本文整理匯總了Java中net.minecraft.world.World.func_147447_a方法的典型用法代碼示例。如果您正苦於以下問題:Java World.func_147447_a方法的具體用法?Java World.func_147447_a怎麽用?Java World.func_147447_a使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.world.World
的用法示例。
在下文中一共展示了World.func_147447_a方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: getMovingObjectPositionFromPlayer
import net.minecraft.world.World; //導入方法依賴的package包/類
public static MovingObjectPosition getMovingObjectPositionFromPlayer(World world, EntityPlayer player, double targetingDistance)
{
float f = 1.0F;
float f1 = player.prevRotationPitch + (player.rotationPitch - player.prevRotationPitch) * f;
float f2 = player.prevRotationYaw + (player.rotationYaw - player.prevRotationYaw) * f;
double playerX = player.prevPosX + (player.posX - player.prevPosX) * f;
double playerY = player.prevPosY + (player.posY - player.prevPosY) * f + (world.isRemote ? player.getEyeHeight() - player.getDefaultEyeHeight() : player.getEyeHeight()); // isRemote check to revert changes to ray trace position due to adding the eye height clientside and player yOffset differences
double playerZ = player.prevPosZ + (player.posZ - player.prevPosZ) * f;
Vec3 vecPlayer = Vec3.createVectorHelper(playerX, playerY, playerZ);
float f3 = MathHelper.cos(-f2 * 0.017453292F - (float)Math.PI);
float f4 = MathHelper.sin(-f2 * 0.017453292F - (float)Math.PI);
float f5 = -MathHelper.cos(-f1 * 0.017453292F);
float f6 = MathHelper.sin(-f1 * 0.017453292F);
float f7 = f4 * f5;
float f8 = f3 * f5;
double maxDistance = targetingDistance;
Vec3 vecTarget = vecPlayer.addVector(f7 * maxDistance, f6 * maxDistance, f8 * maxDistance);
return world.func_147447_a(vecPlayer, vecTarget, false, false, true); // false, true, false
}