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Java World.getSkylightSubtracted方法代碼示例

本文整理匯總了Java中net.minecraft.world.World.getSkylightSubtracted方法的典型用法代碼示例。如果您正苦於以下問題:Java World.getSkylightSubtracted方法的具體用法?Java World.getSkylightSubtracted怎麽用?Java World.getSkylightSubtracted使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.world.World的用法示例。


在下文中一共展示了World.getSkylightSubtracted方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: updatePower

import net.minecraft.world.World; //導入方法依賴的package包/類
public void updatePower(World worldIn, BlockPos pos)
{
    if (!worldIn.provider.getHasNoSky())
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
        float f = worldIn.getCelestialAngleRadians(1.0F);
        float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
        f = f + (f1 - f) * 0.2F;
        i = Math.round((float)i * MathHelper.cos(f));
        i = MathHelper.clamp_int(i, 0, 15);

        if (this.inverted)
        {
            i = 15 - i;
        }

        if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
        {
            worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
        }
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:24,代碼來源:BlockDaylightDetector.java

示例2: updatePower

import net.minecraft.world.World; //導入方法依賴的package包/類
public int updatePower(World worldIn, BlockPos pos) {
    if (worldIn.provider.hasSkyLight()) {
        int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
        float f = worldIn.getCelestialAngleRadians(1.0F);
        float f1 = f < (float) Math.PI ? 0.0F : (float) Math.PI * 2F;
        f = f + (f1 - f) * 0.2F;
        i = Math.round(i * MathHelper.cos(f));
        i = MathHelper.clamp(i, 0, 15);
        return i;
    }
    return 0;
}
 
開發者ID:TeamPneumatic,項目名稱:pnc-repressurized,代碼行數:13,代碼來源:WorldDayLightSensor.java

示例3: updatePower

import net.minecraft.world.World; //導入方法依賴的package包/類
public void updatePower(World worldIn, BlockPos pos)
{
    if (worldIn.provider.func_191066_m())
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
        float f = worldIn.getCelestialAngleRadians(1.0F);

        if (this.inverted)
        {
            i = 15 - i;
        }

        if (i > 0 && !this.inverted)
        {
            float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
            f = f + (f1 - f) * 0.2F;
            i = Math.round((float)i * MathHelper.cos(f));
        }

        i = MathHelper.clamp(i, 0, 15);

        if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
        {
            worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
        }
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:29,代碼來源:BlockDaylightDetector.java

示例4: updatePower

import net.minecraft.world.World; //導入方法依賴的package包/類
public void updatePower(World worldIn, BlockPos pos)
{
    if (!worldIn.provider.getHasNoSky())
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
        float f = worldIn.getCelestialAngleRadians(1.0F);

        if (this.inverted)
        {
            i = 15 - i;
        }

        if (i > 0 && !this.inverted)
        {
            float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
            f = f + (f1 - f) * 0.2F;
            i = Math.round((float)i * MathHelper.cos(f));
        }

        i = MathHelper.clamp_int(i, 0, 15);

        if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
        {
            worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
        }
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:29,代碼來源:BlockDaylightDetector.java


注:本文中的net.minecraft.world.World.getSkylightSubtracted方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。