本文整理匯總了C#中Microsoft.Xna.Framework.Graphics.Texture2D.?.Dispose方法的典型用法代碼示例。如果您正苦於以下問題:C# Texture2D.?.Dispose方法的具體用法?C# Texture2D.?.Dispose怎麽用?C# Texture2D.?.Dispose使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Microsoft.Xna.Framework.Graphics.Texture2D
的用法示例。
在下文中一共展示了Texture2D.?.Dispose方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: OnLoad
/// <inheritdoc/>
protected override void OnLoad()
{
Texture2D?.Dispose();
Texture2D = null;
_monoGameContent?.Dispose();
_monoGameContent = null;
// TODO: Asynchronously load textures.
string fileName = Uri.LocalPath;
string extension = Path.GetExtension(fileName);
bool isXnb = string.Compare(extension, ".XNB", StringComparison.OrdinalIgnoreCase) == 0;
if (isXnb)
{
try
{
string directoryName = Path.GetDirectoryName(fileName);
_monoGameContent = _monoGameService.LoadXnb(directoryName, fileName, cacheResult: false);
Texture2D = (Texture2D)_monoGameContent.Asset;
}
catch
{
Texture2D?.Dispose();
Texture2D = null;
_monoGameContent?.Dispose();
_monoGameContent = null;
throw;
}
}
else
{
Texture2D = TextureHelper.LoadTexture(_graphicsService, Uri.LocalPath);
}
UpdateProperties();
}