本文整理汇总了TypeScript中common/actions.actions.queueGameUpdate方法的典型用法代码示例。如果您正苦于以下问题:TypeScript actions.queueGameUpdate方法的具体用法?TypeScript actions.queueGameUpdate怎么用?TypeScript actions.queueGameUpdate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类common/actions.actions
的用法示例。
在下文中一共展示了actions.queueGameUpdate方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: map
bigButtons: map(uploads, upload => {
const spec: IModalButtonSpec = {
...makeUploadButton(upload, { showSize: false }),
action: actions.queueGameUpdate({ update }),
};
return spec;
}),
示例2: async
watcher.on(actions.gameUpdateAvailable, async (store, action) => {
const manualGameUpdates: boolean = store.getState().preferences
.manualGameUpdates;
if (manualGameUpdates) {
// update will appear as main action
return;
}
store.dispatch(actions.queueGameUpdate(action.payload));
});
示例3: async
watcher.on(actions.queueAllGameUpdates, async (store, action) => {
const { updates } = store.getState().gameUpdates;
for (const update of Object.values(updates)) {
if (update.direct) {
store.dispatch(
actions.queueGameUpdate({ update, choice: update.choices[0] })
);
}
}
});
示例4: map
bigButtons: map(update.choices, choice => {
const spec: ModalButtonSpec = {
...makeUploadButton(choice.upload, { showSize: false }),
action: actions.queueGameUpdate({ update, choice }),
};
spec.tags.push({
icon: choice.confidence > 0.5 ? "like" : "neutral",
label: ` ${(choice.confidence * 100).toFixed()}%`,
});
return spec;
}),
示例5: async
watcher.on(actions.showGameUpdate, async (store, action) => {
const { update } = action.payload;
const { game, upload } = update;
const uploads = [upload];
const { title } = game;
let dialogTitle = ["pick_update_upload.single.title", { title }];
let dialogMessage = ["pick_update_upload.single.message", { title }];
let dialogDetail = ["pick_update_upload.single.detail"];
const dialogButtons: IModalButtonSpec[] = [
{
icon: "download",
label: ["pick_update_upload.buttons.update"],
action: actions.queueGameUpdate({ update }),
},
{
icon: "play2",
label: ["pick_update_upload.buttons.just_launch"],
action: actions.queueGame({ game }),
className: "secondary",
},
"cancel",
];
store.dispatch(
actions.openModal(
modalWidgets.naked.make({
window: "root",
title: dialogTitle,
message: dialogMessage,
detail: dialogDetail,
bigButtons: map(uploads, upload => {
const spec: IModalButtonSpec = {
...makeUploadButton(upload, { showSize: false }),
action: actions.queueGameUpdate({ update }),
};
return spec;
}),
buttons: dialogButtons,
widgetParams: null,
})
)
);
});
示例6: each
each(updates, update => {
store.dispatch(actions.queueGameUpdate({ update }));
});