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C# Character.SendMessage方法代碼示例

本文整理匯總了C#中Character.SendMessage方法的典型用法代碼示例。如果您正苦於以下問題:C# Character.SendMessage方法的具體用法?C# Character.SendMessage怎麽用?C# Character.SendMessage使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Character的用法示例。


在下文中一共展示了Character.SendMessage方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: normalHit

    public void normalHit(Character attacker, int damage, Character damagedC)
    {
        totalEffectControl.On_Effect(damagedC.transform, "hit_Effect");

        attacker.SendMessage ("AttackTest");

        damagedC.mHP -= damage;

        if (damagedC.mHP > 0) {
            damagedC.SendMessage("DamagedTest", damage);
            //Debug.Log("Damage = "+damage);
        }

        if (damagedC.mHP <= 0) {
            damagedC.SendMessage("DeadTest");
        }
    }
開發者ID:makiable,項目名稱:NonstopRPG_New_2,代碼行數:17,代碼來源:Skill_normal_Attack.cs

示例2: Activate

 public virtual void Activate(Character c, object context=null)
 {
     activeCharacter = c;
     c.SendMessage(
         "Activate",
         context,
         SendMessageOptions.RequireReceiver
     );
     map.BroadcastMessage(
         "ActivatedCharacter",
         c,
         SendMessageOptions.DontRequireReceiver
     );
 }
開發者ID:JoeOsborn,項目名稱:SRPGCK,代碼行數:14,代碼來源:Scheduler.cs

示例3: Consume

    public override void Consume(Character consumingCharacter)
    {
        int heal = 0;
        switch (healType) {
            case HealType.Constant:
                heal = healAmount;
                break;

            case HealType.Percentage:
                heal = healAmount * consumingCharacter.maxHealth;
                break;
        }
        consumingCharacter.SendMessage ("OnTakeDamage", (new Damage (-heal, Vector3.zero, null, Vector3.zero, 0.0f)));
        base.Consume (consumingCharacter);
    }
開發者ID:Lomztein,項目名稱:Microsquad,代碼行數:15,代碼來源:HealthKit.cs

示例4: Deactivate

 public virtual void Deactivate(Character c=null, object context=null)
 {
     if(c == null) { c = activeCharacter; }
     if(activeCharacter == c) {
         c.SendMessage("Deactivate", context, SendMessageOptions.RequireReceiver);
         map.BroadcastMessage(
             "DeactivatedCharacter",
             c,
             SendMessageOptions.DontRequireReceiver
         );
         activeCharacter = null;
         pendingDeactivationSkill = null;
         pendingDeactivationCharacter = null;
     }
 }
開發者ID:JoeOsborn,項目名稱:SRPGCK,代碼行數:15,代碼來源:Scheduler.cs


注:本文中的Character.SendMessage方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。