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C# Texture2D.ThrowIfNull方法代碼示例

本文整理匯總了C#中Microsoft.Xna.Framework.Graphics.Texture2D.ThrowIfNull方法的典型用法代碼示例。如果您正苦於以下問題:C# Texture2D.ThrowIfNull方法的具體用法?C# Texture2D.ThrowIfNull怎麽用?C# Texture2D.ThrowIfNull使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Microsoft.Xna.Framework.Graphics.Texture2D的用法示例。


在下文中一共展示了Texture2D.ThrowIfNull方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: WindowTexture

        public WindowTexture(Texture2D texture, int spriteWidth, int spriteHeight)
        {
            texture.ThrowIfNull("texture");

            _texture = texture;
            _spriteWidth = spriteWidth;
            _spriteHeight = spriteHeight;
            _padding = new Padding(spriteWidth, spriteHeight);
            _borderTopLeftRectangle = new Rectangle(0, 0, spriteWidth, spriteHeight);
            _borderTopRectangle = new Rectangle(spriteWidth, 0, spriteWidth, spriteHeight);
            _borderTopRightRectangle = new Rectangle(spriteWidth * 2, 0, spriteWidth, spriteHeight);
            _borderRightRectangle = new Rectangle(spriteWidth * 2, spriteHeight, spriteWidth, spriteHeight);
            _borderBottomRightRectangle = new Rectangle(spriteWidth * 2, spriteHeight * 2, spriteWidth, spriteHeight);
            _borderBottomRectangle = new Rectangle(spriteWidth, spriteHeight * 2, spriteWidth, spriteHeight);
            _borderBottomLeftRectangle = new Rectangle(0, spriteHeight * 2, spriteWidth, spriteHeight);
            _borderTextureLeftRectangle = new Rectangle(0, spriteHeight, spriteWidth, spriteHeight);
            _backgroundTopLeftRectangle = new Rectangle(0, spriteHeight * 3, spriteWidth, spriteHeight);
            _backgroundTopRectangle = new Rectangle(spriteWidth, spriteHeight * 3, spriteWidth, spriteHeight);
            _backgroundTopRightRectangle = new Rectangle(spriteWidth * 2, spriteHeight * 3, spriteWidth, spriteHeight);
            _backgroundRightRectangle = new Rectangle(spriteWidth * 2, spriteHeight + (spriteHeight * 3), spriteWidth, spriteHeight);
            _backgroundBottomRightRectangle = new Rectangle(spriteWidth * 2, (spriteHeight * 2) + (spriteHeight * 3), spriteWidth, spriteHeight);
            _backgroundBottomRectangle = new Rectangle(spriteWidth, (spriteHeight * 2) + (spriteHeight * 3), spriteWidth, spriteHeight);
            _backgroundBottomLeftRectangle = new Rectangle(0, (spriteHeight * 2) + (spriteHeight * 3), spriteWidth, spriteHeight);
            _backgroundLeftRectangle = new Rectangle(0, spriteHeight + (spriteHeight * 3), spriteWidth, spriteHeight);
            _backgroundCenterRectangle = new Rectangle(spriteWidth, spriteHeight + (spriteHeight * 3), spriteWidth, spriteHeight);
            _upArrowRectangle = new Rectangle(spriteWidth * 3, 0, spriteWidth, spriteHeight);
            _downArrowRectangle = new Rectangle(spriteWidth * 3, spriteHeight, spriteWidth, spriteHeight);
        }
開發者ID:tj-miller,項目名稱:TextAdventure,代碼行數:28,代碼來源:WindowTexture.cs


注:本文中的Microsoft.Xna.Framework.Graphics.Texture2D.ThrowIfNull方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。