyncTaskProxy>();
FNavPathSharedPtr Path = TargetActor ? AIController->FindPath(TargetActor, true) : AIController->FindPath(Destination, true);
if (Path.IsValid())
{
MyObj->AIController = AIController;
MyObj->AIController->ReceiveMoveCompleted.AddDynamic(MyObj, &UKismetAIAsyncTaskProxy::OnMoveCompleted);
MyObj->MoveRequestId = MyObj->AIController->RequestMove(Path, TargetActor, AcceptanceRadius, bStopOnOverlap);
}
else
{
UWorld* World = GEngine->GetWorldFromContextObject( WorldContextObject );
World->GetTimerManager().SetTimer(MyObj, &UKismetAIAsyncTaskProxy::OnNoPath, 0.1, false);
}
}
return MyObj;
}