本文整理匯總了Java中net.minecraft.world.World.getSkylightSubtracted方法的典型用法代碼示例。如果您正苦於以下問題:Java World.getSkylightSubtracted方法的具體用法?Java World.getSkylightSubtracted怎麽用?Java World.getSkylightSubtracted使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.world.World
的用法示例。
在下文中一共展示了World.getSkylightSubtracted方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: updatePower
import net.minecraft.world.World; //導入方法依賴的package包/類
public void updatePower(World worldIn, BlockPos pos)
{
if (!worldIn.provider.getHasNoSky())
{
IBlockState iblockstate = worldIn.getBlockState(pos);
int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
float f = worldIn.getCelestialAngleRadians(1.0F);
float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
f = f + (f1 - f) * 0.2F;
i = Math.round((float)i * MathHelper.cos(f));
i = MathHelper.clamp_int(i, 0, 15);
if (this.inverted)
{
i = 15 - i;
}
if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
{
worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
}
}
}
示例2: updatePower
import net.minecraft.world.World; //導入方法依賴的package包/類
public int updatePower(World worldIn, BlockPos pos) {
if (worldIn.provider.hasSkyLight()) {
int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
float f = worldIn.getCelestialAngleRadians(1.0F);
float f1 = f < (float) Math.PI ? 0.0F : (float) Math.PI * 2F;
f = f + (f1 - f) * 0.2F;
i = Math.round(i * MathHelper.cos(f));
i = MathHelper.clamp(i, 0, 15);
return i;
}
return 0;
}
示例3: updatePower
import net.minecraft.world.World; //導入方法依賴的package包/類
public void updatePower(World worldIn, BlockPos pos)
{
if (worldIn.provider.func_191066_m())
{
IBlockState iblockstate = worldIn.getBlockState(pos);
int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
float f = worldIn.getCelestialAngleRadians(1.0F);
if (this.inverted)
{
i = 15 - i;
}
if (i > 0 && !this.inverted)
{
float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
f = f + (f1 - f) * 0.2F;
i = Math.round((float)i * MathHelper.cos(f));
}
i = MathHelper.clamp(i, 0, 15);
if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
{
worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
}
}
}
示例4: updatePower
import net.minecraft.world.World; //導入方法依賴的package包/類
public void updatePower(World worldIn, BlockPos pos)
{
if (!worldIn.provider.getHasNoSky())
{
IBlockState iblockstate = worldIn.getBlockState(pos);
int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
float f = worldIn.getCelestialAngleRadians(1.0F);
if (this.inverted)
{
i = 15 - i;
}
if (i > 0 && !this.inverted)
{
float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
f = f + (f1 - f) * 0.2F;
i = Math.round((float)i * MathHelper.cos(f));
}
i = MathHelper.clamp_int(i, 0, 15);
if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
{
worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
}
}
}