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TypeScript actions.closeModal方法代码示例

本文整理汇总了TypeScript中common/actions.actions.closeModal方法的典型用法代码示例。如果您正苦于以下问题:TypeScript actions.closeModal方法的具体用法?TypeScript actions.closeModal怎么用?TypeScript actions.closeModal使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在common/actions.actions的用法示例。


在下文中一共展示了actions.closeModal方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: async

  watcher.on(actions.relaunchRequest, async (store, action) => {
    const rs = store.getState();
    const pkg = rs.broth.packages[rs.system.appName];
    if (pkg.stage !== "need-restart") {
      return;
    }
    const version = pkg.availableVersion;
    const restart = t(rs.i18n, ["prompt.self_update_ready.action.restart"]);

    store.dispatch(
      actions.openModal(
        modals.naked.make({
          wind: "root",
          title: ["prompt.self_update.title", { version }],
          message: ["prompt.self_update_ready.message", { restart }],
          buttons: [
            {
              label: ["prompt.self_update_ready.action.restart"],
              action: actions.relaunch({}),
            },
            {
              label: ["prompt.self_update_ready.action.snooze"],
              action: actions.closeModal({ wind: "root" }),
            },
          ],
          widgetParams: null,
        })
      )
    );
  });
开发者ID:itchio,项目名称:itch,代码行数:30,代码来源:self-update.ts

示例2: async

  watcher.on(actions.commandBack, async (store, action) => {
    const { window } = action.payload;
    const modals = store.getState().windows[window].modals;
    const [modal] = modals;

    if (modal) {
      store.dispatch(actions.closeModal({ window }));
    }
  });
开发者ID:HorrerGames,项目名称:itch,代码行数:9,代码来源:triggers.ts

示例3: closePrereqsModal

  function closePrereqsModal() {
    if (!prereqsModal) {
      return;
    }

    store.dispatch(
      actions.closeModal({
        window: "root",
        id: prereqsModal.id,
      })
    );
    prereqsModal = null;
  }
开发者ID:HorrerGames,项目名称:itch,代码行数:13,代码来源:perform-launch.ts

示例4: async


//.........这里部分代码省略.........
    const openModal = actions.openModal(
      modalWidgets.scanInstallLocations.make({
        window: "root",
        title: ["preferences.scan_install_locations.title"],
        message: "",
        buttons: [
          {
            label: ["prompt.action.close"],
            className: "secondary",
          },
        ],
        widgetParams,
        unclosable: true,
      })
    );
    store.dispatch(openModal);
    const modalId = openModal.payload.id;

    const update = () => {
      store.dispatch(
        actions.updateModalWidgetParams(
          modalWidgets.scanInstallLocations.update({
            id: modalId,
            widgetParams,
          })
        )
      );
    };

    try {
      const importRes = await call(
        messages.InstallLocationsScan,
        {},
        client => {
          client.onNotification(messages.Progress, async ({ params }) => {
            // TODO: relay ETA too?
            widgetParams.progress = params.progress;
            update();
          });

          client.onNotification(
            messages.InstallLocationsScanYield,
            async ({ params }) => {
              names.push(params.game.title);
              widgetParams.game = params.game;
              update();
            }
          );

          client.onRequest(
            messages.InstallLocationsScanConfirmImport,
            async ({ params }) => {
              const res = await promisedModal(
                store,
                modalWidgets.naked.make({
                  window: "root",
                  title: ["preferences.scan_install_locations.confirm_import"],
                  message: ["preferences.scan_install_locations.message"],
                  detail: names.map(n => `  * ${n}`).join("\n") + "\n",
                  widgetParams: null,
                  buttons: [
                    {
                      label: [
                        "preferences.scan_install_locations.import_items",
                        { numItems: params.numItems },
                      ],
                      icon: "install",
                      action: actions.modalResponse({}),
                    },
                    "cancel",
                  ],
                })
              );
              return { confirm: !!res };
            }
          );
        }
      );

      if (importRes.numFoundItems == 0) {
        store.dispatch(
          actions.statusMessage({
            message: ["preferences.scan_install_locations.no_items_found"],
          })
        );
      } else if (importRes.numImportedItems > 0) {
        store.dispatch(actions.newItemsImported({}));
        store.dispatch(
          actions.statusMessage({
            message: [
              "preferences.scan_install_locations.items_imported",
              { numImportedItems: importRes.numImportedItems },
            ],
          })
        );
      }
    } finally {
      store.dispatch(actions.closeModal({ window: "root", id: modalId }));
    }
  });
开发者ID:HorrerGames,项目名称:itch,代码行数:101,代码来源:scan-install-locations.ts


注:本文中的common/actions.actions.closeModal方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。