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TypeScript actions.processUrlArguments方法代码示例

本文整理汇总了TypeScript中common/actions.actions.processUrlArguments方法的典型用法代码示例。如果您正苦于以下问题:TypeScript actions.processUrlArguments方法的具体用法?TypeScript actions.processUrlArguments怎么用?TypeScript actions.processUrlArguments使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在common/actions.actions的用法示例。


在下文中一共展示了actions.processUrlArguments方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1:

 const shouldQuit = app.makeSingleInstance((argv, cwd) => {
   // we only get inside this callback when another instance
   // is launched - so this executes in the context of the main instance
   store.dispatch(
     actions.processUrlArguments({
       args: argv,
     })
   );
   store.dispatch(actions.focusWind({ wind: "root" }));
 });
开发者ID:itchio,项目名称:itch,代码行数:10,代码来源:main.ts

示例2: function

  let onReady = () => {
    if (!env.integrationTests) {
      const shouldQuit = app.makeSingleInstance((argv, cwd) => {
        // we only get inside this callback when another instance
        // is launched - so this executes in the context of the main instance
        store.dispatch(
          actions.processUrlArguments({
            args: argv,
          })
        );
        store.dispatch(actions.focusWind({ wind: "root" }));
      });
      if (shouldQuit) {
        app.exit(0);
        return;
      }
    }

    store.dispatch(
      actions.processUrlArguments({
        args: process.argv,
      })
    );

    globalShortcut.register("Control+Alt+Backspace", function() {
      store.dispatch(actions.forceCloseLastGame({}));
    });

    // Emitted when the application is activated. Various actions can trigger
    // this event, such as launching the application for the first time,
    // attempting to re-launch the application when it's already running, or
    // clicking on the application's dock or taskbar icon.
    app.on("activate", () => {
      store.dispatch(actions.focusWind({ wind: "root" }));
    });

    app.on("before-quit", e => {
      e.preventDefault();
      store.dispatch(actions.quit({}));
    });

    store.dispatch(actions.preboot({}));

    setInterval(() => {
      try {
        store.dispatch(actions.tick({}));
      } catch (e) {
        mainLogger.error(`While dispatching tick: ${e.stack}`);
      }
    }, 1 * 1000 /* every second */);
  };
开发者ID:itchio,项目名称:itch,代码行数:51,代码来源:main.ts

示例3: function

  let onReady = () => {
    if (!env.integrationTests) {
      const shouldQuit = app.makeSingleInstance((argv, cwd) => {
        // we only get inside this callback when another instance
        // is launched - so this executes in the context of the main instance
        store.dispatch(
          actions.processUrlArguments({
            args: argv,
          })
        );
        store.dispatch(actions.focusWindow({ window: "root" }));
      });

      if (shouldQuit) {
        app.exit(0);
        return;
      }
    }

    store.dispatch(
      actions.processUrlArguments({
        args: process.argv,
      })
    );

    globalShortcut.register("Control+Alt+Backspace", function() {
      store.dispatch(actions.forceCloseLastGame({}));
    });

    if (rt) {
      rt.end();
    }

    store.dispatch(actions.preboot({}));

    setInterval(() => {
      try {
        store.dispatch(actions.tick({}));
      } catch (e) {
        logger.error(`While dispatching tick: ${e.stack}`);
      }
    }, 1 * 1000 /* every second */);
  };
开发者ID:HorrerGames,项目名称:itch,代码行数:43,代码来源:metal.ts


注:本文中的common/actions.actions.processUrlArguments方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。