本文整理匯總了C#中OpenSim.Region.Framework.Scenes.Scene.SendInventoryUpdate方法的典型用法代碼示例。如果您正苦於以下問題:C# Scene.SendInventoryUpdate方法的具體用法?C# Scene.SendInventoryUpdate怎麽用?C# Scene.SendInventoryUpdate使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類OpenSim.Region.Framework.Scenes.Scene
的用法示例。
在下文中一共展示了Scene.SendInventoryUpdate方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: MoveInventory
public UUID MoveInventory(Scene scene,UUID destID, string category, SceneObjectPart host, List<UUID> items)
{
InventoryFolderBase StoreFolder = new InventoryFolderBase();
List<InventoryFolderBase> m_invbase = new List<InventoryFolderBase> ();
m_invbase = inventoryService.GetInventorySkeleton (destID);
foreach (InventoryFolderBase current in m_invbase) {
if (current.Name.ToString () == "Web Store Items") {
StoreFolder = current;
}
}
UUID newFolderID = UUID.Random();
InventoryFolderBase newFolder = new InventoryFolderBase(newFolderID, category, destID, -1, StoreFolder.ID, StoreFolder.Version);
inventoryService.AddFolder(newFolder);
foreach (UUID itemID in items)
{
InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(scene,destID, host, itemID);
if (agentItem != null)
{
agentItem.Folder = newFolderID;
scene.AddInventoryItem(agentItem);
}
}
ScenePresence avatar = null;
if (scene.TryGetScenePresence(destID, out avatar))
{
scene.SendInventoryUpdate(avatar.ControllingClient, StoreFolder, true, false);
scene.SendInventoryUpdate(avatar.ControllingClient, newFolder, false, true);
}
return newFolderID;
}