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C# Texture2D.GetUV方法代碼示例

本文整理匯總了C#中Microsoft.Xna.Framework.Graphics.Texture2D.GetUV方法的典型用法代碼示例。如果您正苦於以下問題:C# Texture2D.GetUV方法的具體用法?C# Texture2D.GetUV怎麽用?C# Texture2D.GetUV使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Microsoft.Xna.Framework.Graphics.Texture2D的用法示例。


在下文中一共展示了Texture2D.GetUV方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Draw

        public void Draw(Texture2D texture, ref Matrix transform, FloatRect? sourceRectangle = null, Color? color=null, Vector3? normal = null)
        {
            Vertex3CTN vtx;
            vtx.Color = color ?? Color.White;
            vtx.Normal = normal ?? Vector3.Forward;
            FloatRect texRect = sourceRectangle ?? new FloatRect(texture.Bounds);

            Vector2 texCoordLT = texture.GetUV(texRect.Left, texRect.Top);
            Vector2 texCoordBR = texture.GetUV(texRect.Right, texRect.Bottom);

            vtx.Position = Vector3.Zero;
            vtx.TextureCoords = texCoordLT;
            _quadVertices[0] = vtx;
            vtx.Position = new Vector3(0, texRect.Height, 0);
            vtx.TextureCoords = new Vector2(texCoordLT.X, texCoordBR.Y);
            _quadVertices[1] = vtx;
            vtx.Position = new Vector3(texRect.Width, 0, 0);
            vtx.TextureCoords = new Vector2(texCoordBR.X, texCoordLT.Y);
            _quadVertices[2] = vtx;
            vtx.Position = new Vector3(texRect.Width, texRect.Height, 0);
            vtx.TextureCoords = texCoordBR;
            _quadVertices[3] = vtx;

            DrawVertices(texture, _quadVertices, _quadIndices, ref transform);
        }
開發者ID:raycrasher,項目名稱:Fell-Sky,代碼行數:25,代碼來源:FastSpriteBatch.cs


注:本文中的Microsoft.Xna.Framework.Graphics.Texture2D.GetUV方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。