本文整理匯總了C#中Microsoft.Xna.Framework.Graphics.Texture2D.GetHashCode方法的典型用法代碼示例。如果您正苦於以下問題:C# Texture2D.GetHashCode方法的具體用法?C# Texture2D.GetHashCode怎麽用?C# Texture2D.GetHashCode使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Microsoft.Xna.Framework.Graphics.Texture2D
的用法示例。
在下文中一共展示了Texture2D.GetHashCode方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Fireball
public Fireball(Texture2D[] textures, Vector2 position, Vector2 direction, FireballConfig config = null)
: this(position, direction, config)
{
Random = new Random((int) (textures.GetHashCode() + position.GetHashCode() + direction.GetHashCode() + DateTime.Now.Ticks));
_one = new Emitter(textures);
_two = new Emitter(textures);
_three = new Emitter(textures);
_smokeOne = new Emitter(textures);
_smokeTwo = new Emitter(textures);
}
示例2: GenerateTexture
protected override bool GenerateTexture(ref IntPtr texture_handle, byte* source, LibRocketNet.Vector2i source_dimensions)
{
var tex = new Texture2D(GraphicsDevice, source_dimensions.X, source_dimensions.Y, false, SurfaceFormat.Color);
int length = 4 * (int)source_dimensions.X * (int)source_dimensions.Y;
var data = new byte[length];
//MemCopy((IntPtr)source, data, length);
Marshal.Copy((IntPtr)source, data, 0, length);
tex.SetData(data);
texture_handle = (IntPtr)tex.GetHashCode();
_textures[texture_handle] = tex;
tex.Tag = LibRocketTextureTag;
return true;
}
示例3: CreateTexture
private static IntPtr CreateTexture(
IntPtr bytes,
int width,
int height
)
{
texture = new Texture2D(
GraphicsDevice,
width,
height,
false,
SurfaceFormat.Color
);
byte[] pixels = new byte[width * height * 4];
Marshal.Copy(bytes, pixels, 0, pixels.Length);
texture.SetData(pixels);
return new IntPtr(texture.GetHashCode());
}