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TypeScript actions.updateModalWidgetParams方法代码示例

本文整理汇总了TypeScript中common/actions.actions.updateModalWidgetParams方法的典型用法代码示例。如果您正苦于以下问题:TypeScript actions.updateModalWidgetParams方法的具体用法?TypeScript actions.updateModalWidgetParams怎么用?TypeScript actions.updateModalWidgetParams使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在common/actions.actions的用法示例。


在下文中一共展示了actions.updateModalWidgetParams方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: async

          async ({ name, status, progress, eta, bps }) => {
            if (!prereqsModal) {
              return;
            }

            let state = {
              ...prereqsStateParams.tasks[name],
              status,
              progress,
              eta,
              bps,
            };

            let tasks = {
              ...prereqsStateParams.tasks,
              [name]: state,
            };

            prereqsStateParams = { ...prereqsStateParams, tasks };

            store.dispatch(
              actions.updateModalWidgetParams(
                modalWidgets.prereqsState.update({
                  id: prereqsModal.id,
                  widgetParams: prereqsStateParams,
                })
              )
            );
          }
开发者ID:HorrerGames,项目名称:itch,代码行数:29,代码来源:perform-launch.ts

示例2:

 const update = () => {
   store.dispatch(
     actions.updateModalWidgetParams(
       modalWidgets.scanInstallLocations.update({
         id: modalId,
         widgetParams,
       })
     )
   );
 };
开发者ID:HorrerGames,项目名称:itch,代码行数:10,代码来源:scan-install-locations.ts

示例3: async

  watcher.on(actions.manageGame, async (store, action) => {
    const { game } = action.payload;

    const { caves } = await call(messages.FetchCavesByGameID, {
      gameId: game.id,
    });

    const widgetParams = {
      game,
      caves,
      allUploads: [],
      loadingUploads: true,
    };

    const openModal = actions.openModal(
      modalWidgets.manageGame.make({
        window: "root",
        title: game.title,
        message: "",
        buttons: [
          {
            label: ["prompt.action.close"],
            className: "secondary",
          },
        ],
        widgetParams,
      })
    );
    store.dispatch(openModal);
    const modalId = openModal.payload.id;

    try {
      try {
        const { uploads } = await call(messages.GameFindUploads, { game });
        widgetParams.allUploads = uploads;
      } catch (e) {
        console.log(`Could not fetch compatible uploads: ${e.stack}`);
      }
    } catch (e) {
      logger.warn(`could not list uploads: ${e.message}`);
    } finally {
      widgetParams.loadingUploads = false;

      store.dispatch(
        actions.updateModalWidgetParams(
          modalWidgets.manageGame.update({
            id: modalId,
            widgetParams,
          })
        )
      );
    }
  });
开发者ID:HorrerGames,项目名称:itch,代码行数:53,代码来源:manage-game.ts


注:本文中的common/actions.actions.updateModalWidgetParams方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。