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TypeScript actions.statusMessage方法代码示例

本文整理汇总了TypeScript中common/actions.actions.statusMessage方法的典型用法代码示例。如果您正苦于以下问题:TypeScript actions.statusMessage方法的具体用法?TypeScript actions.statusMessage怎么用?TypeScript actions.statusMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在common/actions.actions的用法示例。


在下文中一共展示了actions.statusMessage方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: dispatchUpdateNotification

function dispatchUpdateNotification(
  store: Store,
  cave: Cave,
  result: CheckUpdateResult
) {
  if (!result) {
    return;
  }

  if (!isEmpty(result.warnings)) {
    store.dispatch(
      actions.statusMessage({
        message: [
          "status.game_update.check_failed",
          { err: result.warnings[0] },
        ],
      })
    );
    return;
  }

  if (isEmpty(result.updates)) {
    store.dispatch(
      actions.statusMessage({
        message: ["status.game_update.not_found", { title: cave.game.title }],
      })
    );
  } else {
    store.dispatch(
      actions.statusMessage({
        message: ["status.game_update.found", { title: cave.game.title }],
      })
    );
  }
}
开发者ID:itchio,项目名称:itch,代码行数:35,代码来源:updater.ts

示例2: async

 onCancel: async () => {
   store.dispatch(
     actions.statusMessage({
       message: `Install for ${game.title} cancelled!`,
     })
   );
 },
开发者ID:HorrerGames,项目名称:itch,代码行数:7,代码来源:queue-game.ts

示例3: async

 onCancel: async () => {
   store.dispatch(
     actions.statusMessage({
       message: ["status.installing_game.cancelled", { title: game.title }],
     })
   );
 },
开发者ID:itchio,项目名称:itch,代码行数:7,代码来源:queue-game.ts

示例4: async

 watcher.on(actions.copyToClipboard, async (store, action) => {
   const text: string = action.payload.text;
   clipboard.writeText(text);
   store.dispatch(
     actions.statusMessage({
       message: ["status.copied_to_clipboard"],
     })
   );
 });
开发者ID:HorrerGames,项目名称:itch,代码行数:9,代码来源:clipboard.ts

示例5: async

  watcher.on(actions.clearBrowsingData, async (store, action) => {
    const promises: Promise<any>[] = [];

    const userId = store.getState().profile.credentials.me.id;

    const partition = partitionForUser(String(userId));
    const ourSession = session.fromPartition(partition, { cache: true });

    logger.debug(`asked to clear browsing data`);

    if (action.payload.cache) {
      logger.debug(`clearing cache for ${partition}`);
      promises.push(
        new ItchPromise((resolve, reject) => {
          ourSession.clearCache(resolve);
        })
      );
    }

    if (action.payload.cookies) {
      logger.debug(`clearing cookies for ${partition}`);
      promises.push(
        new ItchPromise((resolve, reject) => {
          ourSession.clearStorageData(
            {
              storages: ["cookies"],
              // for all origins
              origin: null,
              // look chromium just clear everything thanks
              quotas: ["temporary", "persistent", "syncable"],
            },
            resolve
          );
        })
      );
    }

    await Promise.all(promises);

    store.dispatch(
      actions.statusMessage({
        message: ["prompt.clear_browsing_data.notification"],
      })
    );
  });
开发者ID:HorrerGames,项目名称:itch,代码行数:45,代码来源:preferences.ts

示例6: call

 (async () => {
   try {
     let navigated = false;
     await call(messages.FetchGame, { gameId }, async client => {
       client.onNotification(messages.FetchGameYield, ({ params }) => {
         if (navigated) {
           return;
         }
         navigated = true;
         const { game } = params;
         store.dispatch(
           actions.navigateToGame({ game, window: "root" })
         );
       });
     });
   } catch (e) {
     store.dispatch(
       actions.statusMessage({ message: `Game ${gameId} not found` })
     );
   }
 })().catch(e => {
开发者ID:HorrerGames,项目名称:itch,代码行数:21,代码来源:url.ts

示例7: async

  watcher.on(actions.scanInstallLocations, async (store, action) => {
    let names: string[] = [];
    let widgetParams: IScanInstallLocationsParams = {
      progress: 0.00001,
      game: null,
    };

    const openModal = actions.openModal(
      modalWidgets.scanInstallLocations.make({
        window: "root",
        title: ["preferences.scan_install_locations.title"],
        message: "",
        buttons: [
          {
            label: ["prompt.action.close"],
            className: "secondary",
          },
        ],
        widgetParams,
        unclosable: true,
      })
    );
    store.dispatch(openModal);
    const modalId = openModal.payload.id;

    const update = () => {
      store.dispatch(
        actions.updateModalWidgetParams(
          modalWidgets.scanInstallLocations.update({
            id: modalId,
            widgetParams,
          })
        )
      );
    };

    try {
      const importRes = await call(
        messages.InstallLocationsScan,
        {},
        client => {
          client.onNotification(messages.Progress, async ({ params }) => {
            // TODO: relay ETA too?
            widgetParams.progress = params.progress;
            update();
          });

          client.onNotification(
            messages.InstallLocationsScanYield,
            async ({ params }) => {
              names.push(params.game.title);
              widgetParams.game = params.game;
              update();
            }
          );

          client.onRequest(
            messages.InstallLocationsScanConfirmImport,
            async ({ params }) => {
              const res = await promisedModal(
                store,
                modalWidgets.naked.make({
                  window: "root",
                  title: ["preferences.scan_install_locations.confirm_import"],
                  message: ["preferences.scan_install_locations.message"],
                  detail: names.map(n => `  * ${n}`).join("\n") + "\n",
                  widgetParams: null,
                  buttons: [
                    {
                      label: [
                        "preferences.scan_install_locations.import_items",
                        { numItems: params.numItems },
                      ],
                      icon: "install",
                      action: actions.modalResponse({}),
                    },
                    "cancel",
                  ],
                })
              );
              return { confirm: !!res };
            }
          );
        }
      );

      if (importRes.numFoundItems == 0) {
        store.dispatch(
          actions.statusMessage({
            message: ["preferences.scan_install_locations.no_items_found"],
          })
        );
      } else if (importRes.numImportedItems > 0) {
        store.dispatch(actions.newItemsImported({}));
        store.dispatch(
          actions.statusMessage({
            message: [
              "preferences.scan_install_locations.items_imported",
              { numImportedItems: importRes.numImportedItems },
            ],
//.........这里部分代码省略.........
开发者ID:HorrerGames,项目名称:itch,代码行数:101,代码来源:scan-install-locations.ts


注:本文中的common/actions.actions.statusMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。