本文整理汇总了TypeScript中common/actions.actions.queueLaunch方法的典型用法代码示例。如果您正苦于以下问题:TypeScript actions.queueLaunch方法的具体用法?TypeScript actions.queueLaunch怎么用?TypeScript actions.queueLaunch使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类common/actions.actions
的用法示例。
在下文中一共展示了actions.queueLaunch方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: async
watcher.on(actions.queueGame, async (store, action) => {
const { game, caveId } = action.payload;
let caves: Cave[];
if (caveId) {
const { cave } = await mcall(messages.FetchCave, { caveId });
if (cave) {
caves = [cave];
}
} else {
caves = (await mcall(messages.FetchCaves, {
filters: { gameId: game.id },
})).items;
}
if (isEmpty(caves)) {
logger.info(
`No cave for ${game.title} (#${game.id}), attempting install`
);
await queueInstall(store, game);
return;
}
logger.info(
`Have ${caves.length} caves for game ${game.title} (#${game.id})`
);
if (caves.length === 1) {
const cave = caves[0];
store.dispatch(actions.queueLaunch({ cave }));
return;
}
store.dispatch(
actions.openModal(
modals.naked.make({
wind: "root",
title: ["prompt.launch.title", { title: game.title }],
message: ["prompt.launch.message"],
bigButtons: map(caves, cave => {
return {
...makeUploadButton(cave.upload),
action: actions.queueLaunch({ cave }),
};
}),
buttons: ["cancel"],
widgetParams: null,
})
)
);
});
示例2: map
bigButtons: map(caves, cave => {
return {
...makeUploadButton(cave.upload),
action: actions.queueLaunch({ cave }),
};
}),