本文整理匯總了C#中Character.IsWearingHeavyArmor方法的典型用法代碼示例。如果您正苦於以下問題:C# Character.IsWearingHeavyArmor方法的具體用法?C# Character.IsWearingHeavyArmor怎麽用?C# Character.IsWearingHeavyArmor使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Character
的用法示例。
在下文中一共展示了Character.IsWearingHeavyArmor方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: AddModifiers
/// <summary>
/// Add modifiers.
/// </summary>
/// <param name="stage">
/// The stage during character update this is called.
/// </param>
/// <param name="addModifier">
/// Add modifiers by calling this method.
/// </param>
/// <param name="character">
/// The character to add modifiers for.
/// </param>
protected override void AddModifiers(CharacterUpdateStage stage, Action<Modifier> addModifier, Character character)
{
base.AddModifiers(stage, addModifier, character);
addModifier(new Modifier(this, character[ScoreType.Stealth], 4));
addModifier(new Modifier(this, character[ScoreType.Reflex], 2));
if (!character.IsWearingHeavyArmor())
{
addModifier(new Modifier(this, character[ScoreType.Speed], 1));
}
}
示例2: AddModifiers
/// <summary>
/// Add modifiers.
/// </summary>
/// <param name="stage">
/// The stage during character update this is called.
/// </param>
/// <param name="addModifier">
/// Add modifiers by calling this method.
/// </param>
/// <param name="character">
/// The character to add modifiers for.
/// </param>
protected override void AddModifiers(CharacterUpdateStage stage, Action<Modifier> addModifier, Character character)
{
base.AddModifiers(stage, addModifier, character);
addModifier(new Modifier(this, character[ScoreType.Athletics], 4));
addModifier(new Modifier(this, character[ScoreType.Fortitude], 2));
if (character.IsWearingHeavyArmor())
{
addModifier(new Modifier(this, character[ScoreType.Speed], 1));
}
}
示例3: AddModifiers
/// <summary>
/// Add modifiers based on this score's current value(s).
/// </summary>
/// <param name="stage">
/// The stage during character update this is called.
/// </param>
/// <param name="addModifier">
/// Add modifiers by calling this method.
/// </param>
/// <param name="character">
/// The character to add modifiers for.
/// </param>
protected override void AddModifiers(CharacterUpdateStage stage, Action<Modifier> addModifier, Character character)
{
// Add to Armor Class
if (!character.IsWearingHeavyArmor())
{
base.AddModifiers(stage, addModifier, character);
}
else
{
// Add half the character's level.
addModifier(new Modifier(character[ScoreType.Level], this,
character[ScoreType.Level].Total));
}
}