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C# Character.GetType方法代碼示例

本文整理匯總了C#中Character.GetType方法的典型用法代碼示例。如果您正苦於以下問題:C# Character.GetType方法的具體用法?C# Character.GetType怎麽用?C# Character.GetType使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Character的用法示例。


在下文中一共展示了Character.GetType方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: ModifyActionList

        public virtual void ModifyActionList(Character character, ConsideredActions alreadyConsidered, IList<string> log)
        {
            if (BaseDueDate != null && BaseDueDate == 0)
            {
                return;
            }
            IEnumerable<IBook> readableBooks = character.ReadableBooks;
            foreach (Ability ability in _abilities)
            {
                // Handle Reading
                CharacterAbilityBase charAbility = character.GetAbility(ability);
                var topicalBooks = readableBooks.Where(b => b.Topic == ability);
                HandleReading(character, alreadyConsidered, topicalBooks);

                // Handle Practice
                if (!MagicArts.IsArt(ability))
                {
                    HandlePractice(character, alreadyConsidered, log, ability);
                }
                else if (character.GetType() == typeof(Magus))
                {
                    Magus mage = (Magus)character;
                    HandleVisUse(mage, charAbility, alreadyConsidered, log);
                }

                // TODO: Learning By Training
                // TODO: Learning by Teaching
            }
        }
開發者ID:ndilday,項目名稱:wizard-monks,代碼行數:29,代碼來源:GoalHelpers.cs

示例2: SensingProcess

        protected override bool SensingProcess(Character sensor, Atom sensed, int CD)
        {
            var res = Dice.Throws(20)
                        + sensor.Stats[StatsType.Mental].ModifierOfStat()
                        + sensor.TempModifiers.GetBonus<int>(TemporaryModifier.ModFor.SpotPerception,
                                                                (a, b) => a + b); ;

            var isSensed = res >= CD;

            var sensorType = sensor.GetType();
            var pgType = typeof(Pg);
            var sensedType = sensed.GetType();

            if (isSensed)
            {
                if (typeof(HiddenAtom).IsAssignableFrom(sensedType))
                {
                    var _sensed = (HiddenAtom)sensed;
                    if (_sensed.Hidden)
                    {
                        _sensed.NotifyIndividuation();
                    }
                }
                else
                {
                    if (sensorType == pgType || sensorType.IsSubclassOf(pgType))
                    {
                        var msg = "Noises in the area...";
                        sensor.NotifyListeners(msg);
                    }
                }
            }

            return isSensed;
        }
開發者ID:Fux90,項目名稱:GodsWill_ASCIIRPG,代碼行數:35,代碼來源:SpotPerception.cs

示例3: startBehaviour

	public void startBehaviour(Character caster, RangedSkill skill){
		this.caster = caster;
		this.skill = skill;

		damageType = skill.damageType;
		damage = skill.damage;
		casterType = caster.GetType ();
	}
開發者ID:marouen-lamiri,項目名稱:Second-Soul,代碼行數:8,代碼來源:ParticleBehavior.cs

示例4: SatisfyPrerequisites

 public bool SatisfyPrerequisites(Character character)
 {
     // TO BE TESTED
     bool satisfied = true;
     if (typeof(Pg).IsAssignableFrom(character.GetType()))
     {
         satisfied &= character.CurrentLevel >= MinimumLevel;
     }
     satisfied &= character.Stats >= MinimumStats;
     return satisfied;
 }
開發者ID:Fux90,項目名稱:GodsWill_ASCIIRPG,代碼行數:11,代碼來源:Prerequisite.cs

示例5: SensingProcess

        protected override bool SensingProcess(Character sensor, Atom sensed, int CD)
        {
            var res = Dice.Throws(20) 
                        + sensor.Stats[StatsType.Mental].ModifierOfStat() 
                        + sensor.TempModifiers.GetBonus<int>(  TemporaryModifier.ModFor.ListenPerception,
                                                                (a, b) => a + b); ;

            var isSensed = res >= CD;

            var sensorType = sensor.GetType();
            var pgType = typeof(Pg);

            if (isSensed 
                && (    sensorType == pgType
                        || sensorType.IsSubclassOf(pgType)))
            {
                var msg = "Noises in the area...";
                sensor.NotifyListeners(msg);
            }

            return isSensed;
        }
開發者ID:Fux90,項目名稱:GodsWill_ASCIIRPG,代碼行數:22,代碼來源:ListenPerception.cs

示例6: AssignCharacter

    public void AssignCharacter(Character newChar)
    {
        assignedCharacter = newChar;
        //CAUTION - Enemy char graphics do not have this button in their prefab, so trying to call this on a non-merc char graphic
        //will result in an exception
        if (newChar.GetType() == typeof(PartyMember))
        {
            portrait.GetComponent<Button>().onClick.AddListener(
                () => InventoryScreenHandler.mainISHandler.ToggleSelectedMember(assignedCharacter as PartyMember));
        }

        nameText.text = newChar.GetName();
        healthText.text = newChar.GetHealth().ToString();
        portrait.sprite = newChar.GetPortrait();

        SetStartStamina();
        SetStartAmmo();
        SetStartArmor();
        //currentCharacterDeck = assignedCharacter.GetCombatDeck();
    }
開發者ID:bitterpark,項目名稱:unassumingrepo,代碼行數:20,代碼來源:CharacterGraphic.cs


注:本文中的Character.GetType方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。