本文整理匯總了Java中net.minecraft.world.World.isBlockTickPending方法的典型用法代碼示例。如果您正苦於以下問題:Java World.isBlockTickPending方法的具體用法?Java World.isBlockTickPending怎麽用?Java World.isBlockTickPending使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.world.World
的用法示例。
在下文中一共展示了World.isBlockTickPending方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: updateState
import net.minecraft.world.World; //導入方法依賴的package包/類
protected void updateState(World worldIn, BlockPos pos, IBlockState state)
{
if (!this.isLocked(worldIn, pos, state))
{
boolean flag = this.shouldBePowered(worldIn, pos, state);
if ((this.isRepeaterPowered && !flag || !this.isRepeaterPowered && flag) && !worldIn.isBlockTickPending(pos, this))
{
int i = -1;
if (this.isFacingTowardsRepeater(worldIn, pos, state))
{
i = -3;
}
else if (this.isRepeaterPowered)
{
i = -2;
}
worldIn.updateBlockTick(pos, this, this.getDelay(state), i);
}
}
}
示例2: updateState
import net.minecraft.world.World; //導入方法依賴的package包/類
protected void updateState(World worldIn, BlockPos pos, IBlockState state)
{
if (!worldIn.isBlockTickPending(pos, this))
{
int i = this.calculateOutput(worldIn, pos, state);
TileEntity tileentity = worldIn.getTileEntity(pos);
int j = tileentity instanceof TileEntityComparator ? ((TileEntityComparator)tileentity).getOutputSignal() : 0;
if (i != j || this.isPowered(state) != this.shouldBePowered(worldIn, pos, state))
{
if (this.isFacingTowardsRepeater(worldIn, pos, state))
{
worldIn.updateBlockTick(pos, this, 2, -1);
}
else
{
worldIn.updateBlockTick(pos, this, 2, 0);
}
}
}
}
示例3: updateState
import net.minecraft.world.World; //導入方法依賴的package包/類
protected void updateState(World worldIn, BlockPos pos, IBlockState state)
{
if (!this.isLocked(worldIn, pos, state))
{
boolean flag = this.shouldBePowered(worldIn, pos, state);
if (this.isRepeaterPowered != flag && !worldIn.isBlockTickPending(pos, this))
{
int i = -1;
if (this.isFacingTowardsRepeater(worldIn, pos, state))
{
i = -3;
}
else if (this.isRepeaterPowered)
{
i = -2;
}
worldIn.updateBlockTick(pos, this, this.getDelay(state), i);
}
}
}